From: PatR Date: Tue, 24 Dec 2019 10:41:19 +0000 (-0800) Subject: fix github issue #268 - worm tooth & crysknife X-Git-Tag: NetHack-3.7.0_WIP~112^2~3 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=60ec7256ab5ddcaf47ef79aa27b24ab586cccff6;p=nethack fix github issue #268 - worm tooth & crysknife Change the composition of worm tooth from none-of-the-above to bone and crysknife from mineral to bone, same as is used for unicorn horn. I think the only significant difference will be that worm teeth used up during polypiling will produce skeletons rather than flesh golems. Fixes #268 --- diff --git a/doc/fixes37.0 b/doc/fixes37.0 index 9de5bc9a2..bfd32a24a 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -1,4 +1,4 @@ -$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.32 $ $NHDT-Date: 1577147706 2019/12/24 00:35:06 $ +$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.33 $ $NHDT-Date: 1577184069 2019/12/24 10:41:09 $ General Fixes and Modified Features ----------------------------------- @@ -19,6 +19,7 @@ weight for giant spider was too low for creature of size 'large'; weight for giant beetle was much too low for 'large' leave some menu items out of "invert all" via '@' when their inclusion would degrade the usefulness of that interface feature +change crysknife from mineral to bone and worm tooth from unspecified to bone Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/objects.c b/src/objects.c index adb86dc80..5261a3422 100644 --- a/src/objects.c +++ b/src/objects.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 objects.c $NHDT-Date: 1535422421 2018/08/28 02:13:41 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.51 $ */ +/* NetHack 3.6 objects.c $NHDT-Date: 1577184069 2019/12/24 10:41:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.59 $ */ /* Copyright (c) Mike Threepoint, 1989. */ /* NetHack may be freely redistributed. See license for details. */ @@ -173,10 +173,11 @@ WEAPON("stiletto", None, /* 3.6: worm teeth and crysknives now stack; when a stack of teeth is enchanted at once, they fuse into one crysknife; when a stack of crysknives drops, the whole stack reverts to teeth */ +/* 3.7: change crysknife from MINERAL to BONE and worm tooth from 0 to BONE */ WEAPON("worm tooth", None, - 1, 1, 0, 0, 20, 2, 2, 2, 0, 0, P_KNIFE, 0, CLR_WHITE), + 1, 1, 0, 0, 20, 2, 2, 2, 0, 0, P_KNIFE, BONE, CLR_WHITE), WEAPON("crysknife", None, - 1, 1, 0, 0, 20, 100, 10, 10, 3, P, P_KNIFE, MINERAL, CLR_WHITE), + 1, 1, 0, 0, 20, 100, 10, 10, 3, P, P_KNIFE, BONE, CLR_WHITE), /* axes */ WEAPON("axe", None,