From: cohrs Date: Mon, 22 Apr 2002 04:39:18 +0000 (+0000) Subject: fix diggable luckstone location in minend-3 X-Git-Tag: MOVE2GIT~2758 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=7c0e55e6aa2419d299eb1bb5c94ec919a6ce0752;p=nethack fix diggable luckstone location in minend-3 reported that one of the 3 random luckstone rooms in minend-3 was diggable, while the other 2 were non-diggable. Fixed bounds. --- diff --git a/dat/mines.des b/dat/mines.des index 87a87b654..b6e2646f0 100644 --- a/dat/mines.des +++ b/dat/mines.des @@ -935,7 +935,7 @@ MAP ENDMAP RANDOM_PLACES:(1,15),(68,6),(1,13) NON_DIGGABLE:(67,3,73,7) -NON_DIGGABLE:(0,14,2,16) +NON_DIGGABLE:(0,12,2,16) REGION:(0,0,75,16),unlit,"ordinary" REGION:(38,6,46,10),lit,"ordinary" DOOR:closed,(37,8) diff --git a/doc/fixes34.1 b/doc/fixes34.1 index 186042ac9..46a42a1af 100644 --- a/doc/fixes34.1 +++ b/doc/fixes34.1 @@ -89,6 +89,7 @@ attaching a single candle to fill candelabrum's last slot gave message with vault guards won't ask who you are if you're unconscious or paralyzed monsters should not repeatedly try to teleport on noteleport levels crocodiles legs are not designed for kicking open doors, chests, et al. +walls of one of the luckstone locations in minend-3 were diggable Platform- and/or Interface-Specific Fixes