From: Michael Meyer Date: Wed, 2 Feb 2022 18:56:49 +0000 (-0500) Subject: Use verbalize for player monster speech X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=79b3a624e4f46b806bd23948ae0e28b998c3467a;p=nethack Use verbalize for player monster speech Attempting to chat with a player monster would inspire a witty retort, but it was presented without quotation marks and so differed from other types of monster speech. --- diff --git a/src/mplayer.c b/src/mplayer.c index dee1d773d..a088219bc 100644 --- a/src/mplayer.c +++ b/src/mplayer.c @@ -366,9 +366,9 @@ mplayer_talk(register struct monst* mtmp) if (mtmp->mpeaceful) return; /* will drop to humanoid talk */ - pline("Talk? -- %s", mtmp->data == &mons[g.urole.mnum] - ? same_class_msg[rn2(3)] - : other_class_msg[rn2(3)]); + verbalize("Talk? -- %s", mtmp->data == &mons[g.urole.mnum] + ? same_class_msg[rn2(3)] + : other_class_msg[rn2(3)]); } /*mplayer.c*/