From: Christos Zoulas Date: Sat, 23 Feb 2019 01:16:31 +0000 (+0000) Subject: Added Nintendo Wii U BFSTM format. (GerbiSoft) X-Git-Tag: FILE5_37~71 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=380e7edbf87aa655dcdd0021d50bcb0aa7f4a070;p=file Added Nintendo Wii U BFSTM format. (GerbiSoft) --- diff --git a/magic/Magdir/audio b/magic/Magdir/audio index fd865cc2..355f3ecf 100644 --- a/magic/Magdir/audio +++ b/magic/Magdir/audio @@ -1,6 +1,6 @@ #------------------------------------------------------------------------------ -# $File: audio,v 1.107 2019/02/23 01:16:30 christos Exp $ +# $File: audio,v 1.108 2019/02/23 01:16:31 christos Exp $ # audio: file(1) magic for sound formats (see also "iff") # # Jan Nicolai Langfeldt (janl@ifi.uio.no), Dan Quinlan (quinlan@yggdrasil.com), @@ -1012,7 +1012,7 @@ # NOTE: Assuming HEAD starts at 0x40. # FIXME: Replace 0x48 with HEAD offset plus 8. 0 name nintendo-wii-brstm-fields ->(0x10.L) belong 0x48454144 \b: +>(0x10.L) string HEAD \b: >>(0x10.L+0x0C) belong x >>>(&-4.L+0x48) belong x >>>>&-4 byte 0 PCM, signed 8-bit, @@ -1035,12 +1035,12 @@ # Wii is big-endian, so default to BE. >4 beshort 0xFEFF >>0 use nintendo-wii-brstm-fields ->4 beshort 0xFFFE ->>0 use ^nintendo-wii-brstm-fields +>4 leshort 0xFEFF +>>0 use \^nintendo-wii-brstm-fields # Nintendo 3DS BCSTM audio format (fields) 0 name nintendo-3ds-bcstm-fields ->(0x18.l) lelong 0x4F464E49 \b: +>(0x18.l) string INFO \b: # INFO block: Stream information starts at 0x20 (minus 4 for the 'INFO' magic) >>&0x1C byte 0 PCM, signed 8-bit, >>&0x1C byte 1 PCM, signed 16-bit, @@ -1052,7 +1052,7 @@ >>&0x1E byte 3 3 channels >>&0x1E byte 4 quad >>&0x1E byte >4 %u channels ->>&0x20 leshort !0 %u Hz +>>&0x20 lelong !0 %u Hz # Nintendo 3DS BCSTM audio format # https://www.3dbrew.org/wiki/BCSTM @@ -1063,5 +1063,19 @@ # 3DS is little-endian, so default to LE. >4 leshort 0xFEFF >>0 use nintendo-3ds-bcstm-fields ->4 leshort 0xFFFE ->>0 use ^nintendo-3ds-bcstm-fields +>4 beshort 0xFEFF +>>0 use \^nintendo-3ds-bcstm-fields + +# Nintendo Wii U BFSTM audio format +# http://mk8.tockdom.com/wiki/BFSTM_(File_Format) +# NOTE: This format is very similar to BCSTM. +# Added by David Korth +0 string FSTM Nintendo Wii U BFSTM audio file +!:mime audio/x-bfstm +!:ext bfstm +# BFSTM is used on both Wii U (BE) and Switch (LE), +# so default to LE. +>4 leshort 0xFEFF +>>0 use nintendo-3ds-bcstm-fields +>4 beshort 0xFEFF +>>0 use \^nintendo-3ds-bcstm-fields