From: nethack.allison Date: Fri, 1 Mar 2002 05:06:48 +0000 (+0000) Subject: win32 uses included uudecode utility X-Git-Tag: MOVE2GIT~3104 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=58c1d99bb8727cd03d60da02dff72a9c4dce823b;p=nethack win32 uses included uudecode utility --- diff --git a/sys/share/uudecode.c b/sys/share/uudecode.c index 5c2f6849c..75e86f991 100644 --- a/sys/share/uudecode.c +++ b/sys/share/uudecode.c @@ -72,6 +72,8 @@ static char sccsid[] = "@(#)uudecode.c 5.5 (Berkeley) 7/6/88"; # endif # include /* MSDOS, WIN32, or UNIX */ # include +# include +# include #endif static void decode(FILE *, FILE *); @@ -224,6 +226,7 @@ int n; putc(c3, f); } +#if !defined(MSDOS) && !defined(VMS) && !defined(WIN32) /* * Return the ptr in sp at which the character c appears; * NULL if not found @@ -243,4 +246,5 @@ register char *sp, c; } while (*sp++); return(NULL); } +#endif diff --git a/sys/winnt/Makefile.nt b/sys/winnt/Makefile.nt index 7e987209a..0b091030e 100644 --- a/sys/winnt/Makefile.nt +++ b/sys/winnt/Makefile.nt @@ -1,4 +1,4 @@ -# SCCS Id: @(#)Makefile.nt 3.4 2002/01/22 +# SCCS Id: @(#)Makefile.nt 3.4 2002/02/28 # Copyright (c) NetHack PC Development Team 1993-2001 # # NetHack 3.4.x Makefile for MS Visual C++ V6.x and above and MS NMAKE @@ -137,23 +137,23 @@ PRECOMPHEAD = N # set to Y if you want to use precomp. headers ################################################ !IF "$(GRAPHICAL)" == "Y" -TILEGAME = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \ +WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \ $(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \ $(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o \ $(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o -TILEDEF = -DTILES -DMSWIN_GRAPHICS -TILERES = $(O)winhack.res -TILEINCL = -I$(WIN32) -TILEHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \ +WINPFLAG = -DTILES -DMSWIN_GRAPHICS +NHRES = $(O)winhack.res +WINPINC = -I$(WIN32) +WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \ $(WIN32)\mhinput.h $(WIN32)\mhmain.h $(WIN32)\mhmap.h $(WIN32)\mhmenu.h \ $(WIN32)\mhmsg.h $(WIN32)\mhmsgwnd.h $(WIN32)\mhrip.h $(WIN32)\mhstatus.h \ $(WIN32)\mhtext.h $(WIN32)\resource.h $(WIN32)\winMS.h !ELSE -TILEGAME = $(O)nttty.o -TILEDEF = -DWIN32CON -TILEHDR = -TILERES = $(O)console.res -TILEINCL = +WINPORT = $(O)nttty.o +WINPFLAG = -DWIN32CON +WINPHDR = +NHRES = $(O)console.res +WINPINC = !ENDIF TILEUTIL16 = $(UTIL)\tile2bmp.exe @@ -183,7 +183,7 @@ DLBFLG = # macros. All builds include the base ones. #========================================== -CFLAGSBASE = -c $(cflags) $(cvarsmt) -I$(INCL) -nologo $(cdebug) $(TILEINCL) +CFLAGSBASE = -c $(cflags) $(cvarsmt) -I$(INCL) -nologo $(cdebug) $(WINPINC) LFLAGSBASEC = $(linkdebug) $(conflags) $(conlibsmt) LFLAGSBASEG = $(linkdebug) $(guiflags) $(guilibsmt) comctl32.lib @@ -199,7 +199,7 @@ LFLAGSU = $(LFLAGSBASEC) #========================================== LFLAGSBASE = $(linkdebug) $(conflags) $(conlibsmt) -CFLAGS = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG) +CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG) NHLFLAGS1 = /NODEFAULTLIB /INCREMENTAL:NO /PDB:"$(GAME).PDB" /RELEASE /NOLOGO NHLFLAGS2 = /MAP:"$(GAME).MAP" /MACHINE:$(CPU) -IGNORE:505 !IF ("$(GRAPHICAL)"=="Y") @@ -384,11 +384,11 @@ OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ $(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \ $(VOBJ26) $(VOBJ27) -TILOBJ = $(TILEGAME) +WINPOBJ = $(WINPORT) VVOBJ = $(O)version.o -ALLOBJ = $(TILOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ) +ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ) #========================================== # Header file macros @@ -527,10 +527,12 @@ tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe @echo Optional tile development utilities are up to date. !IF "$(GRAPHICAL)"=="Y" -$(TILERES): $(TILEBMP16) $(WIN32)\winhack.rc +$(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \ + $(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp $(WIN32)\petmark.bmp \ + $(WIN32)\NetHack.ico @$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc !ELSE -$(TILERES): $(NTSYS)\console.rc +$(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico @$(rc) -r -fo$@ -i$(NTSYS) -dNDEBUG $(NTSYS)\console.rc !ENDIF @@ -563,12 +565,12 @@ $(TILERES): $(NTSYS)\console.rc # DO NOT INDENT THE << below! # -$(GAMEFILE) : $(ALLOBJ) $(TILERES) +$(GAMEFILE) : $(ALLOBJ) $(NHRES) @if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR) @echo Linking.... @$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk $(ALLOBJ:^ =^ - ) $(TILERES) + ) $(NHRES) << @if exist $(O)install.tag del $(O)install.tag @if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak @@ -617,6 +619,45 @@ $(INCL)\vis_tab.h: $(U)makedefs.exe $(SRC)\vis_tab.c: $(U)makedefs.exe $(U)makedefs -z +#========================================== +# uudecode utility and uuencoded targets +#========================================== + +$(U)uudecode.exe: $(O)uudecode.o + @$(link) $(LFLAGSU) -out:$@ $(O)\uudecode.o + +$(O)uudecode.o: $(SSYS)\uudecode.c + +$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu + chdir $(NTSYS) + ..\..\util\uudecode.exe nhico.uu + chdir ..\..\src + +$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu + chdir $(WIN32) + ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu + chdir ..\..\src + +$(WIN32)\mnsel.bmp: $(U)uudecode.exe $(WIN32)\mnsel.uu + chdir $(WIN32) + ..\..\util\uudecode.exe mnsel.uu + chdir ..\..\src + +$(WIN32)\mnselcnt.bmp: $(U)uudecode.exe $(WIN32)\mnselcnt.uu + chdir $(WIN32) + ..\..\util\uudecode.exe mnselcnt.uu + chdir ..\..\src + +$(WIN32)\mnunsel.bmp: $(U)uudecode.exe $(WIN32)\mnunsel.uu + chdir $(WIN32) + ..\..\util\uudecode.exe mnunsel.uu + chdir ..\..\src + +$(WIN32)\petmark.bmp: $(U)uudecode.exe $(WIN32)\petmark.uu + chdir $(WIN32) + ..\..\util\uudecode.exe petmark.uu + chdir ..\..\src + #========================================== # Level Compiler Stuff #========================================== @@ -990,7 +1031,7 @@ clean: if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe if exist $(SRC)\*.lnk del $(SRC)\*.lnk if exist $(SRC)\*.map del $(SRC)\*.map -! IF ("$(TILEDEF)"!="") +! IF ("$(WINPFLAG)"!="") if exist $(TILEBMP16) del $(TILEBMP16) if exist $(TILEBMP32) del $(TILEBMP32) ! ENDIF diff --git a/sys/winnt/nhsetup.bat b/sys/winnt/nhsetup.bat index e4cfb7a73..0bf6640c4 100755 --- a/sys/winnt/nhsetup.bat +++ b/sys/winnt/nhsetup.bat @@ -1,11 +1,10 @@ -@REM SCCS Id: @(#)nhsetup.bat 2002/01/25 +@REM SCCS Id: @(#)nhsetup.bat 2002/02/28 @REM Copyright (c) NetHack PC Development Team 1993, 1996, 2002 @REM NetHack may be freely redistributed. See license for details. @REM Win32 setup batch file, see Install.nt for details @REM @echo off -set err_nouu= set err_copy= set opt= @@ -27,13 +26,6 @@ goto err_set :do_tty set opt=NetHack for NT Console -if exist .\nethack.ico goto hasicon -if exist .\nhico.uu uudecode nhico.uu >nul -if exist .\nethack.ico goto hasicon -set err_nouu=Y -goto done -:hasicon -echo NetHack icon exists ok. echo "Copying Makefile.NT to ..\..\src\Makefile" copy makefile.NT ..\..\src\Makefile >nul echo Makefile copied ok. @@ -68,72 +60,9 @@ copy ..\..\win\win32\tile2bmp.dsp ..\..\build >nul copy ..\..\win\win32\tiles.dsp ..\..\build >nul copy ..\..\win\win32\tiles.mak ..\..\build >nul copy ..\..\win\win32\tilemap.dsp ..\..\build >nul +copy ..\..\win\win32\uudecode.dsp ..\..\build >nul copy ..\..\win\win32\nethackw.dsp ..\..\build >nul -echo. -echo "Decoding/Copying a couple of bitmaps" -if exist ..\..\win\win32\mnsel.bmp goto hasmnsel2 -if exist .\mnsel.bmp goto hasmnsel1 -if exist ..\..\win\win32\mnsel.uu uudecode ..\..\win\win32\mnsel.uu >nul -if exist .\mnsel.bmp goto hasmnsel1 -echo Error - No UUDECODE utility to decode ..\..\win\win32\mnsel.uu -goto hasmnsel2 -:hasmnsel1 -echo copy .\mnsel.bmp ..\..\win\win32 -copy .\mnsel.bmp ..\..\win\win32 -:hasmnsel2 -if NOT exist ..\..\win\win32\mnsel.bmp set err_nouu=Y - -if exist ..\..\win\win32\mnunsel.bmp goto hasmnuns2 -if exist .\mnunsel.bmp goto hasmnuns1 -if exist ..\..\win\win32\mnunsel.uu uudecode ..\..\win\win32\mnunsel.uu >nul -if exist .\mnunsel.bmp goto hasmnuns1 -echo Error - No UUDECODE utility to decode ..\..\win\win32\mnunsel.uu -goto hasmnuns2 -:hasmnuns1 -echo copy .\mnunsel.bmp ..\..\win\win32 -copy .\mnunsel.bmp ..\..\win\win32 -:hasmnuns2 -if NOT exist ..\..\win\win32\mnunsel.bmp set err_nouu=Y - -if exist ..\..\win\win32\mnselcnt.bmp goto hasmnselcnt2 -if exist .\mnselcnt.bmp goto hasmnselcnt1 -if exist ..\..\win\win32\mnselcnt.uu uudecode ..\..\win\win32\mnselcnt.uu >nul -if exist .\mnselcnt.bmp goto hasmnselcnt1 -echo Error - No UUDECODE utility to decode ..\..\win\win32\mnselcnt.uu -goto hasmnselcnt2 -:hasmnselcnt1 -echo copy .\mnselcnt.bmp ..\..\win\win32 -copy .\mnselcnt.bmp ..\..\win\win32 -:hasmnselcnt2 -if NOT exist ..\..\win\win32\mnselcnt.bmp set err_nouu=Y - -if exist ..\..\win\win32\petmark.bmp goto haspm2 -if exist .\petmark.bmp goto haspm1 -if exist ..\..\win\win32\petmark.uu uudecode ..\..\win\win32\petmark.uu >nul -if exist .\petmark.bmp goto haspm1 -echo Error - No UUDECODE utility to decode ..\..\win\win32\petmark.uu -goto haspm2 -:haspm1 -echo copy .\petmark.bmp ..\..\win\win32 -copy .\petmark.bmp ..\..\win\win32 -:haspm2 -if NOT exist ..\..\win\win32\petmark.bmp set err_nouu=Y - -echo "Decoding/Copying ICONS" -if exist ..\..\win\win32\nethack.ico goto hasicon2 -if exist .\nethack.ico goto hasicon1 -if exist .\nhico.uu uudecode nhico.uu >nul -if exist .\nethack.ico goto hasicon1 -echo Error - No UUDECODE utility to decode nhico.uu -goto hasicon2 -:hasicon1 -echo. -echo copy .\nethack.ico ..\..\win\win32 -copy .\nethack.ico ..\..\win\win32 -:hasicon2 -if NOT exist ..\..\win\win32\nethack.ico set err_nouu=Y - goto done :err_win @@ -176,14 +105,9 @@ goto end :done echo done! echo. -if "%err_nouu%"=="" echo Proceed with the next step documented in Install.nt -if "%err_nouu%"=="" echo for building %opt%. +echo Proceed with the next step documented in Install.nt +echo for building %opt%. echo. -if "%err_nouu%"=="" goto fini -echo Apparently you have no UUDECODE utility in your path. -echo You need a UUDECODE utility in order to turn several .uu files -echo into their decoded binary versions. -echo Check "Install.nt" for a list of prerequisites for building NetHack. :fini :end diff --git a/win/win32/nethack.dsw b/win/win32/nethack.dsw index b69a1794f..0514232e1 100644 --- a/win/win32/nethack.dsw +++ b/win/win32/nethack.dsw @@ -96,6 +96,42 @@ Package=<4> ############################################################################### +Project: "nethackw"=.\build\nethackw.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name dgncomp + End Project Dependency + Begin Project Dependency + Project_Dep_Name dlb_main + End Project Dependency + Begin Project Dependency + Project_Dep_Name levcomp + End Project Dependency + Begin Project Dependency + Project_Dep_Name makedefs + End Project Dependency + Begin Project Dependency + Project_Dep_Name recover + End Project Dependency + Begin Project Dependency + Project_Dep_Name tilemap + End Project Dependency + Begin Project Dependency + Project_Dep_Name tiles + End Project Dependency + Begin Project Dependency + Project_Dep_Name uudecode + End Project Dependency +}}} + +############################################################################### + Project: "recover"=.\build\recover.dsp - Package Owner=<4> Package=<5> @@ -153,7 +189,7 @@ Package=<4> ############################################################################### -Project: "nethackw"=.\build\nethackw.dsp - Package Owner=<4> +Project: "uudecode"=.\build\uudecode.dsp - Package Owner=<4> Package=<5> {{{ @@ -161,27 +197,6 @@ Package=<5> Package=<4> {{{ - Begin Project Dependency - Project_Dep_Name dgncomp - End Project Dependency - Begin Project Dependency - Project_Dep_Name dlb_main - End Project Dependency - Begin Project Dependency - Project_Dep_Name levcomp - End Project Dependency - Begin Project Dependency - Project_Dep_Name makedefs - End Project Dependency - Begin Project Dependency - Project_Dep_Name recover - End Project Dependency - Begin Project Dependency - Project_Dep_Name tilemap - End Project Dependency - Begin Project Dependency - Project_Dep_Name tiles - End Project Dependency }}} ############################################################################### diff --git a/win/win32/uudecode.dsp b/win/win32/uudecode.dsp new file mode 100644 index 000000000..2c7b2fea1 --- /dev/null +++ b/win/win32/uudecode.dsp @@ -0,0 +1,138 @@ +# Microsoft Developer Studio Project File - Name="uudecode" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=uudecode - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "uudecode.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "uudecode.mak" CFG="uudecode - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "uudecode - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "uudecode - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "uudecode - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\uudecode.exe" +# SUBTRACT LINK32 /nodefaultlib +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \ +echo decoding icon (nhico.uu to NetHack.ico) \ +..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \ +echo decoding mnsel (mnsel.uu to mnsel.bmp) \ +..\..\util\uudecode.exe mnsel.uu \ +echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \ +..\..\util\uudecode.exe mnselcnt.uu \ +echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \ +..\..\util\uudecode.exe mnunsel.uu \ +echo decoding mnsel (petmark.uu to petmark.bmp) \ +..\..\util\uudecode.exe petmark.uu \ +chdir ..\..\binary + +# End Special Build Tool + +!ELSEIF "$(CFG)" == "uudecode - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\uudecode.exe" /pdbtype:sept +# SUBTRACT LINK32 /nodefaultlib +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \ +echo decoding icon (nhico.uu to NetHack.ico) \ +..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \ +echo decoding mnsel (mnsel.uu to mnsel.bmp) \ +..\..\util\uudecode.exe mnsel.uu \ +echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \ +..\..\util\uudecode.exe mnselcnt.uu \ +echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \ +..\..\util\uudecode.exe mnunsel.uu \ +echo decoding mnsel (petmark.uu to petmark.bmp) \ +..\..\util\uudecode.exe petmark.uu \ +chdir ..\..\binary + +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "uudecode - Win32 Release" +# Name "uudecode - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\sys\share\uudecode.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project