From: Pasi Kallinen Date: Tue, 7 Apr 2015 18:34:57 +0000 (+0300) Subject: Renumber other.txt tiles X-Git-Tag: NetHack-3.6.0_RC01~488^2 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=3979e012f713e3b47e95d09737f10cf8b83821b4;p=nethack Renumber other.txt tiles --- diff --git a/win/share/other.txt b/win/share/other.txt index f6ecc3a9c..292295085 100644 --- a/win/share/other.txt +++ b/win/share/other.txt @@ -413,7 +413,7 @@ P = (108, 145, 182) MAMAMAMAMAMAMAMA AMAMAMAMAMAMAMAM } -# tile 20 (corridor) +# tile 21 (corridor) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -432,7 +432,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 21 (lit corridor) +# tile 22 (lit corridor) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -451,7 +451,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 22 (staircase up) +# tile 23 (staircase up) { AAAAAAAAAAAAAAMA AADJJJJJJJJJDAMA @@ -470,7 +470,7 @@ P = (108, 145, 182) AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } -# tile 23 (staircase down) +# tile 24 (staircase down) { AAAAAAAAAAAAAAMA AADJJJJJJJJJDAMA @@ -489,7 +489,7 @@ P = (108, 145, 182) AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } -# tile 24 (ladder up) +# tile 25 (ladder up) { ADAAAAAAAAAAADMA AADAAAANAAAADAMA @@ -508,7 +508,7 @@ P = (108, 145, 182) AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } -# tile 25 (ladder down) +# tile 26 (ladder down) { ADAAAAAAAAAAADMA AADAAAANAAAADAMA @@ -527,7 +527,7 @@ P = (108, 145, 182) AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } -# tile 26 (altar) +# tile 27 (altar) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -546,7 +546,7 @@ P = (108, 145, 182) MMMAAAAAAAAAAAMM MMMMMMMMMMMMMMMM } -# tile 27 (grave) +# tile 28 (grave) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -565,7 +565,7 @@ P = (108, 145, 182) FFFFFFFFFFFFFFFM MMMMMMMMMMMMMMMM } -# tile 28 (opulent throne) +# tile 29 (opulent throne) { MMMMMMMMMMMMMMMM MMMMMHHHHHMMMMMM @@ -584,7 +584,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 29 (sink) +# tile 30 (sink) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -603,7 +603,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 30 (fountain) +# tile 31 (fountain) { MMMMEMMMMEMMMMMM MMEEEEMMEEEMMMMM @@ -622,7 +622,7 @@ P = (108, 145, 182) MMMMAAAAAAAAAMMM MMMMMMMMMMMMMMMM } -# tile 31 (water) +# tile 32 (water) { MMMMMMMMMMNNNMMM MEEEEMMMMNEMENMM @@ -641,7 +641,7 @@ P = (108, 145, 182) MEMMEEMMMEMMEEEM EEMMMMEEEMMMMMEE } -# tile 32 (ice) +# tile 33 (ice) { NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN @@ -660,7 +660,7 @@ P = (108, 145, 182) NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN } -# tile 33 (molten lava) +# tile 34 (molten lava) { DDDDDDCDDDDDDDDD DDDDDCDKDDDDDDDD @@ -679,7 +679,7 @@ P = (108, 145, 182) DDDDKKDDDDCDDDDD DDDDDDDDDDDKDDDD } -# tile 34 (lowered drawbridge) +# tile 35 (lowered drawbridge) { EKKAKKKKKKKAKKAE EJKKKKKKKKKKKJAA @@ -698,7 +698,7 @@ P = (108, 145, 182) EEJJJJJJJJJJJAAA EJKKKKKKKKKKKJAA } -# tile 35 (lowered drawbridge) +# tile 36 (lowered drawbridge) { EEEEEEEEEEEEEEEE JEJKJEJKJEJKJEJK @@ -717,7 +717,7 @@ P = (108, 145, 182) AAAAAAAAAAAAAAAA AAAEAAAEAAAEAAAE } -# tile 36 (raised drawbridge) +# tile 37 (raised drawbridge) { MMMMMMMMMMMMMMMM MMJKJMJKJMJKJMMM @@ -736,7 +736,7 @@ P = (108, 145, 182) MMMAAAMAAAMAAAMM MMMMMMMMMMMMMMMM } -# tile 37 (raised drawbridge) +# tile 38 (raised drawbridge) { MMMMMMMMMMMMMMMM MMJJJJJJJJJJJMMM @@ -755,7 +755,7 @@ P = (108, 145, 182) MMMAAAAAAAAAAAMM MMMMMMMMMMMMMMMM } -# tile 38 (air) +# tile 39 (air) { BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB @@ -774,7 +774,7 @@ P = (108, 145, 182) BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB } -# tile 39 (cloud) +# tile 40 (cloud) { BBBBBBBBBBBBBBBB BBBBBNNNNNNNBBBB @@ -793,7 +793,7 @@ P = (108, 145, 182) BBBBBBOOOOBBBBBB BBBBBBBBBBBBBBBB } -# tile 40 (water) +# tile 41 (water) { EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE @@ -812,7 +812,7 @@ P = (108, 145, 182) EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE } -# tile 41 (arrow trap) +# tile 42 (arrow trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -831,7 +831,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 42 (dart trap) +# tile 43 (dart trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -850,7 +850,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 43 (falling rock trap) +# tile 44 (falling rock trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -869,7 +869,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 44 (squeaky board) +# tile 45 (squeaky board) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -888,7 +888,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 45 (bear trap) +# tile 46 (bear trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -907,7 +907,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 46 (land mine) +# tile 47 (land mine) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -926,7 +926,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 47 (rolling boulder trap) +# tile 48 (rolling boulder trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -945,7 +945,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 48 (sleeping gas trap) +# tile 49 (sleeping gas trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -964,7 +964,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 49 (rust trap) +# tile 50 (rust trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -983,7 +983,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 50 (fire trap) +# tile 51 (fire trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -1002,7 +1002,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 51 (pit) +# tile 52 (pit) { AAAAAAAAAAAAAAAA AMAAAAAAAAAAAABA @@ -1021,7 +1021,7 @@ P = (108, 145, 182) AMPPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } -# tile 52 (spiked pit) +# tile 53 (spiked pit) { AAAAAAAAAAAAAAAA AMAAAAAAAAAAAABA @@ -1040,7 +1040,7 @@ P = (108, 145, 182) AMPPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } -# tile 53 (hole) +# tile 54 (hole) { MMMMMMMMMMMMMMMM MMMMMMAAAAMMMMMM @@ -1059,7 +1059,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 54 (trap door) +# tile 55 (trap door) { AAAAAAAAAAAAAAAA AMAAAAAAAAAAAABA @@ -1078,7 +1078,7 @@ P = (108, 145, 182) AMPPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } -# tile 55 (teleportation trap) +# tile 56 (teleportation trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -1097,7 +1097,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 56 (level teleporter) +# tile 57 (level teleporter) { MMMMMMMMMMMMMMMM MMMMMDDADDMMMMMM @@ -1116,7 +1116,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 57 (magic portal) +# tile 58 (magic portal) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -1135,7 +1135,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 58 (web) +# tile 59 (web) { OAOAMOAMMMOMMMMO MOMNNNNMNOAMMOOA @@ -1154,7 +1154,7 @@ P = (108, 145, 182) MOAMMMMMMMMMMMMM OAMMMMMMMMMMMMMM } -# tile 59 (statue trap) +# tile 60 (statue trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -1173,7 +1173,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 60 (magic trap) +# tile 61 (magic trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -1192,7 +1192,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 61 (anti-magic field) +# tile 62 (anti-magic field) { MMMMMMMMMMMMMMMM MMMMMMDDDDDMMMMM @@ -1211,7 +1211,7 @@ P = (108, 145, 182) MMMMMAAAAAMMMMMM MMMMMMMMMMMMMMMM } -# tile 62 (polymorph trap) +# tile 63 (polymorph trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM @@ -1230,7 +1230,7 @@ P = (108, 145, 182) MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } -# tile 63 (wall) +# tile 64 (wall) { MMMMMMMNNMMMMMMM MMMMMMNNMMMMMMMM @@ -1249,7 +1249,7 @@ P = (108, 145, 182) MMMMMMMMMNNMMMMM MMMMMMMMNNMMMMMM } -# tile 64 (wall) +# tile 65 (wall) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1268,7 +1268,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 65 (wall) +# tile 66 (wall) { NNNNNMMMMMMMMMMM MMMMNMMMMMMMMMMM @@ -1287,7 +1287,7 @@ P = (108, 145, 182) MMMMMMMMMMMMNMMM MMMMMMMMMMMMNNNN } -# tile 66 (wall) +# tile 67 (wall) { MMMMMMMMMMMMNNNN MMMMMMMMMMMMNMMM @@ -1306,7 +1306,7 @@ P = (108, 145, 182) MMMMNMMMMMMMMMMM NNNNNMMMMMMMMMMM } -# tile 67 (cmap 67) +# tile 68 (cmap 68) { MMMMAAAAMMMMMMMM MMAMMMMAAMMAAMMM @@ -1325,7 +1325,7 @@ P = (108, 145, 182) MMMMAAMMMMAAAMMM MMMMMMMMMMMMMMMM } -# tile 68 (cmap 68) +# tile 69 (cmap 69) { MMMMMMMMMMMMMMMM MMMMMNNNNNNMMMMM @@ -1344,7 +1344,7 @@ P = (108, 145, 182) MMMMMNNNNNNMMMMM MMMMMMMMMMMMMMMM } -# tile 69 (cmap 69) +# tile 70 (cmap 70) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1363,7 +1363,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 70 (cmap 70) +# tile 71 (cmap 71) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1382,7 +1382,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 71 (cmap 71) +# tile 72 (cmap 72) { MMMMMMMMMMMMMMMM MMMMMIMMMMIMMMMM @@ -1401,7 +1401,7 @@ P = (108, 145, 182) MMMMMIMMMMIMMMMM MMMMMMMMMMMMMMMM } -# tile 72 (cmap 72) +# tile 73 (cmap 73) { MMMMMMMMMMMMMMMM MCCCCCCCCCCCCCCC @@ -1420,7 +1420,7 @@ P = (108, 145, 182) MCCCCCCCCCCCCCCM MMMMMMMMMMMMMMMM } -# tile 73 (cmap 73) +# tile 74 (cmap 74) { MMMMMMMHHMMMMMMM MMMMMMMHHMMMMMMM @@ -1439,7 +1439,7 @@ P = (108, 145, 182) MMMMMMMHHMMMMMMM MMMMMMMHHMMMMMMM } -# tile 74 (cmap 74) +# tile 75 (cmap 75) { MMMMMMMMMMMMMMMM MMMMMMNNNNNMMMMM @@ -1458,7 +1458,7 @@ P = (108, 145, 182) MMMMMNNNNNMMMMMM MMMMMMMMMMMMMMMM } -# tile 75 (poison cloud) +# tile 76 (poison cloud) { BBBBBBBBBBBBBBBB BBBBBFFFFFFFBBBB @@ -1477,7 +1477,7 @@ P = (108, 145, 182) BBBBBBGGGGBBBBBB BBBBBBBBBBBBBBBB } -# tile 76 (valid position) +# tile 77 (valid position) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1496,7 +1496,7 @@ P = (108, 145, 182) MMMMMMMFFMMMMMMM MMMMMMMMMMMMMMMM } -# tile 75 (cmap 75) +# tile 78 (cmap 78) { AAAAAAADDDDDDAAA AAAAADDDDDDDDDDD @@ -1515,7 +1515,7 @@ P = (108, 145, 182) AAAADDDDDDMMMMMM AAAADDDDDDMMMMMM } -# tile 76 (cmap 76) +# tile 79 (cmap 79) { AAAAAAAAAAAAAAAA DDAAAAAAAAAAAAAA @@ -1534,7 +1534,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 77 (cmap 77) +# tile 80 (cmap 80) { AAAAAAAAAAAAAAAA AAADDDDDAAAAAAAA @@ -1553,7 +1553,7 @@ P = (108, 145, 182) MMMMDDDDDDDDDDDD MMMMDDDDDDDDDDDA } -# tile 78 (cmap 78) +# tile 81 (cmap 81) { AAAADDDDDDMMMMMM AAAADDDDDDDMMMMM @@ -1572,7 +1572,7 @@ P = (108, 145, 182) DDDDDDDMMMMMMMMM DDCCDDDMMMMMMMMM } -# tile 79 (cmap 79) +# tile 82 (cmap 82) { MMMMDDDDDDDDDDDA MMMMDDDDDDDDDDDA @@ -1591,7 +1591,7 @@ P = (108, 145, 182) MMMMMMDDDDDDDDAA MMMMMMMDDDDDDDAA } -# tile 80 (cmap 80) +# tile 83 (cmap 83) { DDDCDDDMMMMMMMMM DDDCDDDMMMMMMMMM @@ -1610,7 +1610,7 @@ P = (108, 145, 182) AAAAAAAAAAAADDDD AAAAAAAAAAAAAADD } -# tile 81 (cmap 81) +# tile 84 (cmap 84) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1629,7 +1629,7 @@ P = (108, 145, 182) DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDAA } -# tile 82 (cmap 82) +# tile 85 (cmap 85) { MMMMMMDDDDDDDDAA MMMMMMDDDDDDDDDA @@ -1648,7 +1648,7 @@ P = (108, 145, 182) DDAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } -# tile 83 (explosion dark 0) +# tile 86 (explosion dark 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1667,7 +1667,7 @@ P = (108, 145, 182) MMAAAAMMAAAAMMMM MMAAAMMAAAAAMMMM } -# tile 84 (explosion dark 1) +# tile 87 (explosion dark 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1686,7 +1686,7 @@ P = (108, 145, 182) MMMMMMMMAMAMAPAA MPAMMMAPAAAAAAAA } -# tile 85 (explosion dark 2) +# tile 88 (explosion dark 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1705,7 +1705,7 @@ P = (108, 145, 182) AAMAMMAMAAAAMMMM AMAAMMAMAAAAAMMM } -# tile 86 (explosion dark 3) +# tile 89 (explosion dark 3) { MMAAAMAMAAAMMMMM MMAAAMAAAAAMAPMM @@ -1724,7 +1724,7 @@ P = (108, 145, 182) MMAMAMMMAAPMMMPA MMMMAMMMMMMMMMPA } -# tile 87 (explosion dark 4) +# tile 90 (explosion dark 4) { APAAAMMPPAPAAAAA MAPAMMAMAAAPAAAM @@ -1743,7 +1743,7 @@ P = (108, 145, 182) AAAAAAAAAAAAAMAA AAAAAAAAAAAMHHMM } -# tile 88 (explosion dark 5) +# tile 91 (explosion dark 5) { MMAAAMAMAMAAAAMM MMAAAAAMAMAAAAMM @@ -1762,7 +1762,7 @@ P = (108, 145, 182) AAAMMMAAAAAAAMMM MMMMPPAAAAAAAAMM } -# tile 89 (explosion dark 6) +# tile 92 (explosion dark 6) { MMMMAMMMMMMMAMMP MMMMAMMMMMMMAAMM @@ -1781,7 +1781,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 90 (explosion dark 7) +# tile 93 (explosion dark 7) { PPPAAAAAPAAAMAMM AAPPAAPPPPAMAMMM @@ -1800,7 +1800,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 91 (explosion dark 8) +# tile 94 (explosion dark 8) { MMMMPMMAAAAAAAMM MMAMMAMAAMAMAAMM @@ -1819,7 +1819,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 92 (explosion noxious 0) +# tile 95 (explosion noxious 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1838,7 +1838,7 @@ P = (108, 145, 182) MMFFFFMMFFFFMMMM MMFFFMMFFFFFMMMM } -# tile 93 (explosion noxious 1) +# tile 96 (explosion noxious 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1857,7 +1857,7 @@ P = (108, 145, 182) MMMMMMMMFMFMFGFF MGHMMMHGHHFFFFFF } -# tile 94 (explosion noxious 2) +# tile 97 (explosion noxious 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -1876,7 +1876,7 @@ P = (108, 145, 182) FFMFMMFMFFFFMMMM FMFFMMFMFFFFFMMM } -# tile 95 (explosion noxious 3) +# tile 98 (explosion noxious 3) { MMFFFMFMFFFMMMMM MMFFFMFFFFFMFGMM @@ -1895,7 +1895,7 @@ P = (108, 145, 182) MMFMFMMMFHGMMMGH MMMMFMMMMMMMMMGH } -# tile 96 (explosion noxious 4) +# tile 99 (explosion noxious 4) { FGHFFMMGGFGHFFFF MHGHMMFMFFHGFHFM @@ -1914,7 +1914,7 @@ P = (108, 145, 182) HHHHNHNHNMGGGMGF GGGGNHHHGGGMHHMM } -# tile 97 (explosion noxious 5) +# tile 100 (explosion noxious 5) { MMFFFMFMFMFFFFMM MMFFFFFMFMFFFFMM @@ -1933,7 +1933,7 @@ P = (108, 145, 182) HFHMMMFFFFFFFMMM MMMMGGFFFFFFFFMM } -# tile 98 (explosion noxious 6) +# tile 101 (explosion noxious 6) { MMMMFMMMMMMMHMMG MMMMFMMMMMMMFHMM @@ -1952,7 +1952,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 99 (explosion noxious 7) +# tile 102 (explosion noxious 7) { GGGHHHHHGHHHMHMM HHGGHHGGGGHMFMMM @@ -1971,7 +1971,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 100 (explosion noxious 8) +# tile 103 (explosion noxious 8) { MMMMGMMFFFFFFFMM MMFMMFMFFMFMFFMM @@ -1990,7 +1990,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 101 (explosion muddy 0) +# tile 104 (explosion muddy 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2009,7 +2009,7 @@ P = (108, 145, 182) MMJJJJKKJJJJKKKK MMJJJKKJJJJJKKKK } -# tile 102 (explosion muddy 1) +# tile 105 (explosion muddy 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2028,7 +2028,7 @@ P = (108, 145, 182) KKKKKKKKJKJKJCJJ KCLKKKLCLLJJJJJJ } -# tile 103 (explosion muddy 2) +# tile 106 (explosion muddy 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2047,7 +2047,7 @@ P = (108, 145, 182) JJKJKKJKJJJJMMMM JKJJKKJKJJJJJMMM } -# tile 104 (explosion muddy 3) +# tile 107 (explosion muddy 3) { MMJJJKJKJJJKKKKK MMJJJKJJJJJKJCKK @@ -2066,7 +2066,7 @@ P = (108, 145, 182) MMJMJKKKJLCKKKCL MMMMJKKKKKKKKKCL } -# tile 105 (explosion muddy 4) +# tile 108 (explosion muddy 4) { JCLJJKKCCJCLJJJJ KLCLKKJKJJLCJLJK @@ -2085,7 +2085,7 @@ P = (108, 145, 182) LLLLCLCLCKCCCKCJ CCCCCLLLCCCKLLKK } -# tile 106 (explosion muddy 5) +# tile 109 (explosion muddy 5) { KKJJJKJKJKJJJJMM KKJJJJJKJKJJJJMM @@ -2104,7 +2104,7 @@ P = (108, 145, 182) LJLKKKJJJJJJJMMM KKKKCCJJJJJJJJMM } -# tile 107 (explosion muddy 6) +# tile 110 (explosion muddy 6) { MMMMJKKKKKKKLKKC MMMMJKKKKKKKJLKK @@ -2123,7 +2123,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 108 (explosion muddy 7) +# tile 111 (explosion muddy 7) { CCCLLLLLCLLLKLKK LLCCLLCCCCLKJKKK @@ -2142,7 +2142,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 109 (explosion muddy 8) +# tile 112 (explosion muddy 8) { KKKKCKKJJJJJJJMM KKJKKJKJJKJKJJMM @@ -2161,7 +2161,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 110 (explosion wet 0) +# tile 113 (explosion wet 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2180,7 +2180,7 @@ P = (108, 145, 182) MMEEEEPPEEEEPPPP MMEEEPPEEEEEPPPP } -# tile 111 (explosion wet 1) +# tile 114 (explosion wet 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2199,7 +2199,7 @@ P = (108, 145, 182) PPPPPPPPEPEPEBEE PBNPPPNBEEEEEEEE } -# tile 112 (explosion wet 2) +# tile 115 (explosion wet 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2218,7 +2218,7 @@ P = (108, 145, 182) EEPEPPEPEEEEMMMM EPEEPPEPEEEEEMMM } -# tile 113 (explosion wet 3) +# tile 116 (explosion wet 3) { MMEEEPEPEEEPPPPP MMEEEPEEEEEPEBPP @@ -2237,7 +2237,7 @@ P = (108, 145, 182) MMEMEPPPENBPPPBE MMMMEPPPPPPPPPBE } -# tile 114 (explosion wet 4) +# tile 117 (explosion wet 4) { EBNEEPPBBEBNEEEE PNBNPPEPEEEBENEP @@ -2256,7 +2256,7 @@ P = (108, 145, 182) EEEEEEEEEPBBBPBE BBBBEEEEBBBPNNPP } -# tile 115 (explosion wet 5) +# tile 118 (explosion wet 5) { PPEEEPEPEPEEEEMM PPEEEEEPEPEEEEMM @@ -2275,7 +2275,7 @@ P = (108, 145, 182) NENPPPEEEEEEEMMM PPPPBBEEEEEEEEMM } -# tile 116 (explosion wet 6) +# tile 119 (explosion wet 6) { MMMMEPPPPPPPNPPB MMMMEPPPPPPPENPP @@ -2294,7 +2294,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 117 (explosion wet 7) +# tile 120 (explosion wet 7) { BBBEEEEEBEEEPEPP EEBBEEBBBBEPEPPP @@ -2313,7 +2313,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 118 (explosion wet 8) +# tile 121 (explosion wet 8) { PPPPBPPEEEEEEEMM PPEPPEPEEPEPEEMM @@ -2332,7 +2332,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 119 (explosion magical 0) +# tile 122 (explosion magical 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2351,7 +2351,7 @@ P = (108, 145, 182) MMEEEEIIEEEEIIII MMEEEIIEEEEEIIII } -# tile 120 (explosion magical 1) +# tile 123 (explosion magical 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2370,7 +2370,7 @@ P = (108, 145, 182) IIIIIIIIEIEIELEE ILHIIIHLHHEEEEEE } -# tile 121 (explosion magical 2) +# tile 124 (explosion magical 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2389,7 +2389,7 @@ P = (108, 145, 182) EEIEIIEIEEEEMMMM EIEEIIEIEEEEEMMM } -# tile 122 (explosion magical 3) +# tile 125 (explosion magical 3) { MMEEEIEIEEEIIIII MMEEEIEEEEEIEIII @@ -2408,7 +2408,7 @@ P = (108, 145, 182) MMEMEIIIENIIIIIN MMMMEIIIIIIIIIIN } -# tile 123 (explosion magical 4) +# tile 126 (explosion magical 4) { EINEEIIIIEINEEEE ININIIEIEENIENEI @@ -2427,7 +2427,7 @@ P = (108, 145, 182) NNNNNNNNNIIIIIIE IIIINNNNIIIINNII } -# tile 124 (explosion magical 5) +# tile 127 (explosion magical 5) { IIEEEIEIEIEEEEMM IIEEEEEIEIEEEEMM @@ -2446,7 +2446,7 @@ P = (108, 145, 182) NENIIIEEEEEEEMMM IIIIIIEEEEEEEEMM } -# tile 125 (explosion magical 6) +# tile 128 (explosion magical 6) { MMMMEIIIIIIIHIII MMMMEIIIIIIIEHII @@ -2465,7 +2465,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 126 (explosion magical 7) +# tile 129 (explosion magical 7) { IIINNNNNINNNINII NNIINNIIIINIEIII @@ -2484,7 +2484,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 127 (explosion magical 8) +# tile 130 (explosion magical 8) { IIIIIIIEEEEEEEMM IIEIIEIEEIEIEEMM @@ -2503,7 +2503,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 128 (explosion fiery 0) +# tile 131 (explosion fiery 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2522,7 +2522,7 @@ P = (108, 145, 182) MMDDDDCCDDDDCCCC MMDDDCCDDDDDCCCC } -# tile 129 (explosion fiery 1) +# tile 132 (explosion fiery 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2541,7 +2541,7 @@ P = (108, 145, 182) CCCCCCCCDCDCDLDD CLHCCCHLHHDDDDDD } -# tile 130 (explosion fiery 2) +# tile 133 (explosion fiery 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2560,7 +2560,7 @@ P = (108, 145, 182) DDCDCCDCDDDDMMMM DCDDCCDCDDDDDMMM } -# tile 131 (explosion fiery 3) +# tile 134 (explosion fiery 3) { MMDDDCDCDDDCCCCC MMDDDCDDDDDCDLCC @@ -2579,7 +2579,7 @@ P = (108, 145, 182) MMDMDCCCDHLCCCLH MMMMDCCCCCCCCCLH } -# tile 132 (explosion fiery 4) +# tile 135 (explosion fiery 4) { DLHDDCCLLDLHDDDD CHLHCCDCDDHLDHDC @@ -2598,7 +2598,7 @@ P = (108, 145, 182) HHHHNHNHNCLLLCLD LLLLNHHHLLLCHHCC } -# tile 133 (explosion fiery 5) +# tile 136 (explosion fiery 5) { CCDDDCDCDCDDDDMM CCDDDDDCDCDDDDMM @@ -2617,7 +2617,7 @@ P = (108, 145, 182) HDHCCCDDDDDDDMMM CCCCLLDDDDDDDDMM } -# tile 134 (explosion fiery 6) +# tile 137 (explosion fiery 6) { MMMMDCCCCCCCHCCL MMMMDCCCCCCCDHCC @@ -2636,7 +2636,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 135 (explosion fiery 7) +# tile 138 (explosion fiery 7) { LLLHHHHHLHHHCHCC HHLLHHLLLLHCDCCC @@ -2655,7 +2655,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 136 (explosion fiery 8) +# tile 139 (explosion fiery 8) { CCCCLCCDDDDDDDMM CCDCCDCDDCDCDDMM @@ -2674,7 +2674,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 137 (explosion frosty 0) +# tile 140 (explosion frosty 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2693,7 +2693,7 @@ P = (108, 145, 182) MMEEEEPPNBEEPPPP MMEEEPPEEEEEPPPP } -# tile 138 (explosion frosty 1) +# tile 141 (explosion frosty 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2712,7 +2712,7 @@ P = (108, 145, 182) PPPPPPPPEPEPEBEE PBNPPPNBNNEEEEEE } -# tile 139 (explosion frosty 2) +# tile 142 (explosion frosty 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2731,7 +2731,7 @@ P = (108, 145, 182) EEPEPPEPEEEEMMMM EPEEPPEPEEEEEMMM } -# tile 140 (explosion frosty 3) +# tile 143 (explosion frosty 3) { MMEEEPEPEEEPPPPP MMEEEPEEEEEPEBPP @@ -2750,7 +2750,7 @@ P = (108, 145, 182) MMEMEPPPENBPPPBN MMMMEPPPPPPPPPBN } -# tile 141 (explosion frosty 4) +# tile 144 (explosion frosty 4) { EBNEEPPBBEBNEEEE PNBNPPEPEENBENEP @@ -2769,7 +2769,7 @@ P = (108, 145, 182) NNNNNNNNNPBBBPBE BBBBNNNNBBBPNNPP } -# tile 142 (explosion frosty 5) +# tile 145 (explosion frosty 5) { PPEEEPEPEPEEEEMM PPEEEEEPEPEEEEMM @@ -2788,7 +2788,7 @@ P = (108, 145, 182) NENPPPEEEEEEEMMM PPPPBBEEEEEEEEMM } -# tile 143 (explosion frosty 6) +# tile 146 (explosion frosty 6) { MMMMEPPPPPPPNPPB MMMMEPPPPPPPENPP @@ -2807,7 +2807,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 144 (explosion frosty 7) +# tile 147 (explosion frosty 7) { BBBNNNNNBNNNPNPP NNBBNNBBBBNPEPPP @@ -2826,7 +2826,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 145 (explosion frosty 8) +# tile 148 (explosion frosty 8) { PPPPBPPEEEEEEEMM PPEPPEPEEPEPEEMM @@ -2845,7 +2845,7 @@ P = (108, 145, 182) MMMMMMMMMMMNMMMM MMMMMMMMMMMMMMMM } -# tile 146 (zap 0 0) +# tile 149 (zap 0 0) { MMMMMMMIIMMMMMMM MMMMMMIIIIMMMMMM @@ -2864,7 +2864,7 @@ P = (108, 145, 182) MMMMMMIIIIMMMMMM MMMMMMMIIMMMMMMM } -# tile 147 (zap 0 1) +# tile 150 (zap 0 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2883,7 +2883,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 148 (zap 0 2) +# tile 151 (zap 0 2) { IIIMMMMMMMMMMMMM IIIIMMMMMMMMMMMM @@ -2902,7 +2902,7 @@ P = (108, 145, 182) MMMMMMMMMMMMIIII MMMMMMMMMMMMMIII } -# tile 149 (zap 0 3) +# tile 152 (zap 0 3) { MMMMMMMMMMMMMIII MMMMMMMMMMMMIIII @@ -2921,7 +2921,7 @@ P = (108, 145, 182) IIIIMMMMMMMMMMMM IIIMMMMMMMMMMMMM } -# tile 150 (zap 1 0) +# tile 153 (zap 1 0) { MMMMMMMCCMMMMMMM MMMMMMCCCCMMMMMM @@ -2940,7 +2940,7 @@ P = (108, 145, 182) MMMMMMCCCCMMMMMM MMMMMMMCCMMMMMMM } -# tile 151 (zap 1 1) +# tile 154 (zap 1 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -2959,7 +2959,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 152 (zap 1 2) +# tile 155 (zap 1 2) { CCCMMMMMMMMMMMMM CCCCMMMMMMMMMMMM @@ -2978,7 +2978,7 @@ P = (108, 145, 182) MMMMMMMMMMMMCCCC MMMMMMMMMMMMMCCC } -# tile 153 (zap 1 3) +# tile 156 (zap 1 3) { MMMMMMMMMMMMMCCC MMMMMMMMMMMMCCCC @@ -2997,7 +2997,7 @@ P = (108, 145, 182) CCCCMMMMMMMMMMMM CCCMMMMMMMMMMMMM } -# tile 154 (zap 2 0) +# tile 157 (zap 2 0) { MMMMMMMNNMMMMMMM MMMMMMNNNNMMMMMM @@ -3016,7 +3016,7 @@ P = (108, 145, 182) MMMMMMNNNNMMMMMM MMMMMMMNNMMMMMMM } -# tile 155 (zap 2 1) +# tile 158 (zap 2 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3035,7 +3035,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 156 (zap 2 2) +# tile 159 (zap 2 2) { NNNMMMMMMMMMMMMM NNNNMMMMMMMMMMMM @@ -3054,7 +3054,7 @@ P = (108, 145, 182) MMMMMMMMMMMMNNNN MMMMMMMMMMMMMNNN } -# tile 157 (zap 2 3) +# tile 160 (zap 2 3) { MMMMMMMMMMMMMNNN MMMMMMMMMMMMNNNN @@ -3073,7 +3073,7 @@ P = (108, 145, 182) NNNNMMMMMMMMMMMM NNNMMMMMMMMMMMMM } -# tile 158 (zap 3 0) +# tile 161 (zap 3 0) { MMMMMMMBBMMMMMMM MMMMMMBBBBMMMMMM @@ -3092,7 +3092,7 @@ P = (108, 145, 182) MMMMMMBBBBMMMMMM MMMMMMMBBMMMMMMM } -# tile 159 (zap 3 1) +# tile 162 (zap 3 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3111,7 +3111,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 160 (zap 3 2) +# tile 163 (zap 3 2) { BBBMMMMMMMMMMMMM BBBBMMMMMMMMMMMM @@ -3130,7 +3130,7 @@ P = (108, 145, 182) MMMMMMMMMMMMBBBB MMMMMMMMMMMMMBBB } -# tile 161 (zap 3 3) +# tile 164 (zap 3 3) { MMMMMMMMMMMMMBBB MMMMMMMMMMMMBBBB @@ -3149,7 +3149,7 @@ P = (108, 145, 182) BBBBMMMMMMMMMMMM BBBMMMMMMMMMMMMM } -# tile 162 (zap 4 0) +# tile 165 (zap 4 0) { MMMMMMMAAMMMMMMM MMMMMMAAAAMMMMMM @@ -3168,7 +3168,7 @@ P = (108, 145, 182) MMMMMMAAAAMMMMMM MMMMMMMAAMMMMMMM } -# tile 163 (zap 4 1) +# tile 166 (zap 4 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3187,7 +3187,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 164 (zap 4 2) +# tile 167 (zap 4 2) { AAAMMMMMMMMMMMMM AAAAMMMMMMMMMMMM @@ -3206,7 +3206,7 @@ P = (108, 145, 182) MMMMMMMMMMMMAAAA MMMMMMMMMMMMMAAA } -# tile 165 (zap 4 3) +# tile 168 (zap 4 3) { MMMMMMMMMMMMMAAA MMMMMMMMMMMMAAAA @@ -3225,7 +3225,7 @@ P = (108, 145, 182) AAAAMMMMMMMMMMMM AAAMMMMMMMMMMMMM } -# tile 166 (zap 5 0) +# tile 169 (zap 5 0) { MMMMMMMNNMMMMMMM MMMMMMNNNNMMMMMM @@ -3244,7 +3244,7 @@ P = (108, 145, 182) MMMMMMNNNNMMMMMM MMMMMMMNNMMMMMMM } -# tile 167 (zap 5 1) +# tile 170 (zap 5 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3263,7 +3263,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 168 (zap 5 2) +# tile 171 (zap 5 2) { NNNMMMMMMMMMMMMM NNNNMMMMMMMMMMMM @@ -3282,7 +3282,7 @@ P = (108, 145, 182) MMMMMMMMMMMMNNNN MMMMMMMMMMMMMNNN } -# tile 169 (zap 5 3) +# tile 172 (zap 5 3) { MMMMMMMMMMMMMNNN MMMMMMMMMMMMNNNN @@ -3301,7 +3301,7 @@ P = (108, 145, 182) NNNNMMMMMMMMMMMM NNNMMMMMMMMMMMMM } -# tile 170 (zap 6 0) +# tile 173 (zap 6 0) { MMMMMMMFFMMMMMMM MMMMMMFFFFMMMMMM @@ -3320,7 +3320,7 @@ P = (108, 145, 182) MMMMMMFFFFMMMMMM MMMMMMMFFMMMMMMM } -# tile 171 (zap 6 1) +# tile 174 (zap 6 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3339,7 +3339,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 172 (zap 6 2) +# tile 175 (zap 6 2) { FFFMMMMMMMMMMMMM FFFFMMMMMMMMMMMM @@ -3358,7 +3358,7 @@ P = (108, 145, 182) MMMMMMMMMMMMFFFF MMMMMMMMMMMMMFFF } -# tile 173 (zap 6 3) +# tile 176 (zap 6 3) { MMMMMMMMMMMMMFFF MMMMMMMMMMMMFFFF @@ -3377,7 +3377,7 @@ P = (108, 145, 182) FFFFMMMMMMMMMMMM FFFMMMMMMMMMMMMM } -# tile 174 (zap 7 0) +# tile 177 (zap 7 0) { MMMMMMMGGMMMMMMM MMMMMMGGGGMMMMMM @@ -3396,7 +3396,7 @@ P = (108, 145, 182) MMMMMMGGGGMMMMMM MMMMMMMGGMMMMMMM } -# tile 175 (zap 7 1) +# tile 178 (zap 7 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3415,7 +3415,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 176 (zap 7 2) +# tile 179 (zap 7 2) { GGGMMMMMMMMMMMMM GGGGMMMMMMMMMMMM @@ -3434,7 +3434,7 @@ P = (108, 145, 182) MMMMMMMMMMMMGGGG MMMMMMMMMMMMMGGG } -# tile 177 (zap 7 3) +# tile 180 (zap 7 3) { MMMMMMMMMMMMMGGG MMMMMMMMMMMMGGGG @@ -3453,7 +3453,7 @@ P = (108, 145, 182) GGGGMMMMMMMMMMMM GGGMMMMMMMMMMMMM } -# tile 178 (warning 0) +# tile 181 (warning 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3472,7 +3472,7 @@ P = (108, 145, 182) MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 179 (warning 1) +# tile 182 (warning 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3491,7 +3491,7 @@ P = (108, 145, 182) MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 180 (warning 2) +# tile 183 (warning 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3510,7 +3510,7 @@ P = (108, 145, 182) MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 181 (warning 3) +# tile 184 (warning 3) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3529,7 +3529,7 @@ P = (108, 145, 182) MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 182 (warning 4) +# tile 185 (warning 4) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3548,7 +3548,7 @@ P = (108, 145, 182) MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 183 (warning 5) +# tile 186 (warning 5) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -3567,7 +3567,7 @@ P = (108, 145, 182) MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } -# tile 184 (sub mine walls 0) +# tile 187 (sub mine walls 0) { AJJKKKACJAAJJJAA AJKKKACLJJAJJJJA @@ -3586,7 +3586,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 185 (sub mine walls 1) +# tile 188 (sub mine walls 1) { AJAAAAAAJJAAAJAA JJJAAAJJJJJAAAAJ @@ -3605,7 +3605,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 186 (sub mine walls 2) +# tile 189 (sub mine walls 2) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA @@ -3624,7 +3624,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 187 (sub mine walls 3) +# tile 190 (sub mine walls 3) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA @@ -3643,7 +3643,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 188 (sub mine walls 4) +# tile 191 (sub mine walls 4) { AKKKAAKKKKAAJJJA AKKAAKCCCJJJAAJA @@ -3662,7 +3662,7 @@ P = (108, 145, 182) AJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 189 (sub mine walls 5) +# tile 192 (sub mine walls 5) { AKKAAAKKAAAAJJJA AKAAKKLCKAAAAAJA @@ -3681,7 +3681,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJA AAAAAAAAAAAAAAAA } -# tile 190 (sub mine walls 6) +# tile 193 (sub mine walls 6) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA @@ -3700,7 +3700,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 191 (sub mine walls 7) +# tile 194 (sub mine walls 7) { AKKAAAKKKKAAJJJA AKAAKKLCCJJJAAJA @@ -3719,7 +3719,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 192 (sub mine walls 8) +# tile 195 (sub mine walls 8) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA @@ -3738,7 +3738,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 193 (sub mine walls 9) +# tile 196 (sub mine walls 9) { AKKAACKCCKKJAJJA AKACKKKLLJKJJAJA @@ -3757,7 +3757,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 194 (sub mine walls 10) +# tile 197 (sub mine walls 10) { AKKAACKCCKKJAJJA AKACKKCLCJKJJAJA @@ -3776,7 +3776,7 @@ P = (108, 145, 182) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 195 (sub gehennom walls 0) +# tile 198 (sub gehennom walls 0) { ALLDAJMMMMMJLLDA ADDDAJMJMMJJDDDA @@ -3795,7 +3795,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 196 (sub gehennom walls 1) +# tile 199 (sub gehennom walls 1) { AAALDDAAAAALDDAA DDDLDDAJDDDLDDAJ @@ -3814,7 +3814,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 197 (sub gehennom walls 2) +# tile 200 (sub gehennom walls 2) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3833,7 +3833,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 198 (sub gehennom walls 3) +# tile 201 (sub gehennom walls 3) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3852,7 +3852,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 199 (sub gehennom walls 4) +# tile 202 (sub gehennom walls 4) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3871,7 +3871,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 200 (sub gehennom walls 5) +# tile 203 (sub gehennom walls 5) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3890,7 +3890,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 201 (sub gehennom walls 6) +# tile 204 (sub gehennom walls 6) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3909,7 +3909,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 202 (sub gehennom walls 7) +# tile 205 (sub gehennom walls 7) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3928,7 +3928,7 @@ P = (108, 145, 182) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 203 (sub gehennom walls 8) +# tile 206 (sub gehennom walls 8) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3947,7 +3947,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 204 (sub gehennom walls 9) +# tile 207 (sub gehennom walls 9) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3966,7 +3966,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 205 (sub gehennom walls 10) +# tile 208 (sub gehennom walls 10) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ @@ -3985,7 +3985,7 @@ P = (108, 145, 182) AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } -# tile 206 (sub knox walls 0) +# tile 209 (sub knox walls 0) { AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA @@ -4004,7 +4004,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 207 (sub knox walls 1) +# tile 210 (sub knox walls 1) { AJAAAJAAAJAAAJAA JJJAAAJAJJJAAAJA @@ -4023,7 +4023,7 @@ P = (108, 145, 182) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 208 (sub knox walls 2) +# tile 211 (sub knox walls 2) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4042,7 +4042,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 209 (sub knox walls 3) +# tile 212 (sub knox walls 3) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4061,7 +4061,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 210 (sub knox walls 4) +# tile 213 (sub knox walls 4) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4080,7 +4080,7 @@ P = (108, 145, 182) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 211 (sub knox walls 5) +# tile 214 (sub knox walls 5) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4099,7 +4099,7 @@ P = (108, 145, 182) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 212 (sub knox walls 6) +# tile 215 (sub knox walls 6) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4118,7 +4118,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 213 (sub knox walls 7) +# tile 216 (sub knox walls 7) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4137,7 +4137,7 @@ P = (108, 145, 182) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 214 (sub knox walls 8) +# tile 217 (sub knox walls 8) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4156,7 +4156,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 215 (sub knox walls 9) +# tile 218 (sub knox walls 9) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4175,7 +4175,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 216 (sub knox walls 10) +# tile 219 (sub knox walls 10) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4194,7 +4194,7 @@ P = (108, 145, 182) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 217 (sub sokoban walls 0) +# tile 220 (sub sokoban walls 0) { ANNBAMEEEEEMNNBA ABBBAMEMEEMMBBBA @@ -4213,7 +4213,7 @@ P = (108, 145, 182) AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } -# tile 218 (sub sokoban walls 1) +# tile 221 (sub sokoban walls 1) { AAANBBAAAAANBBAA BBBNBBAMBBBNBBAM @@ -4232,7 +4232,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } -# tile 219 (sub sokoban walls 2) +# tile 222 (sub sokoban walls 2) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4251,7 +4251,7 @@ P = (108, 145, 182) AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } -# tile 220 (sub sokoban walls 3) +# tile 223 (sub sokoban walls 3) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4270,7 +4270,7 @@ P = (108, 145, 182) AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } -# tile 221 (sub sokoban walls 4) +# tile 224 (sub sokoban walls 4) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4289,7 +4289,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } -# tile 222 (sub sokoban walls 5) +# tile 225 (sub sokoban walls 5) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4308,7 +4308,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } -# tile 223 (sub sokoban walls 6) +# tile 226 (sub sokoban walls 6) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4327,7 +4327,7 @@ P = (108, 145, 182) AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } -# tile 224 (sub sokoban walls 7) +# tile 227 (sub sokoban walls 7) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4346,7 +4346,7 @@ P = (108, 145, 182) MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } -# tile 225 (sub sokoban walls 8) +# tile 228 (sub sokoban walls 8) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4365,7 +4365,7 @@ P = (108, 145, 182) AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } -# tile 226 (sub sokoban walls 9) +# tile 229 (sub sokoban walls 9) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM @@ -4384,7 +4384,7 @@ P = (108, 145, 182) AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } -# tile 227 (sub sokoban walls 10) +# tile 230 (sub sokoban walls 10) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM