From: Pasi Kallinen Date: Sun, 1 Mar 2015 10:03:51 +0000 (+0200) Subject: Remove mention of compile-time AUTOPICKUP_EXCEPTIONS X-Git-Tag: NetHack-3.6.0_RC01~648 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=6c4c53bfd23691503d69307a5793500d3256eead;p=nethack Remove mention of compile-time AUTOPICKUP_EXCEPTIONS --- diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index cf8196b3a..f04f3b309 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1882,8 +1882,7 @@ the character position in the current font to be used in displaying each entry. Such a sequence can be continued to multiple lines by putting a `\e' at the end of each line to be continued. .pg -If your copy of the game included the compile time AUTOPICKUP_EXCEPTIONS -option, then any line starting with ``AUTOPICKUP_EXCEPTION='' is taken +Any line starting with ``AUTOPICKUP_EXCEPTION='' is taken as defining an exception to the .op pickup_types option. @@ -2234,8 +2233,7 @@ or match an autopickup exception. Default is on. .lp pickup_types Specify the object types to be picked up when .op autopickup -is on. Default is all types. If your copy of the game has the -compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use +is on. Default is all types. You can use .op autopickup_exception configuration file lines to further refine .op autopickup @@ -2540,9 +2538,7 @@ Cannot be set with the `O' command. .hn 2 Configuring autopickup exceptions .pg -There is a compile time option called AUTOPICKUP_EXCEPTIONS. -If your copy of the game was built with that option defined, you can -further refine the behavior of the +You can further refine the behavior of the .op autopickup option beyond what is available through the .op pickup_types