From: Anton Afanasyev Date: Wed, 19 Dec 2018 17:18:40 +0000 (+0000) Subject: Test commit X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=82da72ec40bf5be68d8e4596b91674e99c6d4991;p=llvm Test commit Fix typos. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@349644 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Transforms/Vectorize/SLPVectorizer.cpp b/lib/Transforms/Vectorize/SLPVectorizer.cpp index 87a861970d1..2e856a7e680 100644 --- a/lib/Transforms/Vectorize/SLPVectorizer.cpp +++ b/lib/Transforms/Vectorize/SLPVectorizer.cpp @@ -2164,7 +2164,7 @@ int BoUpSLP::getEntryCost(TreeEntry *E) { // extractelement/ext pair. DeadCost -= TTI->getExtractWithExtendCost( Ext->getOpcode(), Ext->getType(), VecTy, i); - // Add back the cost of s|zext which is subtracted seperately. + // Add back the cost of s|zext which is subtracted separately. DeadCost += TTI->getCastInstrCost( Ext->getOpcode(), Ext->getType(), E->getType(), Ext); continue; @@ -2536,13 +2536,13 @@ int BoUpSLP::getTreeCost() { // uses. However, we should not compute the cost of duplicate sequences. // For example, if we have a build vector (i.e., insertelement sequence) // that is used by more than one vector instruction, we only need to - // compute the cost of the insertelement instructions once. The redundent + // compute the cost of the insertelement instructions once. The redundant // instructions will be eliminated by CSE. // // We should consider not creating duplicate tree entries for gather // sequences, and instead add additional edges to the tree representing // their uses. Since such an approach results in fewer total entries, - // existing heuristics based on tree size may yeild different results. + // existing heuristics based on tree size may yield different results. // if (TE.NeedToGather && std::any_of(std::next(VectorizableTree.begin(), I + 1), @@ -4269,7 +4269,7 @@ unsigned BoUpSLP::getVectorElementSize(Value *V) { Worklist.push_back(I); // Traverse the expression tree in bottom-up order looking for loads. If we - // encounter an instruciton we don't yet handle, we give up. + // encounter an instruction we don't yet handle, we give up. auto MaxWidth = 0u; auto FoundUnknownInst = false; while (!Worklist.empty() && !FoundUnknownInst) {