From: Pasi Kallinen Date: Mon, 30 Jan 2023 15:43:34 +0000 (+0200) Subject: Add helltweaks to wizard2 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=788492bdcd61ff83e655189bcf0c0afabad09630;p=nethack Add helltweaks to wizard2 --- diff --git a/dat/wizard2.lua b/dat/wizard2.lua index 49dc99bb6..34f48005d 100644 --- a/dat/wizard2.lua +++ b/dat/wizard2.lua @@ -6,50 +6,57 @@ des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel", "noteleport", "hardfloor") -des.map([[ -----------------------------. -|.....|.S....|.............|. -|.....|.-------S--------S--|. -|.....|.|.........|........|. -|..-S--S|.........|........|. -|..|....|.........|------S-|. -|..|....|.........|.....|..|. -|-S-----|.........|.....|..|. -|.......|.........|S--S--..|. -|.......|.........|.|......|. -|-----S----S-------.|......|. -|............|....S.|......|. -----------------------------. -]]); -des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) -des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) -des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) -des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) --- entire tower in a region, constrains monster migration -des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true }) -des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 }) -des.door("closed",15,02) -des.door("closed",11,10) -des.mazewalk(28,05,"east") -des.ladder("up", 12,01) -des.ladder("down", 14,11) --- Non diggable walls everywhere -des.non_diggable(selection.area(00,00,27,12)) --- -des.non_passwall(selection.area(00,00,06,12)) -des.non_passwall(selection.area(06,00,27,02)) -des.non_passwall(selection.area(16,02,27,12)) -des.non_passwall(selection.area(06,12,16,12)) --- Random traps. -des.trap("spiked pit") -des.trap("sleep gas") -des.trap("anti magic") -des.trap("magic") --- Some random loot. -des.object("!") -des.object("!") -des.object("?") -des.object("?") -des.object("+") --- treasures -des.object("\"", 04, 06) + +local tmpbounds = selection.match("-"); +local bnds = tmpbounds:bounds(); +local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1); + +local wiz2 = des.map({ halign = "center", valign = "center", map = [[ +----------------------------x +|.....|.S....|.............|x +|.....|.-------S--------S--|x +|.....|.|.........|........|x +|..-S--S|.........|........|x +|..|....|.........|------S-|x +|..|....|.........|.....|..|x +|-S-----|.........|.....|..|x +|.......|.........|S--S--..|x +|.......|.........|.|......|x +|-----S----S-------.|......|x +|............|....S.|......|x +----------------------------x +]], contents = function(rm) + des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) + des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) + des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) + des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) + -- entire tower in a region, constrains monster migration + des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true }) + des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 }) + des.door("closed",15,02) + des.door("closed",11,10) + des.mazewalk(28,05,"east") + des.ladder("up", 12,01) + des.ladder("down", 14,11) + -- Non diggable walls everywhere + des.non_diggable(selection.area(00,00,27,12)) + -- + des.non_passwall(selection.area(00,00,27,12)) + -- Random traps. + des.trap("spiked pit") + des.trap("sleep gas") + des.trap("anti magic") + des.trap("magic") + -- Some random loot. + des.object("!") + des.object("!") + des.object("?") + des.object("?") + des.object("+") + -- treasures + des.object("\"", 04, 06) +end +}); + +local protected = bounds2:negate() | wiz2; +hell_tweaks(protected);