From: nethack.rankin Date: Sun, 18 Feb 2007 04:49:19 +0000 (+0000) Subject: explore/wizard mode docs (trunk only) X-Git-Tag: MOVE2GIT~703 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=67127853690b0d7b9f37121be1e04826d5c13f66;p=nethack explore/wizard mode docs (trunk only) Update the brief explore mode section (it hasn't been a conditional feature for quite some time, there's an extra way to access it now, and new game started with -X is different from switching via the 'X' command) in the Guidebook, and add a short debug mode subsection there. --- diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 130fb57f1..184a5e5b6 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -2639,16 +2639,41 @@ Explore mode .pg NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear -not. Your dungeon may come equipped with an ``explore'' or ``discovery'' +not. Your dungeon comes equipped with an ``explore'' or ``discovery'' mode that enables you to keep old save files and cheat death, at the paltry cost of not getting on the high score list. .pg There are two ways of enabling explore mode. One is to start the game with the .op -X -switch. The other is to issue the `X' command while already playing -the game. The other benefits of explore mode are left for the trepid -reader to discover. +command-line switch or with the +.op playmode:explore +option. The other is to issue the `X' command while already +playing the game. Starting a new game in explore mode provides your +character with a wand of wishing in initial inventory; switching via `X' +during play does not. The other benefits of explore mode are left for +the trepid reader to discover. +.pg +.hn 2 +Debug mode +.pg +Debug mode, also known as wizard mode, is undocumented aside from this +brief description. It is intended for tracking down problems within the +program rather than to provide god-like powers to your character, and +players who attempt debugging are expected to figure out how to use it +themselves. It is initiated by starting the game with the +.op -D +command-line switch or with the +.op playmode:debug +option. +.pg +For some systems, the player must be logged in +under a particular user name to be allowed to use debug mode; for others, +the hero must be given a particular character name (but may be any role; +there's no connection between ``wizard mode'' and the Wizard role). +And on any system, the program might have been configured to omit debug +mode entirely. Attempting to start a game in debug mode when not allowed +or not available will result in falling back to explore mode instead. .hn Credits diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 4c17158d9..ba103e8b0 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -31,7 +31,7 @@ \begin{document} % % input file: guidebook.mn -% $Revision: 1.102 $ $Date: 2007/02/14 01:44:46 $ +% $Revision: 1.103 $ $Date: 2007/02/15 05:22:32 $ % %.ds h0 " %.ds h1 %.ds h2 \% @@ -3241,16 +3241,44 @@ on most versions. %.pg {\it NetHack\/} is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear -not. Your dungeon may come equipped with an ``explore'' or ``discovery'' +not. Your dungeon comes equipped with an ``explore'' or ``discovery'' mode that enables you to keep old save files and cheat death, at the paltry cost of not getting on the high score list. %.pg There are two ways of enabling explore mode. One is to start the game with the {\tt -X} -switch. The other is to issue the `{\tt X}' command while already playing -the game. The other benefits of explore mode are left for the trepid -reader to discover. +command-line switch or with the +{\it playmode:explore\/} +option. The other is to issue the `{\tt X}' command while already +playing the game. Starting a new game in explore mode provides your +character with a wand of wishing in initial inventory; switching via `X' +during play does not. The other benefits of explore mode are left for +the trepid reader to discover. + +%.pg +%.hn 2 +\subsection*{Debug mode} + +%.pg +Debug mode, also known as wizard mode, is undocumented aside from this +brief description. It is intended for tracking down problems within the +program rather than to provide god-like powers to your character, and +players who attempt debugging are expected to figure out how to use it +themselves. It is initiated by starting the game with the +{\tt -D} +command-line switch or with the +{\it playmode:debug\/} +option. + +%.pg +For some systems, the player must be logged in +under a particular user name to be allowed to use debug mode; for others, +the hero must be given a particular character name (but may be any role; +there's no connection between ``wizard mode'' and the {\it Wizard\/} role). +And on any system, the program might have been configured to omit debug +mode entirely. Attempting to start a game in debug mode when not allowed +or not available will result in falling back to explore mode instead. %.hn \section{Credits}