From: nhmall Date: Wed, 27 Nov 2019 06:25:17 +0000 (-0500) Subject: windows Makefile updates X-Git-Tag: NetHack-3.7.0_WIP~228^2 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=503b97960b37eabfbc54cc235a4d4462dbd8b255;p=nethack windows Makefile updates --- diff --git a/sys/winnt/Makefile.gcc b/sys/winnt/Makefile.gcc index 1b10a0395..ef7f9ca0b 100644 --- a/sys/winnt/Makefile.gcc +++ b/sys/winnt/Makefile.gcc @@ -100,7 +100,7 @@ TARGET_CPU=x86 # your machine. # # ADD_CURSES=Y -# PDCURSES_TOP=../../pdcurses +# PDCURSES_TOP=../lib/pdcurses #4b Qt # @@ -137,7 +137,7 @@ TARGET_CPU=x86 # successfully build NetHack-3.7. # ADD_LUA=Y -LUATOP=../../lua-5.3.5 +LUATOP=../lib/lua-5.3.5 # #============================================================================== # This marks the end of the BUILD DECISIONS section. @@ -746,7 +746,7 @@ default : install all : install -install: initialchk $(O)utility.tag $(GAMEDIR)/NetHack.exe $(NETHACKW_EXE) \ +install: $(INCL)/nhlua.h initialchk $(O)utility.tag $(GAMEDIR)/NetHack.exe $(NETHACKW_EXE) \ $(O)install.tag $(EXTRA_FILES) @echo NetHack is up to date. @echo Done. @@ -795,6 +795,15 @@ $(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \ $(subst /,\,@echo utilities made >$@) @echo utilities made. +$(INCL)/nhlua.h: + echo '/* nhlua.h - generated by top Makefile */' > $@ + @echo '#include "../lib/lua-$(LUA_VERSION)/src/lua.h"' >> $@ + @sed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' \ + < lib/lua-$(LUA_VERSION)/src/lua.h >> $@ + @echo '#include "../lib/lua-$(LUA_VERSION)/src/lualib.h"' >> $@ + @echo '#include "../lib/lua-$(LUA_VERSION)/src/lauxlib.h"' >> $@ + @echo '/*nhlua.h*/' >> $@ + tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe @echo Optional tile development utilities are up to date. diff --git a/sys/winnt/Makefile.msc b/sys/winnt/Makefile.msc index 33ae60bac..04459b5ca 100644 --- a/sys/winnt/Makefile.msc +++ b/sys/winnt/Makefile.msc @@ -99,7 +99,7 @@ GAMEDIR = ..\binary # Default game build directory # of your PDCurses C files. # #ADD_CURSES=Y -#PDCURSES_TOP=..\..\pdcurses +#PDCURSES_TOP=..\lib\pdcurses # #------------------------------------------------------------------------------ # OPTIONAL - zlib support (to allow compressed savefile exchange across platforms @@ -108,7 +108,7 @@ GAMEDIR = ..\binary # Default game build directory # # #ADD_ZLIB=Y -#ZLIBTOP=..\..\zlib +#ZLIBTOP=..\lib\zlib # #------------------------------------------------------------------------------ # 4. Do you want debug information available to the executable? @@ -143,7 +143,7 @@ DEBUGINFO = Y # successfully build NetHack-3.7. You cannot build a functional # version of NetHack-3.7 Work-in-progress without including Lua. # -LUATOP=..\..\lua-5.3.5 +LUATOP=..\lib\lua-5.3.5 # # #============================================================================== @@ -252,14 +252,6 @@ MAKESRC = $(U)makedefs.c MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o -!IFDEF OBSOLETE_LEVEL_COMPILER -LEVCOMPOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \ - $(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o $(O)objects.o $(O)panic.o -!ENDIF - -DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \ - $(O)alloc.o $(O)panic.o - RECOVOBJS = $(O)recover.o TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt @@ -503,9 +495,6 @@ HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\align.h $(INCL)\context.h \ LEV_H = $(INCL)\lev.h DGN_FILE_H = $(INCL)\dgn_file.h -!IFDEF OBSOLETE_LEVEL_COMPILER -LEV_COMP_H = $(INCL)\lev_comp.h -!ENDIF SP_LEV_H = $(INCL)\sp_lev.h TILE_H = ..\win\share\tile.h @@ -1025,52 +1014,22 @@ recover: $(U)recover.exe if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR) if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt -!IFDEF OBSOLETE_LEVEL_COMPILER -$(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \ - $(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \ - $(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \ - $(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \ - $(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \ - $(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \ - $(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\sokoban.des \ - $(DAT)\tourist.des $(DAT)\valkyrie.des $(DAT)\wizard.des - cd $(DAT) - $(U)levcomp bigroom.des - $(U)levcomp castle.des - $(U)levcomp endgame.des - $(U)levcomp gehennom.des - $(U)levcomp knox.des - $(U)levcomp mines.des - $(U)levcomp medusa.des - $(U)levcomp oracle.des - $(U)levcomp sokoban.des - $(U)levcomp tower.des - $(U)levcomp yendor.des - $(U)levcomp arch.des - $(U)levcomp barb.des - $(U)levcomp caveman.des - $(U)levcomp healer.des - $(U)levcomp knight.des - $(U)levcomp monk.des - $(U)levcomp priest.des - $(U)levcomp ranger.des - $(U)levcomp rogue.des - $(U)levcomp samurai.des - $(U)levcomp tourist.des - $(U)levcomp valkyrie.des - $(U)levcomp wizard.des - cd $(SRC) - echo sp_levs done > $(O)sp_lev.tag -!ELSE $(O)sp_lev.tag: echo sp_levs done > $(O)sp_lev.tag -!ENDIF -$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \ +$(O)utility.tag: $(INCL)\nhlua.h $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \ $(SRC)\vis_tab.c $(INCL)\vis_tab.h $(TILEUTIL16) @echo utilities made >$@ @echo utilities made. +$(INCL)\nhlua.h: + @echo /* nhlua.h - generated by Makefile */ > $@ + @echo #include "../lib/lua-$(LUAVER)/src/lua.h" >> $@ + @echo LUA_API int (lua_error) (lua_State *L) NORETURN; >> $@ + @echo #include "../lib/lua-$(LUAVER)/src/lualib.h" >> $@ + @echo #include "../lib/lua-$(LUAVER)/src/lauxlib.h" >> $@ + @echo /*nhlua.h*/ >> $@ + tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe @echo Optional tile development utilities are up to date. @@ -1185,74 +1144,6 @@ $(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu ..\..\util\uudecode.exe splash.uu chdir ..\..\src -#================================================= -# Level Compiler Stuff -#================================================= -# -# defer to the steps in ..\win\win32\levstuff.mak -# - -!IFDEF OBSOLETE_LEVEL_COMPILER -$(U)lev_yacc.c: $(U)lev_comp.y - nmake -nologo -f ..\win\win32\levstuff.mak $(U)lev_yacc.c - -$(U)lev_lex.c: $(U)lev_comp.l - nmake -nologo -f ..\win\win32\levstuff.mak $(U)lev_lex.c - -$(INCL)\lev_comp.h: - nmake -nologo -f ..\win\win32\levstuff.mak $(INCL)\lev_comp.h - -$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c - @$(cc) $(cflagsBuild) -Fo$@ $(U)lev_yacc.c - -$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) $(U)lev_lex.c - @$(cc) $(cflagsBuild) -Fo$@ $(U)lev_lex.c - -$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H) - @$(cc) $(cflagsBuild) -Fo$@ $(U)lev_main.c - -$(U)levcomp.exe: $(LEVCOMPOBJS) - @echo Linking $(@:\=/) - @$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk - $(LEVCOMPOBJS:^ =^ - ) -<< -!ENDIF - -#================================================= -# Dungeon Compiler Stuff -#================================================= -# -!IFDEF OBSOLETE_DGN_COMPILER -# defer to the steps in ..\win\win32\dgnstuff.mak -# -$(U)dgn_yacc.c: $(U)dgn_comp.y - nmake -nologo -f ..\win\win32\dgnstuff.mak $(U)dgn_yacc.c - -$(INCL)\dgn_comp.h: - nmake -nologo -f ..\win\win32\dgnstuff.mak $(INCL)\dgn_comp.h - -$(U)dgn_lex.c: $(U)dgn_comp.l - nmake -nologo -f ..\win\win32\dgnstuff.mak $(U)dgn_lex.c - -$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c - @$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_yacc.c - -$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \ - $(U)dgn_lex.c - @$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_lex.c - -$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c - @$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_main.c - -$(U)dgncomp.exe: $(DGNCOMPOBJS) - @echo Linking $(@:\=/) - @$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk - $(DGNCOMPOBJS:^ =^ - ) -<< -!ENDIF - #================================================= # Create directory for holding object files #================================================= @@ -1339,9 +1230,6 @@ nhdat$(NHV): $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \ echo history >>dlb.lst echo opthelp >>dlb.lst echo wizhelp >>dlb.lst -!IFDEF OBSOLETE_DGN_COMPILER - echo dungeon >>dlb.lst -!ENDIF echo license >>dlb.lst echo engrave >>dlb.lst echo epitaph >>dlb.lst @@ -1570,51 +1458,12 @@ spotless: clean if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions if exist $(DAT)\guioptions del $(DAT)\guioptions if exist $(DAT)\data del $(DAT)\data -!IFDEF OBSOLETE_DGN_COMPILER - if exist $(DAT)\dungeon del $(DAT)\dungeon - if exist $(DAT)\dungeon.pdf del $(DAT)\dungeon.pdf -!ENDIF -!IFDEF OBSOLETE_LEVEL_COMPILER - if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev - if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev - if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev - if exist $(DAT)\???-strt.lev del $(DAT)\???-strt.lev - if exist $(DAT)\air.lev del $(DAT)\air.lev - if exist $(DAT)\asmodeus.lev del $(DAT)\asmodeus.lev - if exist $(DAT)\astral.lev del $(DAT)\astral.lev - if exist $(DAT)\baalz.lev del $(DAT)\baalz.lev - if exist $(DAT)\bigrm-*.lev del $(DAT)\bigrm-*.lev - if exist $(DAT)\castle.lev del $(DAT)\castle.lev - if exist $(DAT)\earth.lev del $(DAT)\earth.lev - if exist $(DAT)\fakewiz?.lev del $(DAT)\fakewiz?.lev - if exist $(DAT)\fire.lev del $(DAT)\fire.lev - if exist $(DAT)\juiblex.lev del $(DAT)\juiblex.lev - if exist $(DAT)\knox.lev del $(DAT)\knox.lev - if exist $(DAT)\medusa-?.lev del $(DAT)\medusa-?.lev - if exist $(DAT)\mine*.lev del $(DAT)\mine*.lev - if exist $(DAT)\oracle.lev del $(DAT)\oracle.lev - if exist $(DAT)\orcus.lev del $(DAT)\orcus.lev - if exist $(DAT)\sanctum.lev del $(DAT)\sanctum.lev - if exist $(DAT)\soko?-?.lev del $(DAT)\soko?-?.lev - if exist $(DAT)\tower?.lev del $(DAT)\tower?.lev - if exist $(DAT)\valley.lev del $(DAT)\valley.lev - if exist $(DAT)\water.lev del $(DAT)\water.lev - if exist $(DAT)\wizard?.lev del $(DAT)\wizard?.lev -!ENDIF + clean: if exist $(O)*.o del $(O)*.o + if exist $(INCL)\nhlua.h del $(INCL)\nhlua.h if exist $(O)utility.tag del $(O)utility.tag if exist $(U)makedefs.exe del $(U)makedefs.exe -!IFDEF OBSOLETE_LEVEL_COMPILER - if exist $(U)levcomp.exe del $(U)levcomp.exe - if exist $(O)levcomp.MAP del $(O)levcomp.MAP - if exist $(O)levcomp.PDB del $(O)levcomp.PDB -!ENDIF -!IFDEF OBSOLETE_DGN_COMPILER - if exist $(U)dgncomp.exe del $(U)dgncomp.exe - if exist $(O)dgncomp.MAP del $(O)dgncomp.MAP - if exist $(O)dgncomp.PDB del $(O)dgncomp.PDB -!ENDIF if exist $(SRC)\*.lnk del $(SRC)\*.lnk if exist $(SRC)\*.map del $(SRC)\*.map if exist $(O)install.tag del $(O)install.tag @@ -1645,18 +1494,6 @@ clean: if exist $(O)sp_lev.tag del $(O)sp_lev.tag if exist $(O)uudecode.MAP del $(O)uudecode.MAP if exist $(O)uudecode.PDB del $(O)uudecode.PDB -!IFDEF OBSOLETE_LEVEL_COMPILER - rem - rem defer to the steps in ..\win\win32\levstuff.mak - rem - nmake -nologo -f ..\win\win32\levstuff.mak clean -!ENDIF -!IFDEF OBSOLETE_DGN_COMPILER - rem - rem defer to the steps in ..\win\win32\dgnstuff.mak - rem - nmake -nologo -f ..\win\win32\dgnstuff.mak clean -!ENDIF if exist $(TILEBMP16) del $(TILEBMP16) if exist $(TILEBMP32) del $(TILEBMP32)