From: nhw_cron Date: Fri, 10 Feb 2023 01:24:09 +0000 (-0500) Subject: This is cron-daily v1-May-8-2022. 005guidebook updated: doc/Guidebook.txt X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=61bb25889c724fcb25e473cb701ac665f4a10464;p=nethack This is cron-daily v1-May-8-2022. 005guidebook updated: doc/Guidebook.txt --- diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index d6123f1d0..66bc7be4c 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -2163,8 +2163,8 @@ command. By default the autoopen option is enabled, so simply attempting to walk onto a closed door's location will attempt to open it without needing `o'. Opening via autoopen will not work - if you are confused or stunned or suffer from the fumbling attri- - bute. + if you are confused or stunned or suffer from the fumbling at- + tribute. Open doors cannot be entered diagonally; you must approach them straight on, horizontally or vertically. Doorways without @@ -3309,10 +3309,10 @@ Some tools (such as a blindfold) can be worn and can be put on and removed like other accessories (rings, amulets); see - Amulets. Other tools (such as pick-axe) can be wielded as weap- - ons in addition to being applied for their usual purpose, and in - some cases (again, pick-axe) become wielded as a weapon even when - applied. + Amulets. Other tools (such as pick-axe) can be wielded as + weapons in addition to being applied for their usual purpose, and + in some cases (again, pick-axe) become wielded as a weapon even + when applied. The blind option can be set (prior to game start) to attempt to play the entire game without being able to see (a self-imposed