From: PatR Date: Sun, 17 Jul 2022 23:21:35 +0000 (-0700) Subject: fixes entry for issue #812 fix - bad stairways X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=50e98c7e367ecd2b127bba399fb685a6009ea7c7;p=nethack fixes entry for issue #812 fix - bad stairways Save and restore or recovery or both could mess up the stair data about where stairs went. I'm not entirely sure what is going on here but the steps to reproduce by Meklon2007 worked and the suggested fix by entrez solved the problem. Closes #812 --- diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 7ce529fb6..4286fb536 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1307,6 +1307,8 @@ avoid "It suddenly appears!" if a monster with the STRAT_APPEARMSG attribute avoid boulder-on/in-water sanity_check warnings on the Plane of Water when one monster swallowed/engulfed another and killed it, impossible "placing over itself ..." could be given by place_monster() +if the game crashed or the process was killed, recovering a save file ended + up with incorrect stairway connections between levels curses: 'msg_window' option wasn't functional for curses unless the binary also included tty support