From: nethack.rankin Date: Sun, 13 Oct 2002 10:13:38 +0000 (+0000) Subject: sleep vs sounds X-Git-Tag: MOVE2GIT~2371 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=211f09b9eea6eefb824f3bf5efff73aef07ac312;p=nethack sleep vs sounds Handle sleeping consistently; of the nine places fall_asleep is being called, only one of the them actually affected sounds. The two cases where sleep is used to penalize overexertion aren't affected. --- diff --git a/src/timeout.c b/src/timeout.c index a73a0d4b7..dd013883d 100644 --- a/src/timeout.c +++ b/src/timeout.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)timeout.c 3.4 2000/09/28 */ +/* SCCS Id: @(#)timeout.c 3.4 2002/10/12 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -367,6 +367,13 @@ boolean wakeup_msg; { stop_occupation(); nomul(how_long); + /* generally don't notice sounds while sleeping */ + if (wakeup_msg && multi == how_long) { + /* caller can follow with a direct call to Hear_again() if + there's a need to override this when wakeup_msg is true */ + flags.soundok = 0; + afternmv = Hear_again; /* this won't give any messages */ + } /* early wakeup from combat won't be possible until next monster turn */ u.usleep = monstermoves; nomovemsg = wakeup_msg ? "You wake up." : You_can_move_again; diff --git a/src/trap.c b/src/trap.c index 321f39631..1b6356649 100644 --- a/src/trap.c +++ b/src/trap.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)trap.c 3.4 2002/08/29 */ +/* SCCS Id: @(#)trap.c 3.4 2002/10/12 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -685,9 +685,7 @@ unsigned trflags; break; } pline("A cloud of gas puts you to sleep!"); - flags.soundok = 0; fall_asleep(-rnd(25), TRUE); - afternmv = Hear_again; #ifdef STEED (void) steedintrap(trap, (struct obj *)0); #endif