From: nethack.allison Date: Mon, 11 Sep 2006 04:03:59 +0000 (+0000) Subject: fix for #H229 X-Git-Tag: MOVE2GIT~912 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=1cf4c373fc322c1139955874df26e8acaaa20ff9;p=nethack fix for #H229 wrote: >>comments: >>When you commit suicide with a potion of oil (lit), sometimes nethack >>reports an `obj_is_local' error just after disclosing all the game >>variables. This has been found in-game (don't ask) and reproduced in >>wizard mode and in-game (start-scumming). > > 0) a neutral human wizard (the scrolls/spellbooks burning, potions boiling ;)) > 1) wish up 3 potions of oil (so that the 2 remaining will definitely kill you) > 2) a'pply one of them > 3) stand 1 square away from a wall, like "| @" > 4) throw the lit potion into the wall (`h' in this case) > 5) answer `yes' on all prompts. The thrown potion of oil, which was extracted from any chain during the throw, still had its timers attached when the call to splatter_burning_oil() was made. If that killed the hero, a panic would result during bones file creation (saving timers) because (obj->where == OBJ_FREE) on the potion. Remove the timer prior to splattering the oil inside. --- diff --git a/doc/fixes34.4 b/doc/fixes34.4 index 59d58ff68..c0d0467d5 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -253,6 +253,8 @@ honor the never-in-hell flag when selecting random monster type for corpses, eggs, figurines, and statues created in Gehennom hero is not subject to light-based blindness while fainted from hunger engraving while underwater should use surface() which handles that case +prevent obj_is_local panic during bones creation when splatter_burning_oil() + from a thrown potion of oil kills the hero Platform- and/or Interface-Specific Fixes diff --git a/src/dothrow.c b/src/dothrow.c index 1f645e504..0a527b491 100644 --- a/src/dothrow.c +++ b/src/dothrow.c @@ -1591,6 +1591,14 @@ boolean from_invent; break; case POT_WATER: /* really, all potions */ if (obj->otyp == POT_OIL && obj->lamplit) { + /* splatter_burning_oil() could kill hero, + and a timed obj with obj->where==0 + causes a problem during savebones() so + get rid of the timer/lightsources on it now */ + if (obj->timed) + obj_stop_timers(obj); + if (obj_sheds_light(obj)) + del_light_source(LS_OBJECT, obj_to_any(obj)); splatter_burning_oil(x,y); } else if (distu(x,y) <= 2) { if (!breathless(youmonst.data) || haseyes(youmonst.data)) {