From: Bart House Date: Sun, 18 Nov 2018 19:45:36 +0000 (-0800) Subject: Revert "Hint file for macOS X with curses." X-Git-Tag: nmake-explicit-path~152^2~2^2~1^2~3 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=360ee21861099d7cc973f301e5b69d7838168139;p=nethack Revert "Hint file for macOS X with curses." This reverts commit f7fbbb8cb0e8fcd2912111ef24f216ca9bf5ff3b. --- diff --git a/sys/unix/hints/macosx10.10-curses b/sys/unix/hints/macosx10.10-curses deleted file mode 100644 index faa935eed..000000000 --- a/sys/unix/hints/macosx10.10-curses +++ /dev/null @@ -1,355 +0,0 @@ -# -# NetHack 3.6 macosx10.11 $NHDT-Date: 1515549543 2018/01/10 01:59:03 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.48 $ -# Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015. -# NetHack may be freely redistributed. See license for details. -# -#-PRE -# Mac OS X (Darwin) hints file -# This is for Mac OS X 10.10 or later, and has been tested on 10.11 -# (El Capitan). If this doesn't work for some other -# version of Mac OS X, make a new file for that OS, don't change this one. -# And let us know about it. -# Useful info: http://www.opensource.apple.com/darwinsource/index.html - -# You'll need to obtain and install XQuartz if you want X11 support. -# (Attempting to run X11.app will describe where to get it.) - -# This hints file can build several different types of installations. -# Edit the next section to match the type of build you need. - -# 1. Which window system(s) should be included in this binary? -WANT_WIN_TTY=1 -#WANT_WIN_X11=1 -#WANT_WIN_QT=1 -WANT_WIN_CURSES=1 - -# 1a. What is the default window system? -#WANT_DEFAULT=tty -#WANT_DEFAULT=x11 -#WANT_DEFAULT=qt -WANT_DEFAULT=curses - -# 1b. If you set WANT_WIN_QT, you need to -# A) set QTDIR either here or in the environment to point to the Qt2 or Qt3 -# library installation root. (Qt4 will not work; Qt3 does not presently -# compile under Leopard (MacOSX 10.5) out-of-the-box.) -# B) set XPMLIB to point to the Xpm library -ifdef WANT_WIN_QT -QTDIR=/Developer/Qt -LIBXPM= -L/opt/X11/lib -lXpm -endif # WANT_WIN_QT - -# 2. Is this a build for a binary that will be shared among different users -# or will it be private to you? -# If it is shared: -# - it will be owned by the user and group listed -# - if the user does not exist, you MUST create it before installing -# NetHack -# - if the group does not exist, it will be created. -# NB: if the group already exists and is being used for something -# besides games, you probably want to specify a new group instead -# NB: the group will be created locally; if your computer is centrally -# administered this may not be what you (or your admin) want. -# Consider a non-shared install (WANT_SHARE_INSTALL=0) instead. -# - 'make install' must be run as "sudo make install" -#WANT_SHARE_INSTALL=1 -GAMEUID = $(USER) -GAMEGRP = games -# build to run in the source tree - primarily for development. Build with "make all" -#WANT_SOURCE_INSTALL=1 - -CC=gcc - -# At the moment this is just for debugging, but in the future it could be -# useful for other things. Requires SYSCF and an ANSI compiler. -#WANT_WIN_CHAIN=1 - -# -# You shouldn't need to change anything below here. -# - -#CFLAGS+=-W -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wcast-qual -Wwrite-strings -DGCC_WARN -CFLAGS+=-Wall -Wextra -Wno-missing-field-initializers -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wwrite-strings -DGCC_WARN -ansi -pedantic -# As of LLVM build 2336.1.00, this gives dozens of spurious messages, so -# leave it out by default. -#CFLAGS+=-Wunreachable-code - -# XXX -g vs -O should go here, -I../include goes in the makefile -CFLAGS+=-g -I../include -# older binaries use NOCLIPPING, but that disables SIGWINCH -#CFLAGS+=-DNOCLIPPING -CFLAGS+= -DNOMAIL -DNOTPARMDECL -DHACKDIR=\"$(HACKDIR)\" -CFLAGS+= -DDEFAULT_WINDOW_SYS=\"$(WANT_DEFAULT)\" -DDLB - -CFLAGS+= -DGREPPATH=\"/usr/bin/grep\" - -ifdef WANT_WIN_CHAIN -CFLAGS+= -DWINCHAIN -HINTSRC=$(CHAINSRC) -HINTOBJ=$(CHAINOBJ) -endif - -ifdef WANT_WIN_TTY -WINSRC = $(WINTTYSRC) -WINOBJ = $(WINTTYOBJ) -WINLIB = $(WINTTYLIB) -WINTTYLIB=-lncurses -else # !WANT_WIN_TTY -CFLAGS += -DNOTTYGRAPHICS -endif # !WANT_WIN_TTY - -ifdef WANT_WIN_CURSES -CFLAGS += -DCURSES_GRAPHICS -WINSRC += $(WINCURSESSRC) -WINOBJ += $(WINCURSESOBJ) -WINLIB += -lncurses -endif - -ifdef WANT_WIN_X11 -WINSRC += $(WINX11SRC) -WINOBJ += $(WINX11OBJ) -WINLIB += $(WINX11LIB) -LFLAGS=-L/opt/X11/lib -VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm -POSTINSTALL+= bdftopcf win/X11/nh10.bdf > $(HACKDIR)/nh10.pcf; (cd $(HACKDIR); mkfontdir); -CFLAGS += -DX11_GRAPHICS -I/opt/X11/include -# avoid repeated complaints about _X_NONNULL(args...) in -CFLAGS += -Wno-variadic-macros -endif # WANT_WIN_X11 - -ifdef WANT_WIN_QT -CFLAGS += -DQT_GRAPHICS -DNOUSER_SOUNDS -CFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -LINK=g++ -WINSRC += $(WINQTSRC) -WINLIB += $(WINQTLIB) $(LIBXPM) -WINLIB += -framework Carbon -framework QuickTime -lz -framework OpenGL -WINLIB += -framework AGL -ifdef WANT_WIN_X11 - # prevent duplicate tile.o in WINOBJ -WINOBJ = $(sort $(WINQTOBJ) $(WINX11OBJ)) -ifdef WANT_WIN_TTY -WINOBJ += $(WINTTYOBJ) -endif # WANT_WIN_TTY -else # !WANT_WIN_X11 -WINOBJ += $(WINQTOBJ) -endif # !WANT_WIN_X11 - -# XXX if /Developer/qt exists and QTDIR not set, use that -ifndef QTDIR -$(error QTDIR not defined in the environment or Makefile) -endif # QTDIR -# XXX make sure QTDIR points to something reasonable -else # !WANT_WIN_QT -LINK=$(CC) -endif # !WANT_WIN_QT - -ifdef WANT_SHARE_INSTALL -# if $GAMEUID is root, we install into roughly proper Mac locations, otherwise -# we install into ~/nethackdir -ifeq ($(GAMEUID),root) -PREFIX:=/Library/NetHack -SHELLDIR=/usr/local/bin -HACKDIR=$(PREFIX)/nethackdir -CHOWN=chown -CHGRP=chgrp -# We run sgid so the game has access to both HACKDIR and user preferences. -GAMEPERM = 02755 -else # ! root -PREFIX:=/Users/$(GAMEUID) -SHELLDIR=$(PREFIX)/bin -HACKDIR=$(PREFIX)/Library/NetHack/nethackdir -CHOWN=/usr/bin/true -CHGRP=/usr/bin/true -GAMEPERM = 0500 -endif # ! root -VARFILEPERM = 0664 -VARDIRPERM = 0775 -ROOTCHECK= [[ `id -u` == 0 ]] || ( echo "Must run install with sudo."; exit 1) -# XXX it's nice we don't write over sysconf, but we've already erased it -# make sure we have group GAMEUID and group GAMEGRP -PREINSTALL= . sys/unix/hints/macosx.sh user2 $(GAMEUID); . sys/unix/hints/macosx.sh group2 $(GAMEGRP); mkdir $(SHELLDIR); chown $(GAMEUID) $(SHELLDIR) -POSTINSTALL+= sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(HACKDIR)/sysconf; $(CHOWN) $(GAMEUID) $(HACKDIR)/sysconf; $(CHGRP) $(GAMEGRP) $(HACKDIR)/sysconf; chmod $(VARFILEPERM) $(HACKDIR)/sysconf; -CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE -else ifdef WANT_SOURCE_INSTALL -PREFIX=$(abspath $(NHSROOT)) -# suppress nethack.sh -#SHELLDIR= -HACKDIR=$(PREFIX)/playground -CHOWN=/usr/bin/true -CHGRP=/usr/bin/true -GAMEPERM = 0700 -VARFILEPERM = 0600 -VARDIRPERM = 0700 -POSTINSTALL+= sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(HACKDIR)/sysconf; -# We can use "make all" to build the whole thing - but it misses some things: -MOREALL=$(MAKE) install -CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE -else # !WANT_SOURCE_INSTALL -PREFIX:=$(wildcard ~) -SHELLDIR=$(PREFIX)/bin -HACKDIR=$(PREFIX)/nethackdir -CHOWN=/usr/bin/true -CHGRP=/usr/bin/true -GAMEPERM = 0700 -VARFILEPERM = 0600 -VARDIRPERM = 0700 -ifdef WANT_WIN_X11 -# install nethack.rc as ~/.nethackrc if no ~/.nethackrc exists -PREINSTALL= cp -n win/X11/nethack.rc ~/.nethackrc -endif # WANT_WIN_X11 -POSTINSTALL+= sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(HACKDIR)/sysconf; $(CHOWN) $(GAMEUID) $(HACKDIR)/sysconf; $(CHGRP) $(GAMEGRP) $(HACKDIR)/sysconf; chmod $(VARFILEPERM) $(HACKDIR)/sysconf; -CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE -endif # !WANT_SOURCE_INSTALL - -INSTDIR=$(HACKDIR) -VARDIR=$(HACKDIR) - - -# ~/Library/Preferences/NetHack Defaults -# OPTIONS=name:player,number_pad,menustyle:partial,!time,showexp -# OPTIONS=hilite_pet,toptenwin,msghistory:200,windowtype:Qt -# -# Install.Qt mentions a patch for macos - it's not there (it seems to be in the Qt binary -# package under the docs directory). - -#-POST -ifdef MAKEFILE_TOP -### -### Packaging -### -# Notes: -# 1) The Apple developer utilities must be installed in the default location. -# 2) Do a normal build before trying to package the game. -# 3) This matches the 3.4.3 Term package, but there are some things that should -# be changed. - -ifdef WANT_WIN_TTY -DEVUTIL=/Developer/Applications/Utilities -SVS=$(shell $(NHSROOT)/util/makedefs --svs) -SVSDOT=$(shell $(NHSROOT)/util/makedefs --svs .) - -PKGROOT_UG = PKGROOT/$(PREFIX) -PKGROOT_UGLN = PKGROOT/$(HACKDIR) -PKGROOT_BIN = PKGROOT/$(SHELLDIR) -build_tty_pkg: -ifneq (,$(WANT_WIN_X11)$(WANT_WIN_QT)) - -echo build_tty_pkg only works for a tty-only build - exit 1 -else - rm -rf NetHack-$(SVS)-mac-Term.pkg NetHack-$(SVS)-mac-Term.dmg - $(MAKE) build_package_root - rm -rf RESOURCES - mkdir RESOURCES - #enscript --language=rtf -o - < dat/license >RESOURCES/License.rtf - sys/unix/hints/macosx.sh descplist > RESOURCES/Description.plist - sys/unix/hints/macosx.sh infoplist > Info.plist - - mkdir PKGROOT/Applications - #osacompile -o NetHackQt/NetHackQt.app/nethackdir/NetHackRecover.app \ - # win/macosx/NetHackRecover.applescript - #cp win/macosx/recover.pl NetHackQt/NetHackQt.app/nethackdir - osacompile -o PKGROOT/Applications/NetHackRecover.app \ - win/macosx/NetHackRecover.applescript - cp win/macosx/recover.pl $(PKGROOT_UGLN) - - osacompile -o PKGROOT/Applications/NetHackTerm.app \ - win/macosx/NetHackTerm.applescript - - # XXX integrate into Makefile.doc - (cd doc; cat Guidebook.mn | ../util/makedefs --grep --input - --output - \ - | tbl tmac.n - | groff | pstopdf -i -o Guidebook.pdf) - cp doc/Guidebook.pdf $(PKGROOT_UG)/doc/NetHackGuidebook.pdf - - osacompile -o PKGROOT/Applications/NetHackGuidebook.app \ - win/macosx/NetHackGuidebook.applescript - - mkdir -p PKG - pkgbuild --root PKGROOT --identifier org.nethack.term --scripts PKGSCRIPTS PKG/NH-Term.pkg - productbuild --synthesize --product Info.plist --package PKG/NH-Term.pkg Distribution.xml - productbuild --distribution Distribution.xml --resources RESOURCES --package-path PKG NetHack-$(SVS)-mac-Term.pkg - hdiutil create -verbose -srcfolder NetHack-$(SVS)-mac-Term.pkg NetHack-$(SVS)-mac-Term.dmg - -build_package_root: - cd src/.. # make sure we are at TOP - rm -rf PKGROOT - mkdir -p $(PKGROOT_UG)/lib $(PKGROOT_BIN) $(PKGROOT_UG)/man/man6 $(PKGROOT_UG)/doc $(PKGROOT_UGLN) - install -p src/nethack $(PKGROOT_BIN) - # XXX should this be called nethackrecover? - install -p util/recover $(PKGROOT_BIN) - install -p doc/nethack.6 $(PKGROOT_UG)/man/man6 - install -p doc/recover.6 $(PKGROOT_UG)/man/man6 - install -p doc/Guidebook $(PKGROOT_UG)/doc - install -p dat/nhdat $(PKGROOT_UGLN) - sys/unix/hints/macosx.sh editsysconf sys/unix/sysconf $(PKGROOT_UGLN)/sysconf - cd dat; install -p $(DATNODLB) ../$(PKGROOT_UGLN) -# XXX these files should be somewhere else for good Mac form - touch $(PKGROOT_UGLN)/perm $(PKGROOT_UGLN)/record $(PKGROOT_UGLN)/logfile $(PKGROOT_UGLN)/xlogfile - mkdir $(PKGROOT_UGLN)/save -# XXX what about a news file? - - mkdir -p PKGSCRIPTS - echo '#!/bin/sh' > PKGSCRIPTS/postinstall - echo dseditgroup -o create -r '"Games Group"' -s 3600 $(GAMEGRP) >> PKGSCRIPTS/postinstall - echo $(CHOWN) -R $(GAMEUID) $(HACKDIR) >> PKGSCRIPTS/postinstall - echo $(CHGRP) -R $(GAMEGRP) $(HACKDIR) >> PKGSCRIPTS/postinstall - echo $(CHOWN) $(GAMEUID) $(SHELLDIR)/nethack >> PKGSCRIPTS/postinstall - echo $(CHGRP) $(GAMEGRP) $(SHELLDIR)/nethack >> PKGSCRIPTS/postinstall - echo $(CHOWN) $(GAMEUID) $(SHELLDIR)/recover >> PKGSCRIPTS/postinstall - echo $(CHGRP) $(GAMEGRP) $(SHELLDIR)/recover >> PKGSCRIPTS/postinstall - echo chmod $(VARDIRPERM) $(HACKDIR) >> PKGSCRIPTS/postinstall - echo chmod $(VARDIRPERM) $(HACKDIR)/save >> PKGSCRIPTS/postinstall - echo chmod $(FILEPERM) $(HACKDIR)/license >> PKGSCRIPTS/postinstall - echo chmod $(FILEPERM) $(HACKDIR)/nhdat >> PKGSCRIPTS/postinstall - echo chmod $(FILEPERM) $(HACKDIR)/symbols >> PKGSCRIPTS/postinstall - echo chmod $(VARFILEPERM) $(HACKDIR)/perm >> PKGSCRIPTS/postinstall - echo chmod $(VARFILEPERM) $(HACKDIR)/record >> PKGSCRIPTS/postinstall - echo chmod $(VARFILEPERM) $(HACKDIR)/logfile >> PKGSCRIPTS/postinstall - echo chmod $(VARFILEPERM) $(HACKDIR)/xlogfile >> PKGSCRIPTS/postinstall - echo chmod $(VARFILEPERM) $(HACKDIR)/sysconf >> PKGSCRIPTS/postinstall - echo chmod $(GAMEPERM) $(SHELLDIR)/nethack >> PKGSCRIPTS/postinstall - echo chmod $(EXEPERM) $(SHELLDIR)/recover >> PKGSCRIPTS/postinstall - chmod 0775 PKGSCRIPTS/postinstall - -endif # end of build_tty_pkg -endif # WANT_WIN_TTY for packaging - -ifdef WANT_WIN_QT -# XXX untested and incomplete (see below) -build_qt_pkg: -ifneq (,$(WANT_WIN_X11)$(WANT_WIN_TTY)) - -echo build_qt_pkg only works for a qt-only build - exit 1 -else - $(MAKE) build_package_root - rm -rf NetHackQt - mkdir -p NetHackQt/NetHackQt.app/nethackdir/save - mkdir NetHackQt/Documentation - cp doc/Guidebook.txt doc/nethack.txt doc/recover.txt NetHackQt/Documentation - - osacompile -o NetHackQt/NetHackQt.app/nethackdir/NetHackRecover.app \ - win/macosx/NetHackRecover.applescript - cp win/macosx/recover.pl NetHackQt/NetHackQt.app/nethackdir - - mkdir -p NetHackQt/NetHackQt.app/Contents/Frameworks - cp $(QTDIR)/libqt-mt.3.dylib NetHackQt/NetHackQt.app/Contents/Frameworks - - mkdir NetHackQt/NetHackQt.app/Contents/MacOS - mv PKGROOT/nethack NetHackQt/NetHackQt.app/Contents/MacOS - - mv PKGROOT/lib/nethackdir NetHackQt/NetHackQt.app/nethackdir - -# XXX still missing: -#NetHackQt/NetHackQt.app -# /Contents -# Info.plist -# Resources/nethack.icns -#NetHackQt/Documentation -#NetHackQtRecover.txt -#NetHack Defaults.txt -#changes.patch XXX is this still needed? why isn't it part of the tree? -# doesn't go here - hdiutil create -verbose -srcfolder NetHackQt NetHack-$(SVS)-macosx-qt.dmg -endif # end of build_qt_pkg -endif # WANT_WIN_QT for packaging -endif # MAKEFILE_TOP