From: nethack.allison Date: Sun, 2 Nov 2003 18:47:50 +0000 (+0000) Subject: wizmode level teleport X-Git-Tag: MOVE2GIT~1612 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=886349c1dd6f8d094d27aba5ba17fe26cd6fae51;p=nethack wizmode level teleport wrote: > The new ^V wizmode menu is nice, but it is rather misleading; most of > the levels it lists are "you can't get there from here". Would it be > possible either to make it only list levels that can be reached > directly, or alternatively to allow you to reach the ones you > ordinarily couldn't (maybe by forcefully changing u.uz.dnum to yoink > you into the right branch, and even summarily issuing you with an > Amulet if you ask to teleport to the endgame).[...]; being able to bamf > quickly to Minetown from DL 1, for example, would be damn useful in > testing stuff. Allow fairly free roaming of the dungeon via the wizard mode teleport menu. --- diff --git a/doc/fixes34.3 b/doc/fixes34.3 index 879805695..1d6358b2b 100644 --- a/doc/fixes34.3 +++ b/doc/fixes34.3 @@ -86,6 +86,7 @@ no "freaked" message by exploding black light, unless you really are sleeping monster could respond to attacks by other monsters sleeping shopkeeper responds to various events without waking rotting corpses grammar fix +allow successful teleport to more locations on debug mode level teleport menu Platform- and/or Interface-Specific Fixes