From: Sean Hunt Date: Wed, 13 Apr 2016 01:32:34 +0000 (-0400) Subject: Add fixes entries for recent merges X-Git-Tag: NetHack-3.6.1_RC01~829 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=587ec223b95db3125cb4f0487b12ced35670df53;p=nethack Add fixes entries for recent merges --- diff --git a/doc/fixes36.1 b/doc/fixes36.1 index c8b229f08..a200273df 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -205,6 +205,9 @@ when attacking a monster with a rust or corrosion or acid passive counter-attack, grease wasn't protecting the attacker's weapon the Bell of Opening now correctly reports when it opens a trapdoor/hole knocking can no longer send a monster through a trapdoor/hole and desaddle it +the game no longer gets confused when you break an item while in a different + shop +shopkeepers now correctly handle nested containers and gold in containers post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp post-3.6.0: more sortloot revisions @@ -223,6 +226,7 @@ tty: responding with or during role, race, &c selection tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c) to avoid conflicts with tty: skip selector letter and selection indicator (-,+,#) during menu coloring +tty: '>' no longer closes a menu window unix/X11: in top level Makefile, some commented out definitions of VARDATND misspelled pilemark.xbm (as pilemark.xpm) unix: options file with CR+LF line ends and an invalid option line resulted in @@ -326,3 +330,5 @@ Ray Chason's MSDOS port support for some VESA modes Code Cleanup and Reorganization ------------------------------- +removed some unused variables and dead code +the level generator no longer uses the native pRNG