From: cohrs Date: Tue, 21 May 2002 16:14:36 +0000 (+0000) Subject: Staff of Aesculapius didn't always cure sliming X-Git-Tag: MOVE2GIT~2735 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=761164a30f68789a94bbc340208537298db93afc;p=nethack Staff of Aesculapius didn't always cure sliming - incorporated 's 1-line fix to the precheck --- diff --git a/doc/fixes34.1 b/doc/fixes34.1 index c41a31ded..9304f5726 100644 --- a/doc/fixes34.1 +++ b/doc/fixes34.1 @@ -110,6 +110,7 @@ when polymorphed, player killing a paper or straw golem via fire damage usually stop mimicing if you polymorph while using #monster mimic capability under !GOLDOBJ, gold shouldn't disappear if you try to throw it at yourself under !GOLDOBJ, remove temp gold from inventory during restore +Staff of Aesculapius did not always cure sliming Platform- and/or Interface-Specific Fixes diff --git a/src/artifact.c b/src/artifact.c index 071864052..99f4a3e76 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -1138,7 +1138,7 @@ arti_invoke(obj) long creamed = (long)u.ucreamed; if (Upolyd) healamt = (u.mhmax + 1 - u.mh) / 2; - if (healamt || Sick || Blinded > creamed) + if (healamt || Sick || Slimed || Blinded > creamed) You_feel("better."); else goto nothing_special;