From: nhmall Date: Mon, 25 May 2015 01:10:22 +0000 (-0400) Subject: add missing tile and correct clobbered header file X-Git-Tag: NetHack-3.6.0_RC01~363 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=53363e05b941af5bfc337a0c97040c5aeb711582;p=nethack add missing tile and correct clobbered header file --- diff --git a/sys/winnt/win32api.h b/sys/winnt/win32api.h index eaa41486d..2b63c8005 100644 --- a/sys/winnt/win32api.h +++ b/sys/winnt/win32api.h @@ -1,5 +1,4 @@ -/* NetHack 3.6 win32api.h $NHDT-Date: 1432512793 2015/05/25 00:13:13 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */ - */ +/* NetHack 3.6 win32api.h $NHDT-Date: 1432516197 2015/05/25 01:09:57 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ */ /* Copyright (c) NetHack PC Development Team 1996 */ /* NetHack may be freely redistributed. See license for details. */ diff --git a/win/share/other.txt b/win/share/other.txt index 6df357357..3382365fb 100644 --- a/win/share/other.txt +++ b/win/share/other.txt @@ -1242,7 +1242,26 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 64 (wall) +# tile 64 (vibrating square) +{ + ................ + ................ + ......H.H....... + ...H.H.H.H.H.... + ....H.H.H.H..... + ...H.H.H.H.H.... + ....H.H.H.H..... + ...H.H.H.H.H.... + ...H.H.H.H.H.... + ....H.H.H.H..... + ...H.H.H.H.H.... + ....H.H.H.H..... + ...H.H.H.H.H.... + ......H.H....... + ................ + ................ +} +# tile 65 (wall) { .......NN....... ......NN........ @@ -1261,7 +1280,7 @@ Z = (195, 195, 195) .........NN..... ........NN...... } -# tile 65 (wall) +# tile 66 (wall) { ................ ................ @@ -1280,7 +1299,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 66 (wall) +# tile 67 (wall) { NNNNN........... ....N........... @@ -1299,7 +1318,7 @@ Z = (195, 195, 195) ............N... ............NNNN } -# tile 67 (wall) +# tile 68 (wall) { ............NNNN ............N... @@ -1318,7 +1337,7 @@ Z = (195, 195, 195) ....N........... NNNNN........... } -# tile 68 (cmap 68) +# tile 69 (cmap 69) { ....AAAA........ ..A....AA..AA... @@ -1337,7 +1356,7 @@ Z = (195, 195, 195) ....AA....AAA... ................ } -# tile 69 (cmap 69) +# tile 70 (cmap 70) { ................ .....NNNNNN..... @@ -1356,7 +1375,7 @@ Z = (195, 195, 195) .....NNNNNN..... ................ } -# tile 70 (cmap 70) +# tile 71 (cmap 71) { ................ ................ @@ -1375,7 +1394,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 71 (cmap 71) +# tile 72 (cmap 72) { ................ ................ @@ -1394,7 +1413,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 72 (cmap 72) +# tile 73 (cmap 73) { ................ .....I....I..... @@ -1413,7 +1432,7 @@ Z = (195, 195, 195) .....I....I..... ................ } -# tile 73 (cmap 73) +# tile 74 (cmap 74) { ................ .CCCCCCCCCCCCCCC @@ -1432,7 +1451,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCCCC. ................ } -# tile 74 (cmap 74) +# tile 75 (cmap 75) { .......HH....... .......HH....... @@ -1451,7 +1470,7 @@ Z = (195, 195, 195) .......HH....... .......HH....... } -# tile 75 (cmap 75) +# tile 76 (cmap 76) { ................ ......NNNNN..... @@ -1470,7 +1489,7 @@ Z = (195, 195, 195) .....NNNNN...... ................ } -# tile 76 (poison cloud) +# tile 77 (poison cloud) { BBBBBBBBBBBBBBBB BBBBBFFFFFFFBBBB @@ -1489,7 +1508,7 @@ Z = (195, 195, 195) BBBBBBGGGGBBBBBB BBBBBBBBBBBBBBBB } -# tile 77 (valid position) +# tile 78 (valid position) { ................ ................ @@ -1508,7 +1527,7 @@ Z = (195, 195, 195) .......FF....... ................ } -# tile 78 (cmap 78) +# tile 79 (cmap 79) { AAAAAAADDDDDDAAA AAAAADDDDDDDDDDD @@ -1527,7 +1546,7 @@ Z = (195, 195, 195) AAAADDDDDD...... AAAADDDDDD...... } -# tile 79 (cmap 79) +# tile 80 (cmap 80) { AAAAAAAAAAAAAAAA DDAAAAAAAAAAAAAA @@ -1546,7 +1565,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 80 (cmap 80) +# tile 81 (cmap 81) { AAAAAAAAAAAAAAAA AAADDDDDAAAAAAAA @@ -1565,7 +1584,7 @@ Z = (195, 195, 195) ....DDDDDDDDDDDD ....DDDDDDDDDDDA } -# tile 81 (cmap 81) +# tile 82 (cmap 82) { AAAADDDDDD...... AAAADDDDDDD..... @@ -1584,7 +1603,7 @@ Z = (195, 195, 195) DDDDDDD......... DDCCDDD......... } -# tile 82 (cmap 82) +# tile 83 (cmap 83) { ....DDDDDDDDDDDA ....DDDDDDDDDDDA @@ -1603,7 +1622,7 @@ Z = (195, 195, 195) ......DDDDDDDDAA .......DDDDDDDAA } -# tile 83 (cmap 83) +# tile 84 (cmap 84) { DDDCDDD......... DDDCDDD......... @@ -1622,7 +1641,7 @@ Z = (195, 195, 195) AAAAAAAAAAAADDDD AAAAAAAAAAAAAADD } -# tile 84 (cmap 84) +# tile 85 (cmap 85) { ................ ................ @@ -1641,7 +1660,7 @@ Z = (195, 195, 195) DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDAA } -# tile 85 (cmap 85) +# tile 86 (cmap 86) { ......DDDDDDDDAA ......DDDDDDDDDA @@ -1660,7 +1679,7 @@ Z = (195, 195, 195) DDAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } -# tile 86 (explosion dark 0) +# tile 87 (explosion dark 0) { ................ ................ @@ -1679,7 +1698,7 @@ Z = (195, 195, 195) ..AAAA..AAAA.... ..AAA..AAAAA.... } -# tile 87 (explosion dark 1) +# tile 88 (explosion dark 1) { ................ ................ @@ -1698,7 +1717,7 @@ Z = (195, 195, 195) ........A.A.APAA .PA...APAAAAAAAA } -# tile 88 (explosion dark 2) +# tile 89 (explosion dark 2) { ................ ................ @@ -1717,7 +1736,7 @@ Z = (195, 195, 195) AA.A..A.AAAA.... A.AA..A.AAAAA... } -# tile 89 (explosion dark 3) +# tile 90 (explosion dark 3) { ..AAA.A.AAA..... ..AAA.AAAAA.AP.. @@ -1736,7 +1755,7 @@ Z = (195, 195, 195) ..A.A...AAP...PA ....A.........PA } -# tile 90 (explosion dark 4) +# tile 91 (explosion dark 4) { APAAA..PPAPAAAAA .APA..A.AAAPAAA. @@ -1755,7 +1774,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAA.AA AAAAAAAAAAA.HH.. } -# tile 91 (explosion dark 5) +# tile 92 (explosion dark 5) { ..AAA.A.A.AAAA.. ..AAAAA.A.AAAA.. @@ -1774,7 +1793,7 @@ Z = (195, 195, 195) AAA...AAAAAAA... ....PPAAAAAAAA.. } -# tile 92 (explosion dark 6) +# tile 93 (explosion dark 6) { ....A.......A..P ....A.......AA.. @@ -1793,7 +1812,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 93 (explosion dark 7) +# tile 94 (explosion dark 7) { PPPAAAAAPAAA.A.. AAPPAAPPPPA.A... @@ -1812,7 +1831,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 94 (explosion dark 8) +# tile 95 (explosion dark 8) { ....P..AAAAAAA.. ..A..A.AA.A.AA.. @@ -1831,7 +1850,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 95 (explosion noxious 0) +# tile 96 (explosion noxious 0) { ................ ................ @@ -1850,7 +1869,7 @@ Z = (195, 195, 195) ..FFFF..FFFF.... ..FFF..FFFFF.... } -# tile 96 (explosion noxious 1) +# tile 97 (explosion noxious 1) { ................ ................ @@ -1869,7 +1888,7 @@ Z = (195, 195, 195) ........F.F.FGFF .GH...HGHHFFFFFF } -# tile 97 (explosion noxious 2) +# tile 98 (explosion noxious 2) { ................ ................ @@ -1888,7 +1907,7 @@ Z = (195, 195, 195) FF.F..F.FFFF.... F.FF..F.FFFFF... } -# tile 98 (explosion noxious 3) +# tile 99 (explosion noxious 3) { ..FFF.F.FFF..... ..FFF.FFFFF.FG.. @@ -1907,7 +1926,7 @@ Z = (195, 195, 195) ..F.F...FHG...GH ....F.........GH } -# tile 99 (explosion noxious 4) +# tile 100 (explosion noxious 4) { FGHFF..GGFGHFFFF .HGH..F.FFHGFHF. @@ -1926,7 +1945,7 @@ Z = (195, 195, 195) HHHHNHNHN.GGG.GF GGGGNHHHGGG.HH.. } -# tile 100 (explosion noxious 5) +# tile 101 (explosion noxious 5) { ..FFF.F.F.FFFF.. ..FFFFF.F.FFFF.. @@ -1945,7 +1964,7 @@ Z = (195, 195, 195) HFH...FFFFFFF... ....GGFFFFFFFF.. } -# tile 101 (explosion noxious 6) +# tile 102 (explosion noxious 6) { ....F.......H..G ....F.......FH.. @@ -1964,7 +1983,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 102 (explosion noxious 7) +# tile 103 (explosion noxious 7) { GGGHHHHHGHHH.H.. HHGGHHGGGGH.F... @@ -1983,7 +2002,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 103 (explosion noxious 8) +# tile 104 (explosion noxious 8) { ....G..FFFFFFF.. ..F..F.FF.F.FF.. @@ -2002,7 +2021,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 104 (explosion muddy 0) +# tile 105 (explosion muddy 0) { ................ ................ @@ -2021,7 +2040,7 @@ Z = (195, 195, 195) ..JJJJKKJJJJKKKK ..JJJKKJJJJJKKKK } -# tile 105 (explosion muddy 1) +# tile 106 (explosion muddy 1) { ................ ................ @@ -2040,7 +2059,7 @@ Z = (195, 195, 195) KKKKKKKKJKJKJCJJ KCLKKKLCLLJJJJJJ } -# tile 106 (explosion muddy 2) +# tile 107 (explosion muddy 2) { ................ ................ @@ -2059,7 +2078,7 @@ Z = (195, 195, 195) JJKJKKJKJJJJ.... JKJJKKJKJJJJJ... } -# tile 107 (explosion muddy 3) +# tile 108 (explosion muddy 3) { ..JJJKJKJJJKKKKK ..JJJKJJJJJKJCKK @@ -2078,7 +2097,7 @@ Z = (195, 195, 195) ..J.JKKKJLCKKKCL ....JKKKKKKKKKCL } -# tile 108 (explosion muddy 4) +# tile 109 (explosion muddy 4) { JCLJJKKCCJCLJJJJ KLCLKKJKJJLCJLJK @@ -2097,7 +2116,7 @@ Z = (195, 195, 195) LLLLCLCLCKCCCKCJ CCCCCLLLCCCKLLKK } -# tile 109 (explosion muddy 5) +# tile 110 (explosion muddy 5) { KKJJJKJKJKJJJJ.. KKJJJJJKJKJJJJ.. @@ -2116,7 +2135,7 @@ Z = (195, 195, 195) LJLKKKJJJJJJJ... KKKKCCJJJJJJJJ.. } -# tile 110 (explosion muddy 6) +# tile 111 (explosion muddy 6) { ....JKKKKKKKLKKC ....JKKKKKKKJLKK @@ -2135,7 +2154,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 111 (explosion muddy 7) +# tile 112 (explosion muddy 7) { CCCLLLLLCLLLKLKK LLCCLLCCCCLKJKKK @@ -2154,7 +2173,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 112 (explosion muddy 8) +# tile 113 (explosion muddy 8) { KKKKCKKJJJJJJJ.. KKJKKJKJJKJKJJ.. @@ -2173,7 +2192,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 113 (explosion wet 0) +# tile 114 (explosion wet 0) { ................ ................ @@ -2192,7 +2211,7 @@ Z = (195, 195, 195) ..EEEEPPEEEEPPPP ..EEEPPEEEEEPPPP } -# tile 114 (explosion wet 1) +# tile 115 (explosion wet 1) { ................ ................ @@ -2211,7 +2230,7 @@ Z = (195, 195, 195) PPPPPPPPEPEPEBEE PBNPPPNBEEEEEEEE } -# tile 115 (explosion wet 2) +# tile 116 (explosion wet 2) { ................ ................ @@ -2230,7 +2249,7 @@ Z = (195, 195, 195) EEPEPPEPEEEE.... EPEEPPEPEEEEE... } -# tile 116 (explosion wet 3) +# tile 117 (explosion wet 3) { ..EEEPEPEEEPPPPP ..EEEPEEEEEPEBPP @@ -2249,7 +2268,7 @@ Z = (195, 195, 195) ..E.EPPPENBPPPBE ....EPPPPPPPPPBE } -# tile 117 (explosion wet 4) +# tile 118 (explosion wet 4) { EBNEEPPBBEBNEEEE PNBNPPEPEEEBENEP @@ -2268,7 +2287,7 @@ Z = (195, 195, 195) EEEEEEEEEPBBBPBE BBBBEEEEBBBPNNPP } -# tile 118 (explosion wet 5) +# tile 119 (explosion wet 5) { PPEEEPEPEPEEEE.. PPEEEEEPEPEEEE.. @@ -2287,7 +2306,7 @@ Z = (195, 195, 195) NENPPPEEEEEEE... PPPPBBEEEEEEEE.. } -# tile 119 (explosion wet 6) +# tile 120 (explosion wet 6) { ....EPPPPPPPNPPB ....EPPPPPPPENPP @@ -2306,7 +2325,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 120 (explosion wet 7) +# tile 121 (explosion wet 7) { BBBEEEEEBEEEPEPP EEBBEEBBBBEPEPPP @@ -2325,7 +2344,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 121 (explosion wet 8) +# tile 122 (explosion wet 8) { PPPPBPPEEEEEEE.. PPEPPEPEEPEPEE.. @@ -2344,7 +2363,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 122 (explosion magical 0) +# tile 123 (explosion magical 0) { ................ ................ @@ -2363,7 +2382,7 @@ Z = (195, 195, 195) ..EEEEIIEEEEIIII ..EEEIIEEEEEIIII } -# tile 123 (explosion magical 1) +# tile 124 (explosion magical 1) { ................ ................ @@ -2382,7 +2401,7 @@ Z = (195, 195, 195) IIIIIIIIEIEIELEE ILHIIIHLHHEEEEEE } -# tile 124 (explosion magical 2) +# tile 125 (explosion magical 2) { ................ ................ @@ -2401,7 +2420,7 @@ Z = (195, 195, 195) EEIEIIEIEEEE.... EIEEIIEIEEEEE... } -# tile 125 (explosion magical 3) +# tile 126 (explosion magical 3) { ..EEEIEIEEEIIIII ..EEEIEEEEEIEIII @@ -2420,7 +2439,7 @@ Z = (195, 195, 195) ..E.EIIIENIIIIIN ....EIIIIIIIIIIN } -# tile 126 (explosion magical 4) +# tile 127 (explosion magical 4) { EINEEIIIIEINEEEE ININIIEIEENIENEI @@ -2439,7 +2458,7 @@ Z = (195, 195, 195) NNNNNNNNNIIIIIIE IIIINNNNIIIINNII } -# tile 127 (explosion magical 5) +# tile 128 (explosion magical 5) { IIEEEIEIEIEEEE.. IIEEEEEIEIEEEE.. @@ -2458,7 +2477,7 @@ Z = (195, 195, 195) NENIIIEEEEEEE... IIIIIIEEEEEEEE.. } -# tile 128 (explosion magical 6) +# tile 129 (explosion magical 6) { ....EIIIIIIIHIII ....EIIIIIIIEHII @@ -2477,7 +2496,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 129 (explosion magical 7) +# tile 130 (explosion magical 7) { IIINNNNNINNNINII NNIINNIIIINIEIII @@ -2496,7 +2515,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 130 (explosion magical 8) +# tile 131 (explosion magical 8) { IIIIIIIEEEEEEE.. IIEIIEIEEIEIEE.. @@ -2515,7 +2534,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 131 (explosion fiery 0) +# tile 132 (explosion fiery 0) { ................ ................ @@ -2534,7 +2553,7 @@ Z = (195, 195, 195) ..DDDDCCDDDDCCCC ..DDDCCDDDDDCCCC } -# tile 132 (explosion fiery 1) +# tile 133 (explosion fiery 1) { ................ ................ @@ -2553,7 +2572,7 @@ Z = (195, 195, 195) CCCCCCCCDCDCDLDD CLHCCCHLHHDDDDDD } -# tile 133 (explosion fiery 2) +# tile 134 (explosion fiery 2) { ................ ................ @@ -2572,7 +2591,7 @@ Z = (195, 195, 195) DDCDCCDCDDDD.... DCDDCCDCDDDDD... } -# tile 134 (explosion fiery 3) +# tile 135 (explosion fiery 3) { ..DDDCDCDDDCCCCC ..DDDCDDDDDCDLCC @@ -2591,7 +2610,7 @@ Z = (195, 195, 195) ..D.DCCCDHLCCCLH ....DCCCCCCCCCLH } -# tile 135 (explosion fiery 4) +# tile 136 (explosion fiery 4) { DLHDDCCLLDLHDDDD CHLHCCDCDDHLDHDC @@ -2610,7 +2629,7 @@ Z = (195, 195, 195) HHHHNHNHNCLLLCLD LLLLNHHHLLLCHHCC } -# tile 136 (explosion fiery 5) +# tile 137 (explosion fiery 5) { CCDDDCDCDCDDDD.. CCDDDDDCDCDDDD.. @@ -2629,7 +2648,7 @@ Z = (195, 195, 195) HDHCCCDDDDDDD... CCCCLLDDDDDDDD.. } -# tile 137 (explosion fiery 6) +# tile 138 (explosion fiery 6) { ....DCCCCCCCHCCL ....DCCCCCCCDHCC @@ -2648,7 +2667,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 138 (explosion fiery 7) +# tile 139 (explosion fiery 7) { LLLHHHHHLHHHCHCC HHLLHHLLLLHCDCCC @@ -2667,7 +2686,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 139 (explosion fiery 8) +# tile 140 (explosion fiery 8) { CCCCLCCDDDDDDD.. CCDCCDCDDCDCDD.. @@ -2686,7 +2705,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 140 (explosion frosty 0) +# tile 141 (explosion frosty 0) { ................ ................ @@ -2705,7 +2724,7 @@ Z = (195, 195, 195) ..EEEEPPNBEEPPPP ..EEEPPEEEEEPPPP } -# tile 141 (explosion frosty 1) +# tile 142 (explosion frosty 1) { ................ ................ @@ -2724,7 +2743,7 @@ Z = (195, 195, 195) PPPPPPPPEPEPEBEE PBNPPPNBNNEEEEEE } -# tile 142 (explosion frosty 2) +# tile 143 (explosion frosty 2) { ................ ................ @@ -2743,7 +2762,7 @@ Z = (195, 195, 195) EEPEPPEPEEEE.... EPEEPPEPEEEEE... } -# tile 143 (explosion frosty 3) +# tile 144 (explosion frosty 3) { ..EEEPEPEEEPPPPP ..EEEPEEEEEPEBPP @@ -2762,7 +2781,7 @@ Z = (195, 195, 195) ..E.EPPPENBPPPBN ....EPPPPPPPPPBN } -# tile 144 (explosion frosty 4) +# tile 145 (explosion frosty 4) { EBNEEPPBBEBNEEEE PNBNPPEPEENBENEP @@ -2781,7 +2800,7 @@ Z = (195, 195, 195) NNNNNNNNNPBBBPBE BBBBNNNNBBBPNNPP } -# tile 145 (explosion frosty 5) +# tile 146 (explosion frosty 5) { PPEEEPEPEPEEEE.. PPEEEEEPEPEEEE.. @@ -2800,7 +2819,7 @@ Z = (195, 195, 195) NENPPPEEEEEEE... PPPPBBEEEEEEEE.. } -# tile 146 (explosion frosty 6) +# tile 147 (explosion frosty 6) { ....EPPPPPPPNPPB ....EPPPPPPPENPP @@ -2819,7 +2838,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 147 (explosion frosty 7) +# tile 148 (explosion frosty 7) { BBBNNNNNBNNNPNPP NNBBNNBBBBNPEPPP @@ -2838,7 +2857,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 148 (explosion frosty 8) +# tile 149 (explosion frosty 8) { PPPPBPPEEEEEEE.. PPEPPEPEEPEPEE.. @@ -2857,7 +2876,7 @@ Z = (195, 195, 195) ...........N.... ................ } -# tile 149 (zap 0 0) +# tile 150 (zap 0 0) { .......II....... ......IIII...... @@ -2876,7 +2895,7 @@ Z = (195, 195, 195) ......IIII...... .......II....... } -# tile 150 (zap 0 1) +# tile 151 (zap 0 1) { ................ ................ @@ -2895,7 +2914,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 151 (zap 0 2) +# tile 152 (zap 0 2) { III............. IIII............ @@ -2914,7 +2933,7 @@ Z = (195, 195, 195) ............IIII .............III } -# tile 152 (zap 0 3) +# tile 153 (zap 0 3) { .............III ............IIII @@ -2933,7 +2952,7 @@ Z = (195, 195, 195) IIII............ III............. } -# tile 153 (zap 1 0) +# tile 154 (zap 1 0) { .......CC....... ......CCCC...... @@ -2952,7 +2971,7 @@ Z = (195, 195, 195) ......CCCC...... .......CC....... } -# tile 154 (zap 1 1) +# tile 155 (zap 1 1) { ................ ................ @@ -2971,7 +2990,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 155 (zap 1 2) +# tile 156 (zap 1 2) { CCC............. CCCC............ @@ -2990,7 +3009,7 @@ Z = (195, 195, 195) ............CCCC .............CCC } -# tile 156 (zap 1 3) +# tile 157 (zap 1 3) { .............CCC ............CCCC @@ -3009,7 +3028,7 @@ Z = (195, 195, 195) CCCC............ CCC............. } -# tile 157 (zap 2 0) +# tile 158 (zap 2 0) { .......NN....... ......NNNN...... @@ -3028,7 +3047,7 @@ Z = (195, 195, 195) ......NNNN...... .......NN....... } -# tile 158 (zap 2 1) +# tile 159 (zap 2 1) { ................ ................ @@ -3047,7 +3066,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 159 (zap 2 2) +# tile 160 (zap 2 2) { NNN............. NNNN............ @@ -3066,7 +3085,7 @@ Z = (195, 195, 195) ............NNNN .............NNN } -# tile 160 (zap 2 3) +# tile 161 (zap 2 3) { .............NNN ............NNNN @@ -3085,7 +3104,7 @@ Z = (195, 195, 195) NNNN............ NNN............. } -# tile 161 (zap 3 0) +# tile 162 (zap 3 0) { .......BB....... ......BBBB...... @@ -3104,7 +3123,7 @@ Z = (195, 195, 195) ......BBBB...... .......BB....... } -# tile 162 (zap 3 1) +# tile 163 (zap 3 1) { ................ ................ @@ -3123,7 +3142,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 163 (zap 3 2) +# tile 164 (zap 3 2) { BBB............. BBBB............ @@ -3142,7 +3161,7 @@ Z = (195, 195, 195) ............BBBB .............BBB } -# tile 164 (zap 3 3) +# tile 165 (zap 3 3) { .............BBB ............BBBB @@ -3161,7 +3180,7 @@ Z = (195, 195, 195) BBBB............ BBB............. } -# tile 165 (zap 4 0) +# tile 166 (zap 4 0) { .......AA....... ......AAAA...... @@ -3180,7 +3199,7 @@ Z = (195, 195, 195) ......AAAA...... .......AA....... } -# tile 166 (zap 4 1) +# tile 167 (zap 4 1) { ................ ................ @@ -3199,7 +3218,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 167 (zap 4 2) +# tile 168 (zap 4 2) { AAA............. AAAA............ @@ -3218,7 +3237,7 @@ Z = (195, 195, 195) ............AAAA .............AAA } -# tile 168 (zap 4 3) +# tile 169 (zap 4 3) { .............AAA ............AAAA @@ -3237,7 +3256,7 @@ Z = (195, 195, 195) AAAA............ AAA............. } -# tile 169 (zap 5 0) +# tile 170 (zap 5 0) { .......NN....... ......NNNN...... @@ -3256,7 +3275,7 @@ Z = (195, 195, 195) ......NNNN...... .......NN....... } -# tile 170 (zap 5 1) +# tile 171 (zap 5 1) { ................ ................ @@ -3275,7 +3294,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 171 (zap 5 2) +# tile 172 (zap 5 2) { NNN............. NNNN............ @@ -3294,7 +3313,7 @@ Z = (195, 195, 195) ............NNNN .............NNN } -# tile 172 (zap 5 3) +# tile 173 (zap 5 3) { .............NNN ............NNNN @@ -3313,7 +3332,7 @@ Z = (195, 195, 195) NNNN............ NNN............. } -# tile 173 (zap 6 0) +# tile 174 (zap 6 0) { .......FF....... ......FFFF...... @@ -3332,7 +3351,7 @@ Z = (195, 195, 195) ......FFFF...... .......FF....... } -# tile 174 (zap 6 1) +# tile 175 (zap 6 1) { ................ ................ @@ -3351,7 +3370,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 175 (zap 6 2) +# tile 176 (zap 6 2) { FFF............. FFFF............ @@ -3370,7 +3389,7 @@ Z = (195, 195, 195) ............FFFF .............FFF } -# tile 176 (zap 6 3) +# tile 177 (zap 6 3) { .............FFF ............FFFF @@ -3389,7 +3408,7 @@ Z = (195, 195, 195) FFFF............ FFF............. } -# tile 177 (zap 7 0) +# tile 178 (zap 7 0) { .......GG....... ......GGGG...... @@ -3408,7 +3427,7 @@ Z = (195, 195, 195) ......GGGG...... .......GG....... } -# tile 178 (zap 7 1) +# tile 179 (zap 7 1) { ................ ................ @@ -3427,7 +3446,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 179 (zap 7 2) +# tile 180 (zap 7 2) { GGG............. GGGG............ @@ -3446,7 +3465,7 @@ Z = (195, 195, 195) ............GGGG .............GGG } -# tile 180 (zap 7 3) +# tile 181 (zap 7 3) { .............GGG ............GGGG @@ -3465,7 +3484,7 @@ Z = (195, 195, 195) GGGG............ GGG............. } -# tile 181 (warning 0) +# tile 182 (warning 0) { ................ ................ @@ -3484,7 +3503,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 182 (warning 1) +# tile 183 (warning 1) { ................ ................ @@ -3503,7 +3522,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 183 (warning 2) +# tile 184 (warning 2) { ................ ................ @@ -3522,7 +3541,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 184 (warning 3) +# tile 185 (warning 3) { ................ ................ @@ -3541,7 +3560,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 185 (warning 4) +# tile 186 (warning 4) { ................ ................ @@ -3560,7 +3579,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 186 (warning 5) +# tile 187 (warning 5) { ................ ................ @@ -3579,7 +3598,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 187 (sub mine walls 0) +# tile 188 (sub mine walls 0) { AJJKKKACJAAJJJAA AJKKKACLJJAJJJJA @@ -3598,7 +3617,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 188 (sub mine walls 1) +# tile 189 (sub mine walls 1) { AJAAAAAAJJAAAJAA JJJAAAJJJJJAAAAJ @@ -3617,7 +3636,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 189 (sub mine walls 2) +# tile 190 (sub mine walls 2) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA @@ -3636,7 +3655,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 190 (sub mine walls 3) +# tile 191 (sub mine walls 3) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA @@ -3655,7 +3674,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 191 (sub mine walls 4) +# tile 192 (sub mine walls 4) { AKKKAAKKKKAAJJJA AKKAAKCCCJJJAAJA @@ -3674,7 +3693,7 @@ Z = (195, 195, 195) AJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 192 (sub mine walls 5) +# tile 193 (sub mine walls 5) { AKKAAAKKAAAAJJJA AKAAKKLCKAAAAAJA @@ -3693,7 +3712,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJA AAAAAAAAAAAAAAAA } -# tile 193 (sub mine walls 6) +# tile 194 (sub mine walls 6) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA @@ -3712,7 +3731,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 194 (sub mine walls 7) +# tile 195 (sub mine walls 7) { AKKAAAKKKKAAJJJA AKAAKKLCCJJJAAJA @@ -3731,7 +3750,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 195 (sub mine walls 8) +# tile 196 (sub mine walls 8) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA @@ -3750,7 +3769,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 196 (sub mine walls 9) +# tile 197 (sub mine walls 9) { AKKAACKCCKKJAJJA AKACKKKLLJKJJAJA @@ -3769,7 +3788,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 197 (sub mine walls 10) +# tile 198 (sub mine walls 10) { AKKAACKCCKKJAJJA AKACKKCLCJKJJAJA @@ -3788,7 +3807,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 198 (sub gehennom walls 0) +# tile 199 (sub gehennom walls 0) { ALLDAJ.....JLLDA ADDDAJ.J..JJDDDA @@ -3807,7 +3826,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 199 (sub gehennom walls 1) +# tile 200 (sub gehennom walls 1) { AAALDDAAAAALDDAA DDDLDDAJDDDLDDAJ @@ -3826,7 +3845,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 200 (sub gehennom walls 2) +# tile 201 (sub gehennom walls 2) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3845,7 +3864,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 201 (sub gehennom walls 3) +# tile 202 (sub gehennom walls 3) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3864,7 +3883,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 202 (sub gehennom walls 4) +# tile 203 (sub gehennom walls 4) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3883,7 +3902,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 203 (sub gehennom walls 5) +# tile 204 (sub gehennom walls 5) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3902,7 +3921,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 204 (sub gehennom walls 6) +# tile 205 (sub gehennom walls 6) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3921,7 +3940,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 205 (sub gehennom walls 7) +# tile 206 (sub gehennom walls 7) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3940,7 +3959,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 206 (sub gehennom walls 8) +# tile 207 (sub gehennom walls 8) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3959,7 +3978,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 207 (sub gehennom walls 9) +# tile 208 (sub gehennom walls 9) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3978,7 +3997,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 208 (sub gehennom walls 10) +# tile 209 (sub gehennom walls 10) { AAALLLLDDDDDDAAA LLLLAAJJ....DJJJ @@ -3997,7 +4016,7 @@ Z = (195, 195, 195) AJJJAJJ....JJJJA AD..AJJ....JD.JA } -# tile 209 (sub knox walls 0) +# tile 210 (sub knox walls 0) { AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA @@ -4016,7 +4035,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 210 (sub knox walls 1) +# tile 211 (sub knox walls 1) { AJAAAJAAAJAAAJAA JJJAAAJAJJJAAAJA @@ -4035,7 +4054,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 211 (sub knox walls 2) +# tile 212 (sub knox walls 2) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4054,7 +4073,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 212 (sub knox walls 3) +# tile 213 (sub knox walls 3) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4073,7 +4092,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 213 (sub knox walls 4) +# tile 214 (sub knox walls 4) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4092,7 +4111,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 214 (sub knox walls 5) +# tile 215 (sub knox walls 5) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4111,7 +4130,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 215 (sub knox walls 6) +# tile 216 (sub knox walls 6) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4130,7 +4149,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 216 (sub knox walls 7) +# tile 217 (sub knox walls 7) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4149,7 +4168,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 217 (sub knox walls 8) +# tile 218 (sub knox walls 8) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4168,7 +4187,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 218 (sub knox walls 9) +# tile 219 (sub knox walls 9) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4187,7 +4206,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 219 (sub knox walls 10) +# tile 220 (sub knox walls 10) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4206,7 +4225,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 220 (sub sokoban walls 0) +# tile 221 (sub sokoban walls 0) { ANNBA.EEEEE.NNBA ABBBA.E.EE..BBBA @@ -4225,7 +4244,7 @@ Z = (195, 195, 195) A...A..EEEE....A ABEEA..EEEE.BE.A } -# tile 221 (sub sokoban walls 1) +# tile 222 (sub sokoban walls 1) { AAANBBAAAAANBBAA BBBNBBA.BBBNBBA. @@ -4244,7 +4263,7 @@ Z = (195, 195, 195) ................ AAAAAAAAAAAAAAAA } -# tile 222 (sub sokoban walls 2) +# tile 223 (sub sokoban walls 2) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4263,7 +4282,7 @@ Z = (195, 195, 195) A...A..EEEE....A ABEEA..EEEE.BE.A } -# tile 223 (sub sokoban walls 3) +# tile 224 (sub sokoban walls 3) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4282,7 +4301,7 @@ Z = (195, 195, 195) A...A..EEEE....A ABEEA..EEEE.BE.A } -# tile 224 (sub sokoban walls 4) +# tile 225 (sub sokoban walls 4) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4301,7 +4320,7 @@ Z = (195, 195, 195) ................ AAAAAAAAAAAAAAAA } -# tile 225 (sub sokoban walls 5) +# tile 226 (sub sokoban walls 5) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4320,7 +4339,7 @@ Z = (195, 195, 195) ................ AAAAAAAAAAAAAAAA } -# tile 226 (sub sokoban walls 6) +# tile 227 (sub sokoban walls 6) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4339,7 +4358,7 @@ Z = (195, 195, 195) A...A..EEEE....A ABEEA..EEEE.BE.A } -# tile 227 (sub sokoban walls 7) +# tile 228 (sub sokoban walls 7) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4358,7 +4377,7 @@ Z = (195, 195, 195) ................ AAAAAAAAAAAAAAAA } -# tile 228 (sub sokoban walls 8) +# tile 229 (sub sokoban walls 8) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4377,7 +4396,7 @@ Z = (195, 195, 195) A...A..EEEE....A ABEEA..EEEE.BE.A } -# tile 229 (sub sokoban walls 9) +# tile 230 (sub sokoban walls 9) { AAANNNNBBBBBBAAA NNNNAA..EEEEB... @@ -4396,7 +4415,7 @@ Z = (195, 195, 195) A...A..EEEE....A ABEEA..EEEE.BE.A } -# tile 230 (sub sokoban walls 10) +# tile 231 (sub sokoban walls 10) { AAANNNNBBBBBBAAA NNNNAA..EEEEB...