From: nhmall Date: Sat, 19 Dec 2020 02:01:10 +0000 (-0500) Subject: cron daily updates to Files and doc/Guidebook X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=143850e3c9f656466c13e6d42415ebedc29f2ea5;p=nethack cron daily updates to Files and doc/Guidebook --- diff --git a/Files b/Files index ae8411092..7972c7373 100644 --- a/Files +++ b/Files @@ -441,16 +441,17 @@ afterrecover.proj aftertile2bmp.proj aftertilemap.proj afteruudecode.proj build.bat common.props config.props console.props -default.props default_dll.props -default_lib.props dirs.props -dlb.vcxproj dll.props -files.props makedefs.vcxproj -nh340key.def nh340key.vcxproj -nhdefkey.def nhdefkey.vcxproj -nhraykey.def nhraykey.vcxproj -recover.vcxproj tile2bmp.vcxproj -tilemap.vcxproj tiles.vcxproj -travisci.sh uudecode.vcxproj +cpp.hint default.props +default_dll.props default_lib.props +dirs.props dlb.vcxproj +dll.props files.props +makedefs.vcxproj nh340key.def +nh340key.vcxproj nhdefkey.def +nhdefkey.vcxproj nhraykey.def +nhraykey.vcxproj recover.vcxproj +tile2bmp.vcxproj tilemap.vcxproj +tiles.vcxproj travisci.sh +uudecode.vcxproj win/win32/vs/Images: (files for Visual Studio 2017 or 2019 Community Edition builds) diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index a7c24bc21..91b1b2f2c 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -15,7 +15,7 @@ Original version - Eric S. Raymond (Edited and expanded for 3.7 by Mike Stephenson and others) - December 13, 2020 + December 16, 2020 @@ -126,7 +126,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -258,7 +258,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -324,7 +324,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -390,7 +390,7 @@ you have available for spell casting. Again, resting will - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -456,7 +456,7 @@ scribe things that are impossible to represent visually. If you - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -522,7 +522,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -588,7 +588,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -654,7 +654,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -720,7 +720,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -786,7 +786,7 @@ Da - drop all objects, without asking for confirmation. - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -852,7 +852,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -918,7 +918,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -984,7 +984,7 @@ an arrow while not wielding a bow, you are throwing it by - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1050,7 +1050,7 @@ - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1060,22 +1060,23 @@ - (In versions prior to 3.6 this was the command to switch - from normal play to "explore mode", also known as "discovery - mode", which has now been moved to "#exploremode".) + (In versions prior to 3.6 this keystroke ran the command to + switch from normal play to "explore mode", also known as + "discovery mode", which has now been moved to "#exploremode" + and M-X.) ^X Display basic information about your character. - Displays name, role, race, gender (unless role name makes - that redundant, such as Caveman or Priestess), and align- - ment, along with your patron deity and his or her opposi- - tion. It also shows most of the various items of informa- + Displays name, role, race, gender (unless role name makes + that redundant, such as Caveman or Priestess), and align- + ment, along with your patron deity and his or her opposi- + tion. It also shows most of the various items of informa- tion from the status line(s) in a less terse form, including - several additional things which don't appear in the normal + several additional things which don't appear in the normal status display due to space considerations. - In normal play, that's all that `^X' displays. In explore - mode, the role and status feedback is augmented by the in- + In normal play, that's all that `^X' displays. In explore + mode, the role and status feedback is augmented by the in- formation provided by enlightenment magic. z Zap a wand. @@ -1086,7 +1087,7 @@ Z. - to cast at yourself, use `.' for the direction. - ^Z Suspend the game (UNIX(R) versions with job control only). + ^Z Suspend the game (UNIX(R) versions with job control only). See "#suspend" below for more details. : Look at what is here. @@ -1109,14 +1110,13 @@ " Tell what amulet you are wearing. - ( Tell what tools you are using. __________ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1126,6 +1126,8 @@ + ( Tell what tools you are using. + * Tell what equipment you are using. Combines the preceding five type-specific commands into one. @@ -1135,16 +1137,16 @@ + List the spells you know. - Using this command, you can also rearrange the order in - which your spells are listed, either by sorting the entire - list or by picking one spell from the menu then picking an- - other to swap places with it. Swapping pairs of spells + Using this command, you can also rearrange the order in + which your spells are listed, either by sorting the entire + list or by picking one spell from the menu then picking an- + other to swap places with it. Swapping pairs of spells changes their casting letters, so the change lasts after the - current `+' command finishes. Sorting the whole list is - temporary. To make the most recent sort order persist be- - yond the current `+' command, choose the sort option again - and then pick "reassign casting letters". (Any spells - learned after that will be added to the end of the list + current `+' command finishes. Sorting the whole list is + temporary. To make the most recent sort order persist be- + yond the current `+' command, choose the sort option again + and then pick "reassign casting letters". (Any spells + learned after that will be added to the end of the list rather than be inserted into the sorted ordering.) \ Show what types of objects have been discovered. @@ -1153,36 +1155,34 @@ ! Escape to a shell. See "#shell" below for more details. - Del Show map without obstructions. You can view the explored + Del Show map without obstructions. You can view the explored portion of the current level's map without monsters; without - monsters and objects; or without monsters, objects, and + monsters and objects; or without monsters, objects, and traps. The key is also shown as on some keyboards or - on others. It is sometimes displayed as ^? even + on others. It is sometimes displayed as ^? even though that is not an actual control character. - Many terminals have an option to swap the and - keys, so typing the key might not execute - this command. If that happens, you can use the extended + Many terminals have an option to swap the and + keys, so typing the key might not execute + this command. If that happens, you can use the extended command "#terrain" instead. # Perform an extended command. - As you can see, the authors of NetHack used up all the let- + As you can see, the authors of NetHack used up all the let- ters, so this is a way to introduce the less frequently used com- mands. What extended commands are available depends on what fea- tures the game was compiled with. #adjust Adjust inventory letters (most useful when the fixinv option - is "on"). Autocompletes. Default key is `M-a'. - - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1192,46 +1192,48 @@ - This command allows you to move an item from one particular - inventory slot to another so that it has a letter which is + is "on"). Autocompletes. Default key is `M-a'. + + This command allows you to move an item from one particular + inventory slot to another so that it has a letter which is more meaningful for you or that it will appear in a particu- lar location when inventory listings are displayed. You can move to a currently empty slot, or if the destination is oc- cupied--and won't merge--the item there will swap slots with - the one being moved. "#adjust" can also be used to split a - stack of objects; when choosing the item to adjust, enter a + the one being moved. "#adjust" can also be used to split a + stack of objects; when choosing the item to adjust, enter a count prior to its letter. - Adjusting without a count used to collect all compatible - stacks when moving to the destination. That behavior has + Adjusting without a count used to collect all compatible + stacks when moving to the destination. That behavior has been changed; to gather compatible stacks, "#adjust" a stack - into its own inventory slot. If it has a name assigned, - other stacks with the same name or with no name will merge - provided that all their other attributes match. If it does - not have a name, only other stacks with no name are eligi- - ble. In either case, otherwise compatible stacks with a - different name will not be merged. This contrasts with us- + into its own inventory slot. If it has a name assigned, + other stacks with the same name or with no name will merge + provided that all their other attributes match. If it does + not have a name, only other stacks with no name are eligi- + ble. In either case, otherwise compatible stacks with a + different name will not be merged. This contrasts with us- ing "#adjust" to move from one slot to a different slot. In - that situation, moving (no count given) a compatible stack + that situation, moving (no count given) a compatible stack will merge if either stack has a name when the other doesn't - and give that name to the result, while splitting (count - given) will ignore the source stack's name when deciding + and give that name to the result, while splitting (count + given) will ignore the source stack's name when deciding whether to merge with the destination stack. #annotate Allows you to specify one line of text to associate with the current dungeon level. All levels with annotations are dis- - played by the "#overview" command. Autocompletes. Default + played by the "#overview" command. Autocompletes. Default key is `M-A', and also `^N' if number_pad is on. #apply - Apply (use) a tool such as a pick-axe, a key, or a lamp. + Apply (use) a tool such as a pick-axe, a key, or a lamp. Default key is `a'. - If the tool used acts on items on the floor, using the `m' + If the tool used acts on items on the floor, using the `m' prefix skips those items. - If used on a wand, that wand will be broken, releasing its + If used on a wand, that wand will be broken, releasing its magic in the process. Confirmation is required. #attributes @@ -1241,14 +1243,12 @@ Toggle the autopickup option on/off. Default key is `@'. #call - Call (name) a monster, or an object in inventory, on the - floor, or in the discoveries list, or add an annotation for - the current level (same as "#annotate"). Default key is - `C'. - + Call (name) a monster, or an object in inventory, on the + floor, or in the discoveries list, or add an annotation for + the current level (same as "#annotate"). Default key is - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1258,6 +1258,8 @@ + `C'. + #cast Cast a spell. Default key is `Z'. @@ -1268,13 +1270,13 @@ Close a door. Default key is `c'. #conduct - List voluntary challenges you have maintained. Autocom- + List voluntary challenges you have maintained. Autocom- pletes. Default key is `M-C'. See the section below entitled "Conduct" for details. #dip - Dip an object into something. Autocompletes. Default key + Dip an object into something. Autocompletes. Default key is `M-d'. #down @@ -1287,18 +1289,19 @@ Drop specific item types. Default key is `D'. #eat - Eat something. Default key is `e'. The `m' prefix skips + Eat something. Default key is `e'. The `m' prefix skips eating items on the floor. #engrave Engrave writing on the floor. Default key is `E'. #enhance - Advance or check weapon and spell skills. Autocompletes. + Advance or check weapon and spell skills. Autocompletes. Default key is `M-e'. #exploremode - Enter the explore mode. + Switch from normal play to non-scoring explore mode. De- + fault key is `M-X'. Requires confirmation; default response is n (no). To real- ly switch to explore mode, respond with y. You can set the @@ -1308,13 +1311,10 @@ #fire Fire ammunition from quiver. Default key is `f'. - #force - Force a lock. Autocompletes. Default key is `M-f'. - - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1324,6 +1324,9 @@ + #force + Force a lock. Autocompletes. Default key is `M-f'. + #glance Show what type of thing a map symbol corresponds to. De- fault key is `;'. @@ -1333,7 +1336,14 @@ number_pad is on. #herecmdmenu - Show a menu of possible actions in your current location. + Show a menu of possible actions directed at your current lo- + cation. The menu is limited to a subset of the likeliest + actions, not an exhaustive set of all possibilities. Auto- + completes. + + If mouse support is enabled and the herecmd_menu option is + On, clicking on the hero (or steed when mounted) will exe- + cute this command. #history Show long version and game history. Default key is `V'. @@ -1345,15 +1355,15 @@ Inventory specific item types. Default key is `I'. #invoke - Invoke an object's special powers. Autocompletes. Default + Invoke an object's special powers. Autocompletes. Default key is `M-i'. #jump - Jump to another location. Autocompletes. Default key is + Jump to another location. Autocompletes. Default key is `M-j', and also `j' if number_pad is on. #kick - Kick something. Default key is `^D', and `k' if number_pad + Kick something. Default key is `^D', and `k' if number_pad is on. #known @@ -1365,49 +1375,49 @@ is ``'. #levelchange - Change your experience level. Autocompletes. Debug mode + Change your experience level. Autocompletes. Debug mode only. - #lightsources - Show mobile light sources. Autocompletes. Debug mode only. - #look - Look at what is here, under you. Default key is `:'. - #loot - Loot a box or bag on the floor beneath you, or the saddle - from a steed standing next to you. Autocompletes. Precede - with the `m' prefix to skip containers at your location and + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 22 - NetHack Guidebook 22 + #lightsources + Show mobile light sources. Autocompletes. Debug mode only. + #look + Look at what is here, under you. Default key is `:'. + #loot + Loot a box or bag on the floor beneath you, or the saddle + from a steed standing next to you. Autocompletes. Precede + with the `m' prefix to skip containers at your location and go directly to removing a saddle. Default key is `M-l', and also `l' if number_pad is on. #monster - Use a monster's special ability (when polymorphed into mon- + Use a monster's special ability (when polymorphed into mon- ster form). Autocompletes. Default key is `M-m'. #name - Name a monster, an individual object, or a type of object. - Same as "#call". Autocompletes. Default keys are `N', `M- + Name a monster, an individual object, or a type of object. + Same as "#call". Autocompletes. Default keys are `N', `M- n', and `M-N'. #offer - Offer a sacrifice to the gods. Autocompletes. Default key + Offer a sacrifice to the gods. Autocompletes. Default key is `M-o'. - You'll need to find an altar to have any chance at success. - Corpses of recently killed monsters are the fodder of + You'll need to find an altar to have any chance at success. + Corpses of recently killed monsters are the fodder of choice. The `m' prefix skips offering any items which are on the al- @@ -1420,33 +1430,23 @@ Show and change option settings. Default key is `O'. #overview - Display information you've discovered about the dungeon. - Any visited level (unless forgotten due to amnesia) with an - annotation is included, and many things (altars, thrones, - fountains, and so on; extra stairs leading to another dun- - geon branch) trigger an automatic annotation. If dungeon + Display information you've discovered about the dungeon. + Any visited level (unless forgotten due to amnesia) with an + annotation is included, and many things (altars, thrones, + fountains, and so on; extra stairs leading to another dun- + geon branch) trigger an automatic annotation. If dungeon overview is chosen during end-of-game disclosure, every vis- - ited level will be included regardless of annotations. Au- + ited level will be included regardless of annotations. Au- tocompletes. Default keys are `^O', and `M-O'. #panic Test the panic routine. Terminates the current game. Auto- completes. Debug mode only. - Asks for confirmation; default is n (no); continue playing. - To really panic, respond with y. You can set the para- - noid_confirmation:quit option to require a response of yes - instead. - - #pay - Pay your shopping bill. Default key is `p'. - #pickup - Pick up things at the current location. Default key is `,'. - The `m' prefix forces use of a menu. - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -1456,83 +1456,95 @@ + Asks for confirmation; default is n (no); continue playing. + To really panic, respond with y. You can set the para- + noid_confirmation:quit option to require a response of yes + instead. + + #pay + Pay your shopping bill. Default key is `p'. + + #pickup + Pick up things at the current location. Default key is `,'. + The `m' prefix forces use of a menu. + #polyself Polymorph self. Autocompletes. Debug mode only. #pray - Pray to the gods for help. Autocompletes. Default key is + Pray to the gods for help. Autocompletes. Default key is `M-p'. - Praying too soon after receiving prior help is a bad idea. - (Hint: entering the dungeon alive is treated as having re- + Praying too soon after receiving prior help is a bad idea. + (Hint: entering the dungeon alive is treated as having re- ceived help. You probably shouldn't start off a new game by - praying right away.) Since using this command by accident - can cause trouble, there is an option to make you confirm - your intent before praying. It is enabled by default, and - you can reset the paranoid_confirmation option to disable + praying right away.) Since using this command by accident + can cause trouble, there is an option to make you confirm + your intent before praying. It is enabled by default, and + you can reset the paranoid_confirmation option to disable it. #prevmsg - Show previously displayed game messages. Default key is + Show previously displayed game messages. Default key is `^P'. #puton - Put on an accessory (ring, amulet, etc). Default key is + Put on an accessory (ring, amulet, etc). Default key is `P'. #quaff Quaff (drink) something. Default key is `q'. #quit - Quit the program without saving your game. Autocompletes. + Quit the program without saving your game. Autocompletes. Default key is `M-q'. - Since using this command by accident would throw away the - current game, you are asked to confirm your intent before + Since using this command by accident would throw away the + current game, you are asked to confirm your intent before quitting. Default response is n (no); continue playing. To - really quit, respond with y. You can set the paranoid_con- + really quit, respond with y. You can set the paranoid_con- firmation:quit option to require a response of yes instead. #quiver Select ammunition for quiver. Default key is `Q'. #read - Read a scroll, a spellbook, or something else. Default key - is `r'. + Read a scroll, a spellbook, or something else. Default key - #redraw - Redraw the screen. Default key is `^R', and also `^L' if - number_pad is on. - #remove - Remove an accessory (ring, amulet, etc). Default key is - `R'. + NetHack 3.7 December 16, 2020 - #ride - Ride (or stop riding) a saddled creature. Autocompletes. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 24 - NetHack Guidebook 24 + is `r'. + #redraw + Redraw the screen. Default key is `^R', and also `^L' if + number_pad is on. + #remove + Remove an accessory (ring, amulet, etc). Default key is + `R'. + #ride + Ride (or stop riding) a saddled creature. Autocompletes. Default key is `M-R'. #rub - Rub a lamp or a stone. Autocompletes. Default key is `M- + Rub a lamp or a stone. Autocompletes. Default key is `M- r'. #save Save the game and exit the program. Default key is `S'. #search - Search for traps and secret doors around you. Default key + Search for traps and secret doors around you. Default key is `s'. #seeall @@ -1554,53 +1566,53 @@ Show the weapon currently wielded. Default key is `)'. #shell - Do a shell escape, switching from NetHack to a subprocess. - Can be disabled at the time the program is built. When en- - abled, access for specific users can be controlled by the - system configuration file. Use the shell command `exit' to + Do a shell escape, switching from NetHack to a subprocess. + Can be disabled at the time the program is built. When en- + abled, access for specific users can be controlled by the + system configuration file. Use the shell command `exit' to return to the game. Default key is `!'. #showgold - Report the gold in your inventory and if you are inside a + Report the gold in your inventory and if you are inside a shop, report any credit or debt you have in that shop. Does - not report on any gold inside containers you're carrying. - Default key is `$'. + not report on any gold inside containers you're carrying. - #showspells - List and reorder known spells. Default key is `+'. - #showtrap - Describe an adjacent trap, possibly covered by objects or a - monster. To be eligible, the trap must already be discov- - ered. (The "#terrain" command can display your map with all - objects and monsters temporarily removed, making it possible - to see all discovered traps.) Default key is `^'. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 25 - NetHack Guidebook 25 + Default key is `$'. + #showspells + List and reorder known spells. Default key is `+'. + #showtrap + Describe an adjacent trap, possibly covered by objects or a + monster. To be eligible, the trap must already be discov- + ered. (The "#terrain" command can display your map with all + objects and monsters temporarily removed, making it possible + to see all discovered traps.) Default key is `^'. #sit Sit down. Autocompletes. Default key is `M-s'. #stats - Show memory usage statistics. Autocompletes. Debug mode + Show memory usage statistics. Autocompletes. Debug mode only. #suspend - Suspend the game, switching from NetHack to the terminal it - was started from without performing save-and-exit. Can be - disabled at the time the program is built. When enabled, - mainly useful for tty and curses interfaces on UNIX. Use - the shell command `fg' to return to the game. Default key + Suspend the game, switching from NetHack to the terminal it + was started from without performing save-and-exit. Can be + disabled at the time the program is built. When enabled, + mainly useful for tty and curses interfaces on UNIX. Use + the shell command `fg' to return to the game. Default key is `^Z'. #swap @@ -1616,43 +1628,46 @@ Teleport around the level. Default key is `^T'. #terrain - Show map without obstructions. In normal play you can view + Show map without obstructions. In normal play you can view the explored portion of the current level's map without mon- - sters; without monsters and objects; or without monsters, + sters; without monsters and objects; or without monsters, objects, and traps. - In explore mode, you can choose to view the full map rather + In explore mode, you can choose to view the full map rather than just its explored portion. In debug mode there are ad- ditional choices. - Autocompletes. Default key is `' or `' (see + Autocompletes. Default key is `' or `' (see Del above). #therecmdmenu - Show a menu of possible actions in a location next to you. + Show a menu of possible actions directed at a location next - #throw - Throw something. Default key is `t'. - #timeout - Look at the timeout queue. Autocompletes. Debug mode only. + NetHack 3.7 December 16, 2020 - #tip - Tip over a container (bag or box) to pour out its contents. - Autocompletes. Default key is `M-T'. The `m' prefix makes - the command use a menu. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 26 + to you. The menu is limited to a subset of the likeliest + actions, not an exhaustive set of all possibilities. Auto- + completes. - NetHack Guidebook 26 + #throw + Throw something. Default key is `t'. + #timeout + Look at the timeout queue. Autocompletes. Debug mode only. + #tip + Tip over a container (bag or box) to pour out its contents. + Autocompletes. Default key is `M-T'. The `m' prefix makes + the command use a menu. #travel Travel to a specific location on the map. Default key is @@ -1693,32 +1708,31 @@ dowtype option in your run-time configuration file to select the one you want. - Autocompletes. Default key is `M-v'. - - #versionshort - Show the program's version number, plus the date and time - that the running copy was built from sources (not the ver- - sion's release date). Default key is `v'. - #vision - Show vision array. Autocompletes. Debug mode only. - #wait - Rest one move while doing nothing. Default key is `.', and - also ` ' if rest_on_space is on. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 27 + Autocompletes. Default key is `M-v'. - NetHack Guidebook 27 + #versionshort + Show the program's version number, plus the date and time + that the running copy was built from sources (not the ver- + sion's release date). Default key is `v'. + #vision + Show vision array. Autocompletes. Debug mode only. + #wait + Rest one move while doing nothing. Default key is `.', and + also ` ' if rest_on_space is on. #wear Wear a piece of armor. Default key is `W'. @@ -1760,31 +1774,31 @@ #wizintrinsic Set one or more intrinsic attributes. Autocompletes. Debug - mode only. - #wizlevelport - Teleport to another level. Autocompletes. Debug mode only. - Default key is `^V'. - #wizmap - Map the level. Autocompletes. Debug mode only. Default - key is `^F'. + NetHack 3.7 December 16, 2020 - #wizrumorcheck - Verify rumor boundaries by displaying first and last true - rumors and first and last false rumors. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 28 + mode only. - NetHack Guidebook 28 + #wizlevelport + Teleport to another level. Autocompletes. Debug mode only. + Default key is `^V'. + #wizmap + Map the level. Autocompletes. Debug mode only. Default + key is `^F'. + #wizrumorcheck + Verify rumor boundaries by displaying first and last true + rumors and first and last false rumors. Also displays first, second, and last random engravings, epitaphs, and hallucinatory monsters. @@ -1822,35 +1836,43 @@ [8th, or "high"] bit), you can invoke many extended commands by meta-ing the first letter of the command. - In Windows, OS/2, PC and ST NetHack, the "Alt" key can be - used in this fashion; on the Amiga, set the altmeta option to get - this behavior. On other systems, if typing "Alt" plus another - key transmits a two character sequence consisting of an Escape - followed by the other key, you may set the altmeta option to have - NetHack combine them into meta+key. + On Windows and MS-DOS, the "Alt" key can be used in this + fashion. On other systems, if typing "Alt" plus another key + transmits a two character sequence consisting of an Escape fol- + lowed by the other key, you may set the altmeta option to have - M-? #? (not supported by all platforms) - M-2 #twoweapon (unless the number_pad option is enabled) + NetHack 3.7 December 16, 2020 - M-a #adjust - M-A #annotate - M-c #chat + NetHack Guidebook 29 - NetHack 3.7 December 13, 2020 + NetHack combine them into meta+key. (This combining action only + takes place when NetHack is expecting a command to execute, not + when accepting input to name something or to make a wish.) + Unlike control characters, where ^x and ^X denote the same + thing, meta characters are case-sensitive: M-x and M-X represent + different things. Some commands which can be run via a meta + character require that the letter be capitalized because the low- + er-case equivalent is used for another command, so the three key + combination meta+shift+letter is needed. + M-? #? (not supported by all platforms) - NetHack Guidebook 29 + M-2 #twoweapon (unless the number_pad option is enabled) + + M-a #adjust + M-A #annotate + M-c #chat M-C #conduct @@ -1884,39 +1906,40 @@ M-s #sit - M-t #turn - M-T #tip - M-u #untrap + NetHack 3.7 December 16, 2020 - M-v #version - M-w #wipe - If the number_pad option is on, some additional letter com- - mands are available: + NetHack Guidebook 30 - h #help - j #jump - k #kick + M-t #turn + M-T #tip + M-u #untrap + M-v #version - NetHack 3.7 December 13, 2020 + M-w #wipe + M-X #exploremode + If the number_pad option is on, some additional letter com- + mands are available: - NetHack Guidebook 30 + h #help + j #jump + k #kick l #loot @@ -1950,6 +1973,17 @@ if you are confused or stunned or suffer from the fumbling at- tribute. + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 31 + + + Open doors cannot be entered diagonally; you must approach them straight on, horizontally or vertically. Doorways without doors are not restricted in this fashion except on one particular @@ -1972,18 +2006,6 @@ makes a lot of noise. The "#untrap" command can be used to search a door for traps but might take multiple attempts to find one. When one is found, you'll be asked whether to try to disarm - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 31 - - - it. If you accede, success will eliminate the trap but failure will set off the trap's explosion. (If you decline, you effec- tively forget that a trap was found there.) @@ -2015,6 +2037,19 @@ of-sight (whether you can see at the time or not). There is also other magic which can reveal traps. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 32 + + + Monsters can fall prey to traps, too, which can potentially be used as a defensive strategy. Unfortunately traps can be harmful to your pet(s) as well. Monsters, including pets, usual- @@ -2039,17 +2074,6 @@ send you to a specific destination level but not necessarily to a specific location there. - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 32 - - - There is a special multi-level branch of the dungeon with pre-mapped levels based on the classic computer game "Sokoban." In that game, you operate as a warehouse worker who pushes crates @@ -2078,6 +2102,20 @@ that. See the Conduct section for information about getting feedback for your actions in Sokoban. + + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 33 + + + 5.3. Stairs and ladders (`<', `>') In general, each level in the dungeon will have a staircase @@ -2104,18 +2142,6 @@ Ordinarily when you climb a set of stairs, you will arrive on the corresponding staircase at your destination. However, pets (see below) and some other monsters will follow along if - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 33 - - - they're close enough when you travel up or down stairs, and occa- sionally one of these creatures will displace you during the climb. When that occurs, the pet or other monster will arrive on @@ -2144,6 +2170,18 @@ If you drop something in a shop by accident, the shopkeeper will usually claim ownership without offering any compensation. + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 34 + + + You'll have to buy it back if you want to reclaim it. Shopkeepers sometime run out of money. When that happens, @@ -2171,19 +2209,8 @@ * A shopkeeper treats the spot immediately inside the door as if it were outside the shop. - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 34 - - - - * While the shopkeeper watches you like a hawk, he or she will - generally ignore any other customers. + * While the shopkeeper watches you like a hawk, he or she will + generally ignore any other customers. * If a shop is "closed for inventory," it will not open of its own accord. @@ -2208,8 +2235,20 @@ ber refers to the count of separate stacks of objects present rather than the sum of the quantities of those stacks (so 7 ar- rows or 25 gold pieces will each count as 1 rather than as 7 and - 25, respectively, and total to 2 when both are at the same loca- - tion). + 25, respectively, and total to 2 when both are at the same + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 35 + + + + location). The "nopickup" command prefix (default `m') can be used be- fore a movement direction to step on objects without attempting @@ -2235,20 +2274,8 @@ it (unless there has been some intervening message) when moving from water to another water spot, or lava to lava, or ice to ice. Moving off of any of those back onto "normal" terrain will give - one message too, unless there is feedback about one or more - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 35 - - - - objects, in which case the back on land circumstance is implied. + one message too, unless there is feedback about one or more ob- + jects, in which case the back on land circumstance is implied. The confirm and safe_pet options control what happens when you try to move onto a peaceful monster's spot or a tame one's @@ -2275,6 +2302,18 @@ It is usually displayed differently from other levels: pos- sibly in characters instead of tiles, or without line-drawing + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 36 + + + symbols if already in characters; also, gold is shown as * rather than $ and stairs are shown as % rather than < and >. There are some minor differences in actual game play: doorways lack doors; @@ -2302,18 +2341,6 @@ The extended command "#chat" can be used to interact with an adjacent monster. There is no actual dialog (in other words, you - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 36 - - - don't get to choose what you'll say), but chatting with some mon- sters such as a shopkeeper or the Oracle of Delphi can produce useful results. @@ -2342,6 +2369,17 @@ member a monster but want to try fighting anyway, you can use the `F' command. + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 37 + + + 6.2. Your pet You start the game with a little dog (`d'), kitten (`f'), or @@ -2367,19 +2405,6 @@ pet may trigger such traps itself; you will not be carried along with it even if adjacent at the time. - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 37 - - - 6.3. Steeds Some types of creatures in the dungeon can actually be rid- @@ -2409,6 +2434,18 @@ ers (or even former incarnations of yourself!) and their personal effects. Ghosts are hard to kill, but easy to avoid, since they're slow and do little damage. You can plunder the deceased + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 38 + + + adventurer's possessions; however, they are likely to be cursed. Beware of whatever killed the former player; it is probably still lurking around, gloating over its last victory. @@ -2434,18 +2471,6 @@ When you find something in the dungeon, it is common to want to pick it up. In NetHack, this is accomplished automatically by - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 38 - - - walking over the object (unless you turn off the autopickup op- tion (see below), or move with the `m' prefix (see above)), or manually by using the `,' command. @@ -2474,9 +2499,21 @@ When you pick up an object, it is assigned an inventory let- ter. Many commands that operate on objects must ask you to find out which object you want to use. When NetHack asks you to - choose a particular object you are carrying, you are usually pre- - sented with a list of inventory letters to choose from (see Com- - mands, above). + choose a particular object you are carrying, you are usually + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 39 + + + + presented with a list of inventory letters to choose from (see + Commands, above). Some objects, such as weapons, are easily differentiated. Others, like scrolls and potions, are given descriptions which @@ -2500,18 +2537,6 @@ is otherwise helpful. The most common effect of a curse is being stuck with (and to) the item. Cursed weapons weld themselves to your hand when wielded, so you cannot unwield them. Any cursed - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 39 - - - item you wear is not removable by ordinary means. In addition, cursed arms and armor usually, but not always, bear negative en- chantments that make them less effective in combat. Other cursed @@ -2541,6 +2566,18 @@ distinguished in your inventory by the presence of the word cursed, uncursed, or blessed in the description of the item. In some cases uncursed will be omitted as being redundant when + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 40 + + + enough other information is displayed. The implicit_uncursed op- tion can be used to control this; toggle it off to have uncursed be displayed even when that can be deduced from other attributes. @@ -2566,18 +2603,6 @@ first wield a bow, then throw the arrow. Crossbows shoot cross- bow bolts. Slings hurl rocks and (other) stones (like gems). - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 40 - - - Enchanted weapons have a "plus" (or "to hit enhancement" which can be either positive or negative) that adds to your chance to hit and the damage you do to a monster. The only way @@ -2607,6 +2632,18 @@ skill, using two weapons at once incurs a penalty in the chance to hit your target compared to using just one weapon at a time. + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 41 + + + There might be times when you'd rather not wield any weapon at all. To accomplish that, wield `-', or else use the `A' com- mand which allows you to unwield the current weapon in addition @@ -2632,18 +2669,6 @@ for a specific target. The distance something can be thrown de- pends mainly on the type of object and your strength. Arrows can be thrown by hand, but can be thrown much farther and will be - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 41 - - - more likely to hit when thrown while you are wielding a bow. You can simplify the throwing operation by using the `Q' @@ -2673,6 +2698,18 @@ ing the same number (3, here) as if no limit had been specified. Once the volley is in motion, all of the items will travel in the same direction; if the first ones kill a monster, the others can + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 42 + + + still continue beyond that spot. 7.2.2. Weapon proficiency @@ -2698,18 +2735,6 @@ to advance), "unskilled", "basic", "skilled", and "expert". Re- stricted skills simply will not appear in the list shown by "#en- hance". (Divine intervention might unrestrict a particular - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 42 - - - skill, in which case it will start at unskilled and be limited to basic.) Some characters can enhance their barehanded combat or martial arts skill beyond expert to "master" or "grand master". @@ -2739,6 +2764,18 @@ you normally wield with is considered primary and the other one is considered secondary. The most noticeable difference is after you stop--or before you begin, for that matter--wielding two + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 43 + + + weapons at once. The primary is your wielded weapon and the sec- ondary is just an item in your inventory that's been designated as alternate weapon.) @@ -2763,20 +2800,8 @@ When in two-weapon combat mode, using the `X' command tog- gles back to single-weapon mode. Throwing or dropping either of - the weapons or having one of them be stolen or destroyed will - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 43 - - - - also make you revert to single-weapon combat. + the weapons or having one of them be stolen or destroyed will al- + so make you revert to single-weapon combat. 7.3. Armor (`[') @@ -2805,6 +2830,18 @@ You can also wear other pieces of armor (cloak over suit, shirt under suit, helmet, gloves, boots, shield) to lower your armor class even further. Most of these provide a one or two + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 44 + + + point improvement to AC (making the overall value smaller and eventually negative) but can also be enchanted. Shirts are an exception; they don't provide any protection unless enchanted. @@ -2829,19 +2866,6 @@ tempt to play the entire game without wearing any armor (a self- imposed challenge which is extremely difficult to accomplish). - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 44 - - - The commands to use armor are `W' (wear) and `T' (take off). The `A' command can be used to take off armor as well as other worn items. Also, `P' (put on) and `R' (remove) which are nor- @@ -2871,6 +2895,19 @@ You can name one food item after something you like to eat with the fruit option. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 45 + + + The command to eat food is `e'. 7.5. Scrolls (`?') @@ -2896,18 +2933,6 @@ name of your favorite reader, so NetHack can shell to it when you read the scroll. On versions of NetHack where mail is randomly generated internal to the game, these environment variables are - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 45 - - - ignored. You can disable the mail daemon by turning off the mail option. @@ -2937,7 +2962,19 @@ When the number of charges left in a wand becomes zero, at- tempts to use the wand will usually result in nothing happening. - Occasionally, however, it may be possible to squeeze the last few + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 46 + + + + Occasionally, however, it may be possible to squeeze the last few mana points from an otherwise spent wand, destroying it in the process. A wand may be recharged by using suitable magic, but doing so runs the risk of causing it to explode. The chance for @@ -2962,18 +2999,6 @@ Rings are very useful items, since they are relatively per- manent magic, unlike the usually fleeting effects of potions, - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 46 - - - scrolls, and wands. Putting on a ring activates its magic. You can wear at most @@ -3003,6 +3028,18 @@ A spell (even when learned) can also backfire when you cast it. If you attempt to cast a spell well above your experience level, or if you have little skill with the appropriate spell + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 47 + + + type, or cast it at a time when your luck is particularly bad, you can end up wasting both the energy and the time required in casting. @@ -3028,18 +3065,6 @@ using the "#enhance" command to advance a sufficiently exercised skill will affect all spells within the group. Advanced skill may increase the potency of spells, reduce their risk of failure - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 47 - - - during casting attempts, and improve the accuracy of the estimate for how much longer they will be retained in your memory. Skill slots are shared with weapons skills. (See also the section on @@ -3068,6 +3093,19 @@ in some cases (again, pick-axe) become wielded as a weapon even when applied. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 48 + + + The blind option can be set (prior to game start) to attempt to play the entire game without being able to see (a self-imposed challenge which is very difficult to accomplish). @@ -3093,20 +3131,8 @@ 7.11. Amulets (`"') Amulets are very similar to rings, and often more powerful. - Like rings, amulets have various magical properties, some - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 48 - - - - beneficial, some harmful, which are activated by putting them on. + Like rings, amulets have various magical properties, some benefi- + cial, some harmful, which are activated by putting them on. Only one amulet may be worn at a time, around your neck. Like wearing rings, wearing an amulet affects your metabolism, @@ -3132,6 +3158,20 @@ tile weapons (if you have a sling). In the most desperate of cases, you can still throw them by hand. + + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 49 + + + 7.13. Large rocks (``') Statues and boulders are not particularly useful, and are @@ -3160,18 +3200,6 @@ be influenced by the amount of gold you are carrying (shopkeepers aside). - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 49 - - - Gold pieces are the only type of object where bless/curse state does not apply. They're always uncursed but never de- scribed as uncursed even if you turn off the implicit_uncursed @@ -3197,9 +3225,21 @@ er the object and resume remembering it. The situation is the same for a pile of objects, except that - only the top item of the pile is displayed. The hilite_pile op- - tion can be enabled in order to show an item differently when it - is the top one of a pile. + only the top item of the pile is displayed. The hilite_pile + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 50 + + + + option can be enabled in order to show an item differently when + it is the top one of a pile. 8. Conduct @@ -3226,18 +3266,6 @@ A strict vegan diet is one which avoids any food derived from animals. The primary source of nutrition is fruits and veg- etables. The corpses and tins of blobs (`b'), jellies (`j'), and - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 50 - - - fungi (`F') are also considered to be vegetable matter. Certain human food is prepared without animal products; namely, lembas wafers, cram rations, food rations (gunyoki), K-rations, and C- @@ -3264,6 +3292,18 @@ brains while polymorphed into a mind flayer, is considered eating an animal, although wax is only an animal byproduct. + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 51 + + + Regardless of conduct, there will be some items which are indigestible, and others which are hazardous to eat. Using a swallow-and-digest attack against a monster is equivalent to eat- @@ -3292,18 +3332,6 @@ to be wielded as a weapon). Another challenge is to win the game without using such a wielded weapon. You are still permitted to throw, fire, and kick weapons; use a wand, spell, or other type - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 51 - - - of item; or fight with your hands and feet. In NetHack, a pacifist refuses to cause the death of any @@ -3330,6 +3358,18 @@ can't be bypassed, such as being unable to push a boulder diago- nally. Other rules can, such as not smashing boulders with magic or tools, but doing so causes you to receive a luck penalty. No + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 52 + + + message about that is given at the time, but it is tracked as a conduct. The #conduct command and end of game disclosure will report whether you have abided by the special rules of Sokoban, @@ -3358,18 +3398,6 @@ without an attempt to wish for any items is a challenge, as is a game without wishing for an artifact (even if the artifact imme- diately disappears). When the game offers you an opportunity to - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 52 - - - make a wish for an item, you may choose "nothing" if you want to decline. @@ -3396,6 +3424,18 @@ and found a special item there. Mines' End - Explored to the bottom of the Gnomish Mines and found a special item there. + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 53 + + + Medusa - Defeated Medusa. Bell - Acquired the Bell of Opening. Gehennom - Entered Gehennom. @@ -3424,18 +3464,6 @@ There's no guaranteed Novel so the achievement to read one might not always be attainable (except perhaps by wishing). Sim- ilarly, the Big Room level is not always present. Unlike with - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 53 - - - the Novel, there's no way to wish for this opportunity. The "special items" hidden in Mines' End and Sokoban are not @@ -3461,6 +3489,19 @@ NetHack should do things, there are options you can set to change how NetHack behaves. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 54 + + + 9.1. Setting the options Options may be set in a number of ways. Within the game, @@ -3489,19 +3530,6 @@ figuration file, NetHack will create the configuration file for you using the default template file. - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 54 - - - On MS-DOS, it is "defaults.nh" in the same folder as nethack.exe. @@ -3527,8 +3555,20 @@ OPTIONS There are two types of options, boolean and compound options. - Boolean options toggle a setting on or off, while compound op- - tions take more diverse values. Prefix a boolean option with + Boolean options toggle a setting on or off, while compound + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 55 + + + + options take more diverse values. Prefix a boolean option with "no" or `!' to turn it off. For compound options, the option name and value are separated by a colon. Some options are per- sistent, and apply only to new games. You can specify multiple @@ -3555,19 +3595,6 @@ The location where saved games are kept. Defaults to HACKDIR, must be writable. - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 55 - - - BONESDIR The location that bones files are kept. Defaults to HACKDIR, must be writable. @@ -3595,6 +3622,18 @@ Set exceptions to the pickup_types option. See the "Configur- ing Autopickup Exceptions" section. + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 56 + + + BINDINGS Change the key bindings of some special keys, menu accelera- tors, or extended commands. You can specify multiple bindings. @@ -3621,20 +3660,8 @@ OPTIONS=!rest_on_space If [] is present, the preceding section is closed and no new - section begins; whatever follows will be common to all - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 56 - - - - sections. Otherwise the last section extends to the end of the + section begins; whatever follows will be common to all sec- + tions. Otherwise the last section extends to the end of the options file. MENUCOLOR @@ -3662,43 +3689,35 @@ dungeon levels except for the special rogue level. See the "Modifying NetHack Symbols" section. - Example: - - # replace small punctuation (tick marks) with digits - SYMBOLS=S_boulder:0,S_golem:7 - - WIZKIT - Debug mode only: extra items to add to initial inventory. - Value is the name of a text file containing a list of item - names, one per line, up to a maximum of 128 lines. Each line - is processed by the function that handles wishing. - - Example: - - WIZKIT=~/wizkit.txt - - - - Here is an example of configuration file contents: - + NetHack 3.7 December 16, 2020 + NetHack Guidebook 57 - NetHack 3.7 December 13, 2020 + Example: + # replace small punctuation (tick marks) with digits + SYMBOLS=S_boulder:0,S_golem:7 + WIZKIT + Debug mode only: extra items to add to initial inventory. + Value is the name of a text file containing a list of item + names, one per line, up to a maximum of 128 lines. Each line + is processed by the function that handles wishing. + Example: + WIZKIT=~/wizkit.txt - NetHack Guidebook 57 + Here is an example of configuration file contents: # Set your character's role, race, gender, and alignment. OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful @@ -3735,6 +3754,18 @@ % setenv NETHACKOPTIONS "color,\!leg,name:Blue Meanie,fruit:lime" + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 58 + + + in csh (note the need to escape the `!' since it's special to that shell), or the pair of commands @@ -3753,20 +3784,8 @@ can be set to the full name of a configuration file you want to use. If that full name doesn't start with a slash, precede it with `@' (at-sign) to let NetHack know that the rest is intended - as a file name. If it does start with `/', the at-sign is - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 58 - - - - optional. + as a file name. If it does start with `/', the at-sign is op- + tional. 9.4. Customization options @@ -3800,6 +3819,19 @@ Automatically dig if you are wielding a digging tool and moving into a place that can be dug (default false). Persistent. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 59 + + + autoopen Walking into a closed door attempts to open it (default true). Persistent. @@ -3819,19 +3851,6 @@ command instead. If no weapon is found or the option is false, the `t' (throw) command is executed instead. Persistent. - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 59 - - - autounlock Walking into a locked door or looting a locked container while carrying an unlocking tool (such as a key) will ask whether to @@ -3866,6 +3885,19 @@ Allows looking at things on the screen by navigating the mouse over them and clicking the right mouse button (default off). + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 60 + + + cmdassist Have the game provide some additional command assistance for new players if it detects some anticipated mistakes (default @@ -3885,19 +3917,6 @@ sponse of `n' for each candidate). Persistent. The possibili- ties are: - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 60 - - - i - disclose your inventory; a - disclose your attributes; v - summarize monsters that have been vanquished; @@ -3932,141 +3951,154 @@ (for example "disclose:yi na +v -g o") The example sets inven- tory to prompt and default to yes, attributes to prompt and de- - fault to no, vanquished to disclose without prompting, genocid- - ed to not disclose and not prompt, conduct to implicitly prompt - and default to no, and overview to disclose without prompting. - - Note that the vanquished monsters list includes all monsters - killed by traps and each other as well as by you. And the dun- - geon overview shows all levels you had visited but does not re- - veal things about them that you hadn't discovered. + fault to no, vanquished to disclose without prompting, - dogname - Name your starting dog (for example "dogname:Fang"). Cannot be - set with the `O' command. - extmenu - Changes the extended commands interface to pop-up a menu of - available commands. It is keystroke compatible with the tradi- - tional interface except that it does not require that you hit - Enter. It is implemented for the tty interface (default off). + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 61 + genocided to not disclose and not prompt, conduct to implicitly + prompt and default to no, and overview to disclose without + prompting. - NetHack Guidebook 61 + Note that the vanquished monsters list includes all monsters + killed by traps and each other as well as by you. And the dun- + geon overview shows all levels you had visited but does not re- + veal things about them that you hadn't discovered. + dogname + Name your starting dog (for example "dogname:Fang"). Cannot be + set with the `O' command. + extmenu + Changes the extended commands interface to pop-up a menu of + available commands. It is keystroke compatible with the tradi- + tional interface except that it does not require that you hit + Enter. It is implemented for the tty interface (default off). For the X11 interface, which always uses a menu for choosing an extended command, it controls whether the menu shows all avail- - able commands (on) or just the subset of commands which have + able commands (on) or just the subset of commands which have traditionally been considered extended ones (off). female - An obsolete synonym for "gender:female". Cannot be set with + An obsolete synonym for "gender:female". Cannot be set with the `O' command. fixinv - An object's inventory letter sticks to it when it's dropped - (default on). If this is off, dropping an object shifts all + An object's inventory letter sticks to it when it's dropped + (default on). If this is off, dropping an object shifts all the remaining inventory letters. Persistent. force_invmenu - Commands asking for an inventory item show a menu instead of a + Commands asking for an inventory item show a menu instead of a text query with possible menu letters. Default is off. fruit - Name a fruit after something you enjoy eating (for example - "fruit:mango") (default "slime mold"). Basically a nostalgic - whimsy that NetHack uses from time to time. You should set - this to something you find more appetizing than slime mold. - Apples, oranges, pears, bananas, and melons already exist in + Name a fruit after something you enjoy eating (for example + "fruit:mango") (default "slime mold"). Basically a nostalgic + whimsy that NetHack uses from time to time. You should set + this to something you find more appetizing than slime mold. + Apples, oranges, pears, bananas, and melons already exist in NetHack, so don't use those. gender - Your starting gender (gender:male or gender:female). You may - specify just the first letter. Although you can still denote + Your starting gender (gender:male or gender:female). You may + specify just the first letter. Although you can still denote your gender using the "male" and "female" options, the "gender" - option will take precedence. The default is to randomly pick - an appropriate gender. If you prefix the value with `!' or - "no", you will exclude that gender from being picked randomly. + option will take precedence. The default is to randomly pick + an appropriate gender. If you prefix the value with `!' or + "no", you will exclude that gender from being picked randomly. Cannot be set with the `O' command. Persistent. - goldX - When filtering objects based on bless/curse state (BUCX), - whether to treat gold pieces as X (unknown bless/curse state, - when "on") or U (known to be uncursed, when "off", the de- - fault). Gold is never blessed or cursed, but it is not de- - scribed as "uncursed" even when the implicit_uncursed option is - "off". - help - If more information is available for an object looked at with - the `/' command, ask if you want to see it (default on). Turn- - ing help off makes just looking at things faster, since you - aren't interrupted with the "More info?" prompt, but it also - means that you might miss some interesting and/or important in- - formation. Persistent. - herecmd_menu - When using a windowport that supports mouse and clicking on - yourself or next to you, show a menu of possible actions for + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 62 - NetHack Guidebook 62 + goldX + When filtering objects based on bless/curse state (BUCX), + whether to treat gold pieces as X (unknown bless/curse state, + when "on") or U (known to be uncursed, when "off", the de- + fault). Gold is never blessed or cursed, but it is not de- + scribed as "uncursed" even when the implicit_uncursed option is + "off". + help + If more information is available for an object looked at with + the `/' command, ask if you want to see it (default on). Turn- + ing help off makes just looking at things faster, since you + aren't interrupted with the "More info?" prompt, but it also + means that you might miss some interesting and/or important in- + formation. Persistent. - the location. Same as "#herecmdmenu" and "#therecmdmenu" com- + herecmd_menu + When using a windowport that supports mouse and clicking on + yourself or next to you, show a menu of possible actions for + the location. Same as "#herecmdmenu" and "#therecmdmenu" com- mands. hilite_pet - Visually distinguish pets from similar animals (default off). - The behavior of this option depends on the type of windowing + Visually distinguish pets from similar animals (default off). + The behavior of this option depends on the type of windowing you use. In text windowing, text highlighting or inverse video - is often used; with tiles, generally displays a heart symbol + is often used; with tiles, generally displays a heart symbol near pets. - With the curses interface, the petattr option controls how to - highlight pets and setting it will turn the hilite_pet option + With the curses interface, the petattr option controls how to + highlight pets and setting it will turn the hilite_pet option on or off as warranted. hilite_pile - Visually distinguish piles of objects from individual objects + Visually distinguish piles of objects from individual objects (default off). The behavior of this option depends on the type - of windowing you use. In text windowing, text highlighting or - inverse video is often used; with tiles, generally displays a + of windowing you use. In text windowing, text highlighting or + inverse video is often used; with tiles, generally displays a small plus-symbol beside the object on the top of the pile. hitpointbar - Show a hit point bar graph behind your name and title. Only - available for TTY and Windows GUI, and only when statushilites + Show a hit point bar graph behind your name and title. Only + available for TTY and Windows GUI, and only when statushilites is on. horsename - Name your starting horse (for example "horsename:Trigger"). + Name your starting horse (for example "horsename:Trigger"). Cannot be set with the `O' command. ignintr Ignore interrupt signals, including breaks (default off). Per- sistent. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 63 + + + implicit_uncursed Omit "uncursed" from object descriptions when it can be deduced - from other aspects of the description (default on). Persis- + from other aspects of the description (default on). Persis- tent. If you use menu coloring, you may want to turn this off. @@ -4076,116 +4108,105 @@ on). Persistent. lit_corridor - Show corridor squares seen by night vision or a light source + Show corridor squares seen by night vision or a light source held by your character as lit (default off). Persistent. lootabc - When using a menu to interact with a container, use the old - `a', `b', and `c' keyboard shortcuts rather than the mnemonics + When using a menu to interact with a container, use the old + `a', `b', and `c' keyboard shortcuts rather than the mnemonics `o', `i', and `b' (default off). Persistent. - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 63 - - - mail Enable mail delivery during the game (default on). Persistent. male - An obsolete synonym for "gender:male". Cannot be set with the + An obsolete synonym for "gender:male". Cannot be set with the `O' command. mention_decor - Give feedback when walking onto various dungeon features such - as stairs, fountains, or altars which are ordinarily only de- - scribed when covered by one or more objects (default off). + Give feedback when walking onto various dungeon features such + as stairs, fountains, or altars which are ordinarily only de- + scribed when covered by one or more objects (default off). Persistent. mention_walls - Give feedback when walking against a wall (default off). Per- + Give feedback when walking against a wall (default off). Per- sistent. menucolors - Enable coloring menu lines (default off). See "Configuring + Enable coloring menu lines (default off). See "Configuring Menu Colors" on how to configure the colors. menustyle Controls the interface used when you need to choose various ob- - jects (in response to the Drop command, for instance). The - value specified should be the first letter of one of the fol- - lowing: traditional, combination, full, or partial. Tradi- - tional was the only interface available for early versions; it - consists of a prompt for object class characters, followed by - an object-by-object prompt for all items matching the selected - object class(es). Combination starts with a prompt for object + jects (in response to the Drop command, for instance). The + value specified should be the first letter of one of the fol- + lowing: traditional, combination, full, or partial. Tradi- + tional was the only interface available for early versions; it + consists of a prompt for object class characters, followed by + an object-by-object prompt for all items matching the selected + object class(es). Combination starts with a prompt for object class(es) of interest, but then displays a menu of matching ob- - jects rather than prompting one-by-one. Full displays a menu - of object classes rather than a character prompt, and then a - menu of matching objects for selection. Partial skips the ob- - ject class filtering and immediately displays a menu of all ob- - jects. Persistent. + jects rather than prompting one-by-one. Full displays a menu + of object classes rather than a character prompt, and then a + menu of matching objects for selection. Partial skips the - menu_deselect_all - Menu character accelerator to deselect all items in a menu. - Implemented by the Amiga, Gem, X11 and tty ports. Default `-'. - menu_deselect_page - Menu character accelerator to deselect all items on this page - of a menu. Implemented by the Amiga, Gem and tty ports. De- - fault `\'. + NetHack 3.7 December 16, 2020 - menu_first_page - Menu character accelerator to jump to the first page in a menu. - Implemented by the Amiga, Gem and tty ports. Default `^'. - menu_headings - Controls how the headings in a menu are highlighted. Values - are "none", "bold", "dim", "underline", "blink", or "inverse". - Not all ports can actually display all types. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 64 + object class filtering and immediately displays a menu of all + objects. Persistent. - NetHack Guidebook 64 + menu_deselect_all + Menu character accelerator to deselect all items in a menu. + Implemented by the Amiga, Gem, X11 and tty ports. Default `-'. + menu_deselect_page + Menu character accelerator to deselect all items on this page + of a menu. Implemented by the Amiga, Gem and tty ports. De- + fault `\'. + + menu_first_page + Menu character accelerator to jump to the first page in a menu. + Implemented by the Amiga, Gem and tty ports. Default `^'. + menu_headings + Controls how the headings in a menu are highlighted. Values + are "none", "bold", "dim", "underline", "blink", or "inverse". + Not all ports can actually display all types. menu_invert_all - Menu character accelerator to invert all items in a menu. Im- + Menu character accelerator to invert all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `@'. menu_invert_page - Menu character accelerator to invert all items on this page of - a menu. Implemented by the Amiga, Gem and tty ports. Default + Menu character accelerator to invert all items on this page of + a menu. Implemented by the Amiga, Gem and tty ports. Default `~'. menu_last_page - Menu character accelerator to jump to the last page in a menu. + Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default `|'. menu_next_page - Menu character accelerator to goto the next menu page. Imple- + Menu character accelerator to goto the next menu page. Imple- mented by the Amiga, Gem and tty ports. Default `>'. menu_objsyms - Show object symbols in menu headings in menus where the object + Show object symbols in menu headings in menus where the object symbols act as menu accelerators (default off). menu_overlay - Do not clear the screen before drawing menus, and align menus - to the right edge of the screen. Only for the tty port. (de- + Do not clear the screen before drawing menus, and align menus + to the right edge of the screen. Only for the tty port. (de- fault on) menu_previous_page @@ -4193,16 +4214,27 @@ plemented by the Amiga, Gem and tty ports. Default `<'. menu_search - Menu character accelerator to search for a menu item. Imple- + Menu character accelerator to search for a menu item. Imple- mented by the Amiga, Gem, X11 and tty ports. Default `:'. + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 65 + + + menu_select_all - Menu character accelerator to select all items in a menu. Im- + Menu character accelerator to select all items in a menu. Im- plemented by the Amiga, Gem, X11 and tty ports. Default `.'. menu_select_page - Menu character accelerator to select all items on this page of - a menu. Implemented by the Amiga, Gem and tty ports. Default + Menu character accelerator to select all items on this page of + a menu. Implemented by the Amiga, Gem and tty ports. Default `,'. monpolycontrol @@ -4210,35 +4242,24 @@ off). Debug mode only. mouse_support - Allow use of the mouse for input and travel. Valid settings + Allow use of the mouse for input and travel. Valid settings are: 0 - disabled 1 - enabled and make OS adjustments to support mouse use 2 - like 1 but does not make any OS adjustments - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 65 - - - - Omitting a value is the same as specifying 1 and negating - mouse_support is the same as specifying 0. + Omitting a value is the same as specifying 1 and negating + mouse_support is the same as specifying 0. msghistory - The number of top line messages to keep (and be able to recall + The number of top line messages to keep (and be able to recall with `^P') (default 20). Cannot be set with the `O' command. msg_window - Allows you to change the way recalled messages are displayed. - Currently it is only supported for tty (all four choices) and - for curses (`f' and `r' choices, default `r'). The possible + Allows you to change the way recalled messages are displayed. + Currently it is only supported for tty (all four choices) and + for curses (`f' and `r' choices, default `r'). The possible values are: s - single message (default; only choice prior to 3.4.0); @@ -4246,21 +4267,33 @@ f - full window, oldest message first; r - full window reversed, newest message first. - For backward compatibility, no value needs to be specified - (which defaults to "full"), or it can be negated (which + For backward compatibility, no value needs to be specified + (which defaults to "full"), or it can be negated (which defaults to "single"). name - Set your character's name (defaults to your user name). You - can also set your character's role by appending a dash and one + Set your character's name (defaults to your user name). You + can also set your character's role by appending a dash and one or more letters of the role (that is, by suffixing one of -A -B - -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the - role, then a random one will be automatically chosen. Cannot + -C -H -K -M -P -Ra -Ro -S -T -V -W). If -@ is used for the + role, then a random one will be automatically chosen. Cannot be set with the `O' command. news Read the NetHack news file, if present (default on). Since the news is shown at the beginning of the game, there's no point in + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 66 + + + setting this with the `O' command. nudist @@ -4270,7 +4303,7 @@ Send padding nulls to the terminal (default on). Persistent. number_pad - Use digit keys instead of letters to move (default 0 or off). + Use digit keys instead of letters to move (default 0 or off). Valid settings are: 0 - move by letters; "yuhjklbn" @@ -4280,94 +4313,81 @@ 4 - combines 3 with 2; phone layout plus MS-DOS compatibility -1 - by letters but use `z' to go northwest, `y' to zap wands - For backward compatibility, omitting a value is the same as - specifying 1 and negating number_pad is the same as specifying - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 66 - - - - 0. (Settings 2 and 4 are for compatibility with MS-DOS or old + For backward compatibility, omitting a value is the same as + specifying 1 and negating number_pad is the same as specifying + 0. (Settings 2 and 4 are for compatibility with MS-DOS or old PC Hack; in addition to the different behavior for `5', `Alt-5' acts as `G' and `Alt-0' acts as `I'. Setting -1 is to accommo- - date some QWERTZ keyboards which have the location of the `y' - and `z' keys swapped.) When moving by numbers, to enter a + date some QWERTZ keyboards which have the location of the `y' + and `z' keys swapped.) When moving by numbers, to enter a count prefix for those commands which accept one (such as "12s" - to search twelve times), precede it with the letter `n' + to search twelve times), precede it with the letter `n' ("n12s"). packorder - Specify the order to list object types in (default + Specify the order to list object types in (default "")[%?+!=/(*`0_"). The value of this option should be a string containing the symbols for the various object types. Any omit- ted types are filled in at the end from the previous order. paranoid_confirmation - A space separated list of specific situations where alternate - prompting is desired. The default is paranoid_confirma- + A space separated list of specific situations where alternate + prompting is desired. The default is paranoid_confirma- tion:pray. - Confirm - for any prompts which are set to require "yes" - rather than `y', also require "no" to reject in- + Confirm - for any prompts which are set to require "yes" + rather than `y', also require "no" to reject in- stead of accepting any non-yes response as no quit - require "yes" rather than `y' to confirm quitting - the game or switching into non-scoring explore + the game or switching into non-scoring explore mode; - die - require "yes" rather than `y' to confirm dying - (not useful in normal play; applies to explore + die - require "yes" rather than `y' to confirm dying + (not useful in normal play; applies to explore mode); - bones - require "yes" rather than `y' to confirm saving + bones - require "yes" rather than `y' to confirm saving bones data when dying in debug mode; - attack - require "yes" rather than `y' to confirm attack- + attack - require "yes" rather than `y' to confirm attack- ing a peaceful monster; - wand-break - require "yes" rather than `y' to confirm breaking - a wand; - eating - require "yes" rather than `y' to confirm whether - to continue eating; - Were-change - require "yes" rather than `y' to confirm changing - form due to lycanthropy when hero has polymorph - control; - pray - require `y' to confirm an attempt to pray rather - than immediately praying; on by default; - Remove - require selection from inventory for `R' and `T' - commands even when wearing just one applicable - item. - all - turn on all of the above. - - By default, the pray choice is enabled, the others disabled. - To disable it without setting any of the other choices, use - "paranoid_confirmation:none". To keep it enabled while setting - any of the others, include it in the list, such as "para- - noid_confirmation:attack pray Remove". + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 67 - NetHack Guidebook 67 + wand-break - require "yes" rather than `y' to confirm breaking + a wand; + eating - require "yes" rather than `y' to confirm whether + to continue eating; + Were-change - require "yes" rather than `y' to confirm changing + form due to lycanthropy when hero has polymorph + control; + pray - require `y' to confirm an attempt to pray rather + than immediately praying; on by default; + Remove - require selection from inventory for `R' and `T' + commands even when wearing just one applicable + item. + all - turn on all of the above. + By default, the pray choice is enabled, the others disabled. + To disable it without setting any of the other choices, use + "paranoid_confirmation:none". To keep it enabled while setting + any of the others, include it in the list, such as "para- + noid_confirmation:attack pray Remove". perm_invent - If true, always display your current inventory in a window. - This only makes sense for windowing system interfaces that im- + If true, always display your current inventory in a window. + This only makes sense for windowing system interfaces that im- plement this feature. petattr - Specifies one or more text highlighting attributes to use when - showing pets on the map. Effectively a superset of the + Specifies one or more text highlighting attributes to use when + showing pets on the map. Effectively a superset of the hilite_pet boolean option. Curses interface only; value is one or more of the following letters. @@ -4381,134 +4401,134 @@ l - Left line indicator r - Right line indicator - Some of those choices might not work, particularly the final - three, depending upon terminal hardware or terminal emulation + Some of those choices might not work, particularly the final + three, depending upon terminal hardware or terminal emulation software. - Currently multiple highlight-style letters can be combined by - simply stringing them together (for example, "bk"), but in the - future they might require being separated by plus signs (such - as "b+k", which works already). When using the `n' choice, it - should be specified on its own, not in combination with any of + Currently multiple highlight-style letters can be combined by + simply stringing them together (for example, "bk"), but in the + future they might require being separated by plus signs (such + as "b+k", which works already). When using the `n' choice, it + should be specified on its own, not in combination with any of the other letters. pettype - Specify the type of your initial pet, if you are playing a - character class that uses multiple types of pets; or choose to - have no initial pet at all. Possible values are "cat", "dog", - "horse", and "none". If the choice is not allowed for the role - you are currently playing, it will be silently ignored. For - example, "horse" will only be honored when playing a knight. - Cannot be set with the `O' command. + Specify the type of your initial pet, if you are playing a - pickup_burden - When you pick up an item that would exceed this encumbrance - level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, - or overLoaded), you will be asked if you want to continue. - (Default `S'). Persistent. - pickup_thrown - If this option is on and autopickup is also on, try to pick up - things that you threw, even if they aren't in pickup_types or - match an autopickup exception. Default is on. Persistent. + NetHack 3.7 December 16, 2020 - pickup_types - Specify the object types to be picked up when autopickup is on. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 68 - NetHack Guidebook 68 + character class that uses multiple types of pets; or choose to + have no initial pet at all. Possible values are "cat", "dog", + "horse", and "none". If the choice is not allowed for the role + you are currently playing, it will be silently ignored. For + example, "horse" will only be honored when playing a knight. + Cannot be set with the `O' command. + pickup_burden + When you pick up an item that would exceed this encumbrance + level (Unencumbered, Burdened, streSsed, straiNed, overTaxed, + or overLoaded), you will be asked if you want to continue. + (Default `S'). Persistent. + pickup_thrown + If this option is on and autopickup is also on, try to pick up + things that you threw, even if they aren't in pickup_types or + match an autopickup exception. Default is on. Persistent. + pickup_types + Specify the object types to be picked up when autopickup is on. Default is all types. You can use autopickup_exception config- uration file lines to further refine autopickup behavior. Per- sistent. pile_limit - When walking across a pile of objects on the floor, threshold - at which the message "there are few/several/many objects here" - is given instead of showing a popup list of those objects. A - value of 0 means "no limit" (always list the objects); a value - of 1 effectively means "never show the objects" since the pile - size will always be at least that big; default value is 5. + When walking across a pile of objects on the floor, threshold + at which the message "there are few/several/many objects here" + is given instead of showing a popup list of those objects. A + value of 0 means "no limit" (always list the objects); a value + of 1 effectively means "never show the objects" since the pile + size will always be at least that big; default value is 5. Persistent. playmode - Values are "normal", "explore", or "debug". Allows selection - of explore mode (also known as discovery mode) or debug mode + Values are "normal", "explore", or "debug". Allows selection + of explore mode (also known as discovery mode) or debug mode (also known as wizard mode) instead of normal play. Debug mode - might only be allowed for someone logged in under a particular - user name (on multi-user systems) or specifying a particular + might only be allowed for someone logged in under a particular + user name (on multi-user systems) or specifying a particular character name (on single-user systems) or it might be disabled - entirely. Requesting it when not allowed or not possible re- + entirely. Requesting it when not allowed or not possible re- sults in explore mode instead. Default is normal play. pushweapon - Using the `w' (wield) command when already wielding something - pushes the old item into your alternate weapon slot (default - off). Likewise for the `a' (apply) command if it causes the + Using the `w' (wield) command when already wielding something + pushes the old item into your alternate weapon slot (default + off). Likewise for the `a' (apply) command if it causes the applied item to become wielded. Persistent. quick_farsight - When set, usually prevents the "you sense your surroundings" - message where play pauses to allow you to browse the map when- + When set, usually prevents the "you sense your surroundings" + message where play pauses to allow you to browse the map when- ever clairvoyance randomly activates. Some situations, such as - being underwater or engulfed, ignore this option. It does not - affect the clairvoyance spell where pausing to examine revealed - objects or monsters is less intrusive. Default is off. Per- - sistent. + being underwater or engulfed, ignore this option. It does not - race - Selects your race (for example, "race:human"). Default is ran- - dom. If you prefix the value with `!' or "no", you will ex- - clude that race from being picked randomly. Cannot be set with - the `O' command. Persistent. - rest_on_space - Make the space bar a synonym for the `.' (#wait) command (de- - fault off). Persistent. + NetHack 3.7 December 16, 2020 - role - Pick your type of character (for example "role:Samurai"); syn- - onym for "character". See "name" for an alternate method of - specifying your role. Normally only the first letter of the - value is examined; `r' is an exception with "Rogue", "Ranger", - and "random" values. If you prefix the value with `!' or "no", - NetHack 3.7 December 13, 2020 + NetHack Guidebook 69 - NetHack Guidebook 69 + affect the clairvoyance spell where pausing to examine revealed + objects or monsters is less intrusive. Default is off. Per- + sistent. + race + Selects your race (for example, "race:human"). Default is ran- + dom. If you prefix the value with `!' or "no", you will ex- + clude that race from being picked randomly. Cannot be set with + the `O' command. Persistent. + rest_on_space + Make the space bar a synonym for the `.' (#wait) command (de- + fault off). Persistent. - you will exclude that role from being picked randomly. Cannot + role + Pick your type of character (for example "role:Samurai"); syn- + onym for "character". See "name" for an alternate method of + specifying your role. Normally only the first letter of the + value is examined; `r' is an exception with "Rogue", "Ranger", + and "random" values. If you prefix the value with `!' or "no", + you will exclude that role from being picked randomly. Cannot be set with the `O' command. Persistent. roguesymset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the screen on the rogue level. rlecomp When writing out a save file, perform run length compression of - the map. Not all ports support run length compression. It has + the map. Not all ports support run length compression. It has no effect on reading an existing save file. runmode - Controls the amount of screen updating for the map window when - engaged in multi-turn movement (running via shift+direction or - control+direction and so forth, or via the travel command or + Controls the amount of screen updating for the map window when + engaged in multi-turn movement (running via shift+direction or + control+direction and so forth, or via the travel command or mouse click). The possible values are: teleport - update the map after movement has finished; @@ -4517,17 +4537,29 @@ crawl - like walk, but pause briefly after each step. This option only affects the game's screen display, not the ac- - tual results of moving. The default is "run"; versions prior - to 3.4.1 used "teleport" only. Whether or not the effect is + tual results of moving. The default is "run"; versions prior + to 3.4.1 used "teleport" only. Whether or not the effect is noticeable will depend upon the window port used or on the type of terminal. Persistent. safe_pet - Prevent you from (knowingly) attacking your pets (default on). + Prevent you from (knowingly) attacking your pets (default on). Persistent. + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 70 + + + safe_wait - Prevents you from waiting or searching when next to a hostile + Prevents you from waiting or searching when next to a hostile monster (default on). Persistent. sanity_check @@ -4535,8 +4567,8 @@ off). Debug mode only. scores - Control what parts of the score list you are shown at the end - (for example "scores:5 top scores/4 around my score/own + Control what parts of the score list you are shown at the end + (for example "scores:5 top scores/4 around my score/own scores"). Only the first letter of each category (`t', `a', or `o') is necessary. Persistent. @@ -4545,21 +4577,9 @@ off). Persistent. showrace - Display yourself as the glyph for your race, rather than the - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 70 - - - - glyph for your role (default off). Note that this setting af- - fects only the appearance of the display, not the way the game + Display yourself as the glyph for your race, rather than the + glyph for your role (default off). Note that this setting af- + fects only the appearance of the display, not the way the game treats you. Persistent. showscore @@ -4571,67 +4591,67 @@ sortloot Controls the sorting behavior of the pickup lists for inventory - and #loot commands and some others. Persistent. The possible + and #loot commands and some others. Persistent. The possible values are: full - always sort the lists; - loot - only sort the lists that don't use inventory letters, + loot - only sort the lists that don't use inventory letters, like with the #loot and pickup commands; none - show lists the traditional way without sorting. sortpack - Sort the pack contents by type when displaying inventory (de- + Sort the pack contents by type when displaying inventory (de- fault on). Persistent. sparkle Display a sparkly effect when a monster (including yourself) is - hit by an attack to which it is resistant (default on). Per- + hit by an attack to which it is resistant (default on). Per- sistent. standout Boldface monsters and "--More--" (default off). Persistent. - statushilites - Controls how many turns status hilite behaviors highlight the - field. If negated or set to zero, disables status hiliting. - See "Configuring Status Hilites" for further information. - status_updates - Allow updates to the status lines at the bottom of the screen - (default true). - suppress_alert - This option may be set to a NetHack version level to suppress - alert notification messages about feature changes for that and - prior versions (for example "suppress_alert:3.3.1"). - symset - This option may be used to select one of the named symbol sets - found within "symbols" to alter the symbols displayed on the - screen. Use "symset:default" to explicitly select the default - symbols. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 71 + statushilites + Controls how many turns status hilite behaviors highlight the + field. If negated or set to zero, disables status hiliting. + See "Configuring Status Hilites" for further information. - NetHack Guidebook 71 + status_updates + Allow updates to the status lines at the bottom of the screen + (default true). + suppress_alert + This option may be set to a NetHack version level to suppress + alert notification messages about feature changes for that and + prior versions (for example "suppress_alert:3.3.1"). + symset + This option may be used to select one of the named symbol sets + found within "symbols" to alter the symbols displayed on the + screen. Use "symset:default" to explicitly select the default + symbols. time - Show the elapsed game time in turns on bottom line (default + Show the elapsed game time in turns on bottom line (default off). Persistent. timed_delay - When pausing momentarily for display effect, such as with ex- - plosions and moving objects, use a timer rather than sending - extra characters to the screen. (Applies to "tty" interface + When pausing momentarily for display effect, such as with ex- + plosions and moving objects, use a timer rather than sending + extra characters to the screen. (Applies to "tty" interface only; "X11" interface always uses a timer based delay. The de- fault is on if configured into the program.) Persistent. @@ -4641,26 +4661,39 @@ toptenwin Put the ending display in a NetHack window instead of on stdout - (default off). Setting this option makes the score list visi- - ble when a windowing version of NetHack is started without a - parent window, but it no longer leaves the score list around + (default off). Setting this option makes the score list visi- + ble when a windowing version of NetHack is started without a + parent window, but it no longer leaves the score list around after game end on a terminal or emulating window. travel Allow the travel command via mouse click (default on). Turning this option off will prevent the game from attempting unintend- - ed moves if you make inadvertent mouse clicks on the map win- - dow. Does not affect traveling via the `_' ("#travel") com- + ed moves if you make inadvertent mouse clicks on the map win- + dow. Does not affect traveling via the `_' ("#travel") com- mand. Persistent. verbose - Provide more commentary during the game (default on). Persis- + Provide more commentary during the game (default on). Persis- tent. + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 72 + + + whatis_coord - When using the `/' or `;' commands to look around on the map - with autodescribe on, display coordinates after the descrip- - tion. Also works in other situations where you are asked to + When using the `/' or `;' commands to look around on the map + with autodescribe on, display coordinates after the descrip- + tion. Also works in other situations where you are asked to pick a location. The possible settings are: @@ -4677,104 +4710,92 @@ whatis_filter When getting a location on the map, and using the keys to cycle - through next and previous targets, allows filtering the - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 72 - - - - possible targets. + through next and previous targets, allows filtering the possi- + ble targets. n - no filtering [default] v - in view only a - in same area only - The area-filter tries to be slightly predictive--if you're + The area-filter tries to be slightly predictive--if you're standing on a doorway, it will consider the area on the side of the door you were last moving towards. - Filtering can also be changed when getting a location with the + Filtering can also be changed when getting a location with the "getpos.filter" key. whatis_menu - When getting a location on the map, and using a key to cycle + When getting a location on the map, and using a key to cycle through next and previous targets, use a menu instead to pick a target. (default off) whatis_moveskip - When getting a location on the map, and using shifted movement + When getting a location on the map, and using shifted movement keys or meta-digit keys to fast-move, instead of moving 8 units at a time, move by skipping the same glyphs. (default off) windowtype When the program has been built to support multiple interfaces, - select which one to use, such as "tty" or "X11" (default de- + select which one to use, such as "tty" or "X11" (default de- pends on build-time settings; use "#version" to check). Cannot be set with the `O' command. - When used, it should be the first option set since its value - might enable or disable the availability of various other op- - tions. For multiple lines in a configuration file, that would - be the first non-comment line. For a comma-separated list in - NETHACKOPTIONS or an OPTIONS line in a configuration file, that - would be the rightmost option in the list. + When used, it should be the first option set since its value + might enable or disable the availability of various other op- + tions. For multiple lines in a configuration file, that would + be the first non-comment line. For a comma-separated list in - wizweight - Augment object descriptions with their objects' weight (default - off). Debug mode only. - zerocomp - When writing out a save file, perform zero-comp compression of - the contents. Not all ports support zero-comp compression. It - has no effect on reading an existing save file. + NetHack 3.7 December 16, 2020 - 9.5. Window Port Customization options - Here are explanations of the various options that are used - to customize and change the characteristics of the windowtype - that you have chosen. Character strings that are too long may be - truncated. Not all window ports will adjust for all settings - listed here. You can safely add any of these options to your - configuration file, and if the window port is capable of adjust- - ing to suit your preferences, it will attempt to do so. If it - NetHack 3.7 December 13, 2020 + NetHack Guidebook 73 + NETHACKOPTIONS or an OPTIONS line in a configuration file, that + would be the rightmost option in the list. - NetHack Guidebook 73 + wizweight + Augment object descriptions with their objects' weight (default + off). Debug mode only. + zerocomp + When writing out a save file, perform zero-comp compression of + the contents. Not all ports support zero-comp compression. It + has no effect on reading an existing save file. + 9.5. Window Port Customization options - can't it will silently ignore it. You can find out if an option - is supported by the window port that you are currently using by + Here are explanations of the various options that are used + to customize and change the characteristics of the windowtype + that you have chosen. Character strings that are too long may be + truncated. Not all window ports will adjust for all settings + listed here. You can safely add any of these options to your + configuration file, and if the window port is capable of adjust- + ing to suit your preferences, it will attempt to do so. If it + can't it will silently ignore it. You can find out if an option + is supported by the window port that you are currently using by checking to see if it shows up in the Options list. Some options - are dynamic and can be specified during the game with the `O' + are dynamic and can be specified during the game with the `O' command. align_message - Where to align or place the message window (top, bottom, left, + Where to align or place the message window (top, bottom, left, or right) align_status - Where to align or place the status window (top, bottom, left, + Where to align or place the status window (top, bottom, left, or right). ascii_map - If NetHack can, it should display the map using simple charac- - ters (letters and punctuation) rather than tiles graphics. In - some cases, characters can be augmented with line-drawing sym- - bols; use the symset option to select a symbol set such as + If NetHack can, it should display the map using simple charac- + ters (letters and punctuation) rather than tiles graphics. In + some cases, characters can be augmented with line-drawing sym- + bols; use the symset option to select a symbol set such as DECgraphics or IBMgraphics if your display supports them. Set- ting ascii_map to True forces tiled_map to be False. @@ -4783,16 +4804,28 @@ monsters, objects, and dungeon features. eight_bit_tty - If NetHack can, it should pass eight-bit character values (for - example, specified with the traps option) straight through to + If NetHack can, it should pass eight-bit character values (for + example, specified with the traps option) straight through to your terminal (default off). font_map if NetHack can, it should use a font by the chosen name for the + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 74 + + + map window. font_menu - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for menu windows. font_message @@ -4804,97 +4837,85 @@ status window. font_text - If NetHack can, it should use a font by the chosen name for + If NetHack can, it should use a font by the chosen name for text windows. font_size_map - If NetHack can, it should use this size font for the map win- + If NetHack can, it should use this size font for the map win- dow. - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 74 - - - font_size_menu If NetHack can, it should use this size font for menu windows. font_size_message - If NetHack can, it should use this size font for the message + If NetHack can, it should use this size font for the message window. font_size_status - If NetHack can, it should use this size font for the status + If NetHack can, it should use this size font for the status window. font_size_text If NetHack can, it should use this size font for text windows. fullscreen - If NetHack can, it should try and display on the entire screen + If NetHack can, it should try and display on the entire screen rather than in a window. guicolor - Use color text and/or highlighting attributes when displaying - some non-map data (such as menu selector letters). Curses in- + Use color text and/or highlighting attributes when displaying + some non-map data (such as menu selector letters). Curses in- terface only; default is on. large_font If NetHack can, it should use a large font. map_mode - If NetHack can, it should display the map in the manner speci- + If NetHack can, it should display the map in the manner speci- fied. player_selection - If NetHack can, it should pop up dialog boxes, or use prompts - for character selection. - - popup_dialog - If NetHack can, it should pop up dialog boxes for input. + If NetHack can, it should pop up dialog boxes, or use prompts - preload_tiles - If NetHack can, it should preload tiles into memory. For exam- - ple, in the protected mode MS-DOS version, control whether - tiles get pre-loaded into RAM at the start of the game. Doing - so enhances performance of the tile graphics, but uses more - memory. (default on). Cannot be set with the `O' command. - scroll_amount - If NetHack can, it should scroll the display by this number of - cells when the hero reaches the scroll_margin. + NetHack 3.7 December 16, 2020 - scroll_margin - If NetHack can, it should scroll the display when the hero or - cursor is this number of cells away from the edge of the win- - dow. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 75 + for character selection. + popup_dialog + If NetHack can, it should pop up dialog boxes for input. - NetHack Guidebook 75 + preload_tiles + If NetHack can, it should preload tiles into memory. For exam- + ple, in the protected mode MS-DOS version, control whether + tiles get pre-loaded into RAM at the start of the game. Doing + so enhances performance of the tile graphics, but uses more + memory. (default on). Cannot be set with the `O' command. + scroll_amount + If NetHack can, it should scroll the display by this number of + cells when the hero reaches the scroll_margin. + scroll_margin + If NetHack can, it should scroll the display when the hero or + cursor is this number of cells away from the edge of the win- + dow. selectsaved - If NetHack can, it should display a menu of existing saved + If NetHack can, it should display a menu of existing saved games for the player to choose from at game startup, if it can. Not all ports support this option. softkeyboard - Display an onscreen keyboard. Handhelds are most likely to + Display an onscreen keyboard. Handhelds are most likely to support this option. splash_screen @@ -4902,132 +4923,129 @@ it starts up (default yes). statuslines - Number of lines for traditional below-the-map status display. + Number of lines for traditional below-the-map status display. Acceptable values are 2 and 3 (default is 2). - For 3, the tty interface moves some fields around and mainly - shows status conditions on their own line. A display capable - of showing at least 25 lines is recommended. The value can be + For 3, the tty interface moves some fields around and mainly + shows status conditions on their own line. A display capable + of showing at least 25 lines is recommended. The value can be toggled back and forth during the game with the `O' command. - The curses interface does likewise if the align_status option - is set to top or bottom but ignores statuslines when set to + The curses interface does likewise if the align_status option + is set to top or bottom but ignores statuslines when set to left or right. - The Qt interface already displays more than 3 lines for status - so uses the statuslines value differently. A value of 3 ren- - ders status in the Qt interface's original format, with the + The Qt interface already displays more than 3 lines for status + so uses the statuslines value differently. A value of 3 ren- + ders status in the Qt interface's original format, with the status window spread out vertically. A value of 2 makes status be slightly condensed, moving some fields to different lines to - eliminate one whole line, reducing the height needed. For Qt, - statuslines can only be set in the configuration file or via + eliminate one whole line, reducing the height needed. For Qt, + statuslines can only be set in the configuration file or via + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 76 + + + NETHACKOPTIONS, not with the `O' command. term_cols and term_rows - Curses interface only. Number of columns and rows to use for + Curses interface only. Number of columns and rows to use for the display. Curses will attempt to resize to the values spec- - ified but will settle for smaller sizes if they are too big. + ified but will settle for smaller sizes if they are too big. Default is the current window size. tile_file - Specify the name of an alternative tile file to override the + Specify the name of an alternative tile file to override the default. tile_height - Specify the preferred height of each tile in a tile capable + Specify the preferred height of each tile in a tile capable port. tile_width Specify the preferred width of each tile in a tile capable port - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 76 - - - tiled_map - If NetHack can, it should display the map using tiles graphics - rather than simple characters (letters and punctuation, possi- - bly augmented by line-drawing symbols). Setting tiled_map to + If NetHack can, it should display the map using tiles graphics + rather than simple characters (letters and punctuation, possi- + bly augmented by line-drawing symbols). Setting tiled_map to True forces ascii_map to be False. use_darkgray Use bold black instead of blue for black glyphs (TTY only). use_inverse - If NetHack can, it should display inverse when the game speci- + If NetHack can, it should display inverse when the game speci- fies it. vary_msgcount - If NetHack can, it should display this number of messages at a + If NetHack can, it should display this number of messages at a time in the message window. windowborders - Whether to draw boxes around the map, status area, message - area, and persistent inventory window if enabled. Curses in- + Whether to draw boxes around the map, status area, message + area, and persistent inventory window if enabled. Curses in- terface only. Acceptable values are 0 - off, never show borders 1 - on, always show borders 2 - auto, on if display is at least (24+2)x(80+2) (default) - (The 26x82 size threshold for `2' refers to number of rows and - columns of the display. A width of at least 110 columns + (The 26x82 size threshold for `2' refers to number of rows and + columns of the display. A width of at least 110 columns (80+2+26+2) is needed for align_status set to left or right.) windowcolors - If NetHack can, it should display windows with the specified + If NetHack can, it should display windows with the specified foreground/background colors. Windows GUI only. The format is - OPTION=windowcolors:wintype foreground/background - - where wintype is one of "menu", "message", "status", or - "text", and foreground and background are colors, either a hexa- - decimal \'#rrggbb', one of the named colors (black, red, green, - brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- - blue, brightmagenta, brightcyan, white, trueblack, gray, purple, - silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one - of Windows UI colors (activeborder, activecaption, appworkspace, - background, btnface, btnshadow, btntext, captiontext, graytext, - greytext, highlight, highlighttext, inactiveborder, inactivecap- - tion, menu, menutext, scrollbar, window, windowframe, window- - text). - - wraptext - If NetHack can, it should wrap long lines of text if they don't - fit in the visible area of the window. - + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 77 - NetHack Guidebook 77 + OPTION=windowcolors:wintype foreground/background + where wintype is one of "menu", "message", "status", or + "text", and foreground and background are colors, either a hexa- + decimal \'#rrggbb', one of the named colors (black, red, green, + brown, blue, magenta, cyan, orange, brightgreen, yellow, bright- + blue, brightmagenta, brightcyan, white, trueblack, gray, purple, + silver, maroon, fuchsia, lime, olive, navy, teal, aqua), or one + of Windows UI colors (activeborder, activecaption, appworkspace, + background, btnface, btnshadow, btntext, captiontext, graytext, + greytext, highlight, highlighttext, inactiveborder, inactivecap- + tion, menu, menutext, scrollbar, window, windowframe, window- + text). + wraptext + If NetHack can, it should wrap long lines of text if they don't + fit in the visible area of the window. 9.6. Platform-specific Customization options - Here are explanations of options that are used by specific + Here are explanations of options that are used by specific platforms or ports to customize and change the port behavior. altkeyhandler - Select an alternate keystroke handler dll to load (Win32 tty - NetHack only). The name of the handler is specified without + Select an alternate keystroke handler dll to load (Win32 tty + NetHack only). The name of the handler is specified without the .dll extension and without any path information. Cannot be set with the `O' command. @@ -5037,149 +5055,146 @@ altmeta On other (non-Amiga) systems where this option is available, it - can be set to tell NetHack to convert a two character sequence - beginning with ESC into a meta-shifted version of the second + can be set to tell NetHack to convert a two character sequence + beginning with ESC into a meta-shifted version of the second character (default off). - This conversion is only done for commands, not for other input + This conversion is only done for commands, not for other input prompts. Note that typing one or more digits as a count prefix - prior to a command--preceded by n if the number_pad option is + prior to a command--preceded by n if the number_pad option is set--is also subject to this conversion, so attempting to abort - the count by typing ESC will leave NetHack waiting for another - character to complete the two character sequence. Type a sec- - ond ESC to finish cancelling such a count. At other prompts a + the count by typing ESC will leave NetHack waiting for another + character to complete the two character sequence. Type a sec- + ond ESC to finish cancelling such a count. At other prompts a single ESC suffices. BIOS Use BIOS calls to update the screen display quickly and to read - the keyboard (allowing the use of arrow keys to move) on ma- - chines with an IBM PC compatible BIOS ROM (default off, OS/2, + the keyboard (allowing the use of arrow keys to move) on ma- + chines with an IBM PC compatible BIOS ROM (default off, OS/2, PC, and ST NetHack only). - flush - (default off, Amiga NetHack only). - MACgraphics - (default on, Mac NetHack only). - page_wait - (default on, Mac NetHack only). + NetHack 3.7 December 16, 2020 - rawio - Force raw (non-cbreak) mode for faster output and more bullet- - proof input (MS-DOS sometimes treats `^P' as a printer toggle - without it) (default off, OS/2, PC, and ST NetHack only). - Note: DEC Rainbows hang if this is turned on. Cannot be set - with the `O' command. - subkeyvalue - (Win32 tty NetHack only). May be used to alter the value of - NetHack 3.7 December 13, 2020 + NetHack Guidebook 78 + flush + (default off, Amiga NetHack only). - NetHack Guidebook 78 + MACgraphics + (default on, Mac NetHack only). + page_wait + (default on, Mac NetHack only). + rawio + Force raw (non-cbreak) mode for faster output and more bullet- + proof input (MS-DOS sometimes treats `^P' as a printer toggle + without it) (default off, OS/2, PC, and ST NetHack only). + Note: DEC Rainbows hang if this is turned on. Cannot be set + with the `O' command. + subkeyvalue + (Win32 tty NetHack only). May be used to alter the value of keystrokes that the operating system returns to NetHack to help - compensate for international keyboard issues. OPTIONS=subkey- - value:171/92 will return 92 to NetHack, if 171 was originally + compensate for international keyboard issues. OPTIONS=subkey- + value:171/92 will return 92 to NetHack, if 171 was originally going to be returned. You can use multiple subkeyvalue assign- - ments in the configuration file if needed. Cannot be set with + ments in the configuration file if needed. Cannot be set with the `O' command. video Set the video mode used (PC NetHack only). Values are "autode- - tect", "default", "vga", or "vesa". Setting "vesa" will cause + tect", "default", "vga", or "vesa". Setting "vesa" will cause the game to display tiles, using the full capability of the VGA - hardware. Setting "vga" will cause the game to display tiles, - fixed at 640x480 in 16 colors, a mode that is compatible with - all VGA hardware. Third party tilesets will probably not work. - Setting "autodetect" attempts "vesa", then "vga", and finally - sets "default" if neither of those modes works. Cannot be set + hardware. Setting "vga" will cause the game to display tiles, + fixed at 640x480 in 16 colors, a mode that is compatible with + all VGA hardware. Third party tilesets will probably not work. + Setting "autodetect" attempts "vesa", then "vga", and finally + sets "default" if neither of those modes works. Cannot be set with the `O' command. video_height - Set the VGA mode resolution height (MS-DOS only, with + Set the VGA mode resolution height (MS-DOS only, with video:vesa) video_width - Set the VGA mode resolution width (MS-DOS only, with + Set the VGA mode resolution width (MS-DOS only, with video:vesa) videocolors - Set the color palette for PC systems using NO_TERMS (default - 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order - of colors is red, green, brown, blue, magenta, cyan, - bright.white, bright.red, bright.green, yellow, bright.blue, - bright.magenta, and bright.cyan. Cannot be set with the `O' + Set the color palette for PC systems using NO_TERMS (default + 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order + of colors is red, green, brown, blue, magenta, cyan, + bright.white, bright.red, bright.green, yellow, bright.blue, + bright.magenta, and bright.cyan. Cannot be set with the `O' command. videoshades - Set the intensity level of the three gray scales available (de- - fault dark normal light, PC NetHack only). If the game display - is difficult to read, try adjusting these scales; if this does - not correct the problem, try !color. Cannot be set with the - `O' command. - - 9.7. Regular Expressions - - Regular expressions are normally POSIX extended regular ex- - pressions. It is possible to compile NetHack without regular ex- - pression support on a platform where there is no regular expres- - sion library. While this is not true of any modern platform, if - your NetHack was built this way, patterns are instead glob pat- - terns. This applies to Autopickup exceptions, Message types, Menu - colors, and User sounds. + Set the intensity level of the three gray scales available + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 - + NetHack Guidebook 79 - NetHack Guidebook 79 + (default dark normal light, PC NetHack only). If the game dis- + play is difficult to read, try adjusting these scales; if this + does not correct the problem, try !color. Cannot be set with + the `O' command. + 9.7. Regular Expressions + Regular expressions are normally POSIX extended regular ex- + pressions. It is possible to compile NetHack without regular ex- + pression support on a platform where there is no regular expres- + sion library. While this is not true of any modern platform, if + your NetHack was built this way, patterns are instead glob pat- + terns. This applies to Autopickup exceptions, Message types, Menu + colors, and User sounds. 9.8. Configuring Autopickup Exceptions You can further refine the behavior of the autopickup option beyond what is available through the pickup_types option. - By placing autopickup_exception lines in your configuration - file, you can define patterns to be checked when the game is + By placing autopickup_exception lines in your configuration + file, you can define patterns to be checked when the game is about to autopickup something. autopickup_exception - Sets an exception to the pickup_types option. The autopick- - up_exception option should be followed by a regular expression - to be used as a pattern to match against the singular form of + Sets an exception to the pickup_types option. The autopick- + up_exception option should be followed by a regular expression + to be used as a pattern to match against the singular form of the description of an object at your location. - In addition, some characters are treated specially if they oc- + In addition, some characters are treated specially if they oc- cur as the first character in the pattern, specifically: < - always pickup an object that matches rest of pattern; > - never pickup an object that matches rest of pattern. - The autopickup_exception rules are processed in the order in - which they appear in your configuration file, thus allowing a + The autopickup_exception rules are processed in the order in + which they appear in your configuration file, thus allowing a later rule to override an earlier rule. - Exceptions can be set with the `O' command, but because they - are not included in your configuration file, they won't be in - effect if you save and then restore your game. autopickup_ex- + Exceptions can be set with the `O' command, but because they + are not included in your configuration file, they won't be in + effect if you save and then restore your game. autopickup_ex- ception rules and not saved with the game. Here are some examples: @@ -5188,60 +5203,58 @@ autopickup_exception=">*corpse" autopickup_exception=">* cursed*" - The first example above will result in autopickup of any - type of arrow. The second example results in the exclusion of - any corpse from autopickup. The last example results in the ex- - clusion of items known to be cursed from autopickup. - - 9.9. Changing Key Bindings - - It is possible to change the default key bindings of some - special commands, menu accelerator keys, and extended commands, - by using BIND stanzas in the configuration file. Format is key, - followed by the command to bind to, separated by a colon. The - key can be a single character ("x"), a control key ("^X", "C-x"), - a meta key ("M-x"), or a three-digit decimal ASCII code. + The first example above will result in autopickup of any + type of arrow. The second example results in the exclusion of + any corpse from autopickup. The last example results in the - For example: + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 80 + exclusion of items known to be cursed from autopickup. - NetHack Guidebook 80 + 9.9. Changing Key Bindings + It is possible to change the default key bindings of some + special commands, menu accelerator keys, and extended commands, + by using BIND stanzas in the configuration file. Format is key, + followed by the command to bind to, separated by a colon. The + key can be a single character ("x"), a control key ("^X", "C-x"), + a meta key ("M-x"), or a three-digit decimal ASCII code. + For example: BIND=^X:getpos.autodescribe BIND={:menu_first_page BIND=v:loot Extended command keys - You can bind multiple keys to the same extended command. Un- - bind a key by using "nothing" as the extended command to bind - to. You can also bind the "", "", and "" + You can bind multiple keys to the same extended command. Un- + bind a key by using "nothing" as the extended command to bind + to. You can also bind the "", "", and "" keys. Menu accelerator keys - The menu control or accelerator keys can also be rebound via - OPTIONS lines in the configuration file. You cannot bind ob- + The menu control or accelerator keys can also be rebound via + OPTIONS lines in the configuration file. You cannot bind ob- ject symbols into menu accelerators. Special command keys - Below are the special commands you can rebind. Some of them - can be bound to same keys with no problems, others are in the - same "context", and if bound to same keys, only one of those - commands will be available. Special command can only be bound + Below are the special commands you can rebind. Some of them + can be bound to same keys with no problems, others are in the + same "context", and if bound to same keys, only one of those + commands will be available. Special command can only be bound to a single key. count - Prefix key to start a count, to repeat a command this many + Prefix key to start a count, to repeat a command this many times. With number_pad only. Default is `n'. doinv @@ -5251,116 +5264,118 @@ Prefix key to force fight a direction. Default is `F'. fight.numpad - Prefix key to force fight a direction. With number_pad only. + Prefix key to force fight a direction. With number_pad only. Default is `-'. getdir.help - When asked for a direction, the key to show the help. Default + When asked for a direction, the key to show the help. Default is `?'. - getdir.self - When asked for a direction, the key to target yourself. De- - fault is `.'. - getdir.self2 - When asked for a direction, the key to target yourself. De- - fault is `s'. - getpos.autodescribe - When asked for a location, the key to toggle autodescribe. De- - fault is `#'. - getpos.all.next - When asked for a location, the key to go to next closest + NetHack 3.7 December 16, 2020 + - NetHack 3.7 December 13, 2020 + NetHack Guidebook 81 - NetHack Guidebook 81 + getdir.self + When asked for a direction, the key to target yourself. De- + fault is `.'. + getdir.self2 + When asked for a direction, the key to target yourself. De- + fault is `s'. + getpos.autodescribe + When asked for a location, the key to toggle autodescribe. De- + fault is `#'. - interesting thing. Default is `a'. + getpos.all.next + When asked for a location, the key to go to next closest inter- + esting thing. Default is `a'. getpos.all.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest interesting thing. Default is `A'. getpos.door.next - When asked for a location, the key to go to next closest door + When asked for a location, the key to go to next closest door or doorway. Default is `d'. getpos.door.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest door or doorway. Default is `D'. getpos.help - When asked for a location, the key to show help. Default is + When asked for a location, the key to show help. Default is `?'. getpos.mon.next - When asked for a location, the key to go to next closest mon- + When asked for a location, the key to go to next closest mon- ster. Default is `m'. getpos.mon.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest monster. Default is `M'. getpos.obj.next - When asked for a location, the key to go to next closest ob- + When asked for a location, the key to go to next closest ob- ject. Default is `o'. getpos.obj.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest object. Default is `O'. getpos.menu - When asked for a location, and using one of the next or previ- - ous keys to cycle through targets, toggle showing a menu in- + When asked for a location, and using one of the next or previ- + ous keys to cycle through targets, toggle showing a menu in- stead. Default is `!'. - getpos.moveskip - When asked for a location, and using the shifted movement keys - or meta-digit keys to fast-move around, move by skipping the - same glyphs instead of by 8 units. Default is `*'. - getpos.filter - When asked for a location, change the filtering mode when using - one of the next or previous keys to cycle through targets. - Toggles between no filtering, in view only, and in the same - area only. Default is `"'. - getpos.pick - When asked for a location, the key to choose the location, and - possibly ask for more info. Default is `.'. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 82 - NetHack Guidebook 82 + getpos.moveskip + When asked for a location, and using the shifted movement keys + or meta-digit keys to fast-move around, move by skipping the + same glyphs instead of by 8 units. Default is `*'. + + getpos.filter + When asked for a location, change the filtering mode when using + one of the next or previous keys to cycle through targets. + Toggles between no filtering, in view only, and in the same + area only. Default is `"'. + getpos.pick + When asked for a location, the key to choose the location, and + possibly ask for more info. Default is `.'. getpos.pick.once - When asked for a location, the key to choose the location, and + When asked for a location, the key to choose the location, and skip asking for more info. Default is `,'. getpos.pick.quick When asked for a location, the key to choose the location, skip - asking for more info, and exit the location asking loop. De- + asking for more info, and exit the location asking loop. De- fault is `;'. getpos.pick.verbose - When asked for a location, the key to choose the location, and + When asked for a location, the key to choose the location, and show more info without asking. Default is `:'. getpos.self @@ -5368,65 +5383,63 @@ fault is `@'. getpos.unexplored.next - When asked for a location, the key to go to next closest unex- + When asked for a location, the key to go to next closest unex- plored location. Default is `x'. getpos.unexplored.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest unexplored location. Default is `X'. getpos.valid - When asked for a location, the key to go to show valid target + When asked for a location, the key to go to show valid target locations. Default is `$'. getpos.valid.next - When asked for a location, the key to go to next closest valid + When asked for a location, the key to go to next closest valid location. Default is `z'. getpos.valid.prev - When asked for a location, the key to go to previous closest + When asked for a location, the key to go to previous closest valid location. Default is `Z'. nopickup Prefix key to move without picking up items. Default is `m'. - redraw - Key to redraw the screen. Default is `^R'. - - redraw.numpad - Key to redraw the screen. With number_pad only. Default is - `^L'. - - repeat - Key to repeat previous command. Default is `^A'. - reqmenu - Prefix key to request menu from some commands. Default is `m'. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 83 + redraw + Key to redraw the screen. Default is `^R'. - NetHack Guidebook 83 + redraw.numpad + Key to redraw the screen. With number_pad only. Default is + `^L'. + repeat + Key to repeat previous command. Default is `^A'. + reqmenu + Prefix key to request menu from some commands. Default is `m'. run Prefix key to run towards a direction. Default is `G'. run.nopickup - Prefix key to run towards a direction without picking up items + Prefix key to run towards a direction without picking up items on the way. Default is `M'. run.numpad Prefix key to run towards a direction. With number_pad only. - Default is `5' when number_pad is set to 1 or 3, otherwise + Default is `5' when number_pad is set to 1 or 3, otherwise `M-5' when it is set to 2 or 4. rush @@ -5435,7 +5448,7 @@ rush.numpad Prefix key to rush towards a direction. With number_pad only. - Default is `M-5' when number_pad is set to 1 or 3, otherwise + Default is `M-5' when number_pad is set to 1 or 3, otherwise `5' when it is set to 2 or 4. 9.10. Configuring Message Types @@ -5443,7 +5456,7 @@ You can change the way the messages are shown in the message area, when the message matches a user-defined pattern. - In general, the configuration file entries to describe the + In general, the configuration file entries to describe the message types look like this: MSGTYPE=type "pattern" type - how the message should be shown; @@ -5456,89 +5469,76 @@ show - show message normally; hide - never show the message; stop - wait for user with more-prompt; - norep - show the message once, but not again if no other mes- - sage is shown in between. - - Here's an example of message types using NetHack's internal - pattern matching facility: + norep - show the message once, but not again if no other - MSGTYPE=stop "You feel hungry." - MSGTYPE=hide "You displaced *." - specifies that whenever a message "You feel hungry" is shown, - the user is prompted with more-prompt, and a message matching - "You displaced ." is not shown at all. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 84 + message is shown in between. - NetHack Guidebook 84 + Here's an example of message types using NetHack's internal + pattern matching facility: + MSGTYPE=stop "You feel hungry." + MSGTYPE=hide "You displaced *." + specifies that whenever a message "You feel hungry" is shown, + the user is prompted with more-prompt, and a message matching + "You displaced ." is not shown at all. - The order of the defined MSGTYPE lines is important; the last - matching rule is used. Put the general case first, exceptions + The order of the defined MSGTYPE lines is important; the last + matching rule is used. Put the general case first, exceptions below them. 9.11. Configuring Menu Colors Some platforms allow you to define colors used in menu lines - when the line matches a user-defined pattern. At this time the + when the line matches a user-defined pattern. At this time the tty, curses, win32tty and win32gui interfaces support this. - In general, the configuration file entries to describe the + In general, the configuration file entries to describe the menu color mappings look like this: MENUCOLOR="pattern"=color&attribute pattern - the pattern to match; - color - the color to use for lines matching the pat- + color - the color to use for lines matching the pat- tern; - attribute - the attribute to use for lines matching the - pattern. The attribute is optional, and if + attribute - the attribute to use for lines matching the + pattern. The attribute is optional, and if left out, you must also leave out the preced- - ing ampersand. If no attribute is defined, + ing ampersand. If no attribute is defined, no attribute is used. The pattern should be a regular expression. - Allowed colors are black, red, green, brown, blue, magenta, - cyan, gray, orange, light-green, yellow, light-blue, light-ma- - genta, light-cyan, and white. And no-color, the default fore- - ground color, which isn't necessarily the same as any of the + Allowed colors are black, red, green, brown, blue, magenta, + cyan, gray, orange, light-green, yellow, light-blue, light-ma- + genta, light-cyan, and white. And no-color, the default fore- + ground color, which isn't necessarily the same as any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, and - inverse. "Normal" is a synonym for "none". Note that the + Allowed attributes are none, bold, dim, underline, blink, and + inverse. "Normal" is a synonym for "none". Note that the platform used may interpret the attributes any way it wants. - Here's an example of menu colors using NetHack's internal pat- + Here's an example of menu colors using NetHack's internal pat- tern matching facility: MENUCOLOR="* blessed *"=green MENUCOLOR="* cursed *"=red MENUCOLOR="* cursed *(being worn)"=red&underline - specifies that any menu line with " blessed " contained in it - will be shown in green color, lines with " cursed " will be - shown in red, and lines with " cursed " followed by "(being - worn)" on the same line will be shown in red color and under- - lined. You can have multiple MENUCOLOR entries in your config- - uration file, and the last MENUCOLOR line that matches a menu - line will be used for the line. - - Note that if you intend to have one or more color specifica- - tions match " uncursed ", you will probably want to turn the im- - plicit_uncursed option off so that all items known to be uncursed - - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -5548,33 +5548,44 @@ + specifies that any menu line with " blessed " contained in + it will be shown in green color, lines with " cursed " + will be shown in red, and lines with " cursed " followed + by "(being worn)" on the same line will be shown in red + color and underlined. You can have multiple MENUCOLOR en- + tries in your configuration file, and the last MENUCOLOR + line that matches a menu line will be used for the line. + + Note that if you intend to have one or more color specifica- + tions match " uncursed ", you will probably want to turn the im- + plicit_uncursed option off so that all items known to be uncursed are actually displayed with the "uncursed" description. 9.12. Configuring User Sounds - Some platforms allow you to define sound files to be played - when a message that matches a user-defined pattern is delivered + Some platforms allow you to define sound files to be played + when a message that matches a user-defined pattern is delivered to the message window. At this time the Qt port and the win32tty and win32gui ports support the use of user sounds. - The following configuration file entries are relevant to + The following configuration file entries are relevant to mapping user sounds to messages: SOUNDDIR The directory that houses the sound files to be played. SOUND - An entry that maps a sound file to a user-specified message - pattern. Each SOUND entry is broken down into the following + An entry that maps a sound file to a user-specified message + pattern. Each SOUND entry is broken down into the following parts: MESG - message window mapping (the only one supported in 3.6); pattern - the pattern to match; sound file - the sound file to play; - volume - the volume to be set while playing the sound + volume - the volume to be set while playing the sound file; - sound index - optional; the index corresponding to a sound + sound index - optional; the index corresponding to a sound file. The pattern should be a POSIX extended regular expression. @@ -5582,7 +5593,7 @@ 9.13. Configuring Status Hilites Your copy of NetHack may have been compiled with support for - "Status Hilites". If so, you can customize your game display by + "Status Hilites". If so, you can customize your game display by setting thresholds to change the color or appearance of fields in the status display. @@ -5590,58 +5601,60 @@ OPTION=hilite_status:field-name/behavior/color&attributes - For example, the following line in your configuration file - will cause the hitpoints field to display in the color red if - your hitpoints drop to or below a threshold of 30%: - OPTION=hilite_status:hitpoints/<=30%/red/normal - (That example is actually specifying red&normal for <=30% and no- - color&normal for >30%.) - For another example, the following line in your configura- - tion file will cause wisdom to be displayed red if it drops and - green if it rises: + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 86 - NetHack Guidebook 86 + For example, the following line in your configuration file + will cause the hitpoints field to display in the color red if + your hitpoints drop to or below a threshold of 30%: + + OPTION=hilite_status:hitpoints/<=30%/red/normal + + (That example is actually specifying red&normal for <=30% and no- + color&normal for >30%.) + For another example, the following line in your configura- + tion file will cause wisdom to be displayed red if it drops and + green if it rises: OPTION=hilite_status:wisdom/down/red/up/green - Allowed colors are black, red, green, brown, blue, magenta, + Allowed colors are black, red, green, brown, blue, magenta, cyan, gray, orange, light-green, yellow, light-blue, light-magen- - ta, light-cyan, and white. And "no-color", the default fore- + ta, light-cyan, and white. And "no-color", the default fore- ground color on the display, which is not necessarily the same as black or white or any of the other colors. - Allowed attributes are none, bold, dim, underline, blink, - and inverse. "Normal" is a synonym for "none"; they should not + Allowed attributes are none, bold, dim, underline, blink, + and inverse. "Normal" is a synonym for "none"; they should not be used in combination with any of the other attributes. To specify both a color and an attribute, use `&' to combine - them. To specify multiple attributes, use `+' to combine those. + them. To specify multiple attributes, use `+' to combine those. For example: "magenta&inverse+dim". - Note that the display may substitute or ignore particular - attributes depending upon its capabilities, and in general may - interpret the attributes any way it wants. For example, on some + Note that the display may substitute or ignore particular + attributes depending upon its capabilities, and in general may + interpret the attributes any way it wants. For example, on some display systems a request for bold might yield blink or vice ver- sa. On others, issuing an attribute request while another is al- - ready set up will replace the earlier attribute rather than com- - bine with it. Since NetHack issues attribute requests sequen- + ready set up will replace the earlier attribute rather than com- + bine with it. Since NetHack issues attribute requests sequen- tially (at least with the tty interface) rather than all at once, the only way a situation like that can be controlled is to speci- fy just one attribute. - You can adjust the appearance of the following status + You can adjust the appearance of the following status fields: title dungeon-level experience-level strength gold experience @@ -5652,99 +5665,100 @@ charisma armor-class condition alignment score - The pseudo-field "characteristics" can be used to set all six - of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit - dice", an approximation of experience level displayed when - polymorphed. "experience", "time", and "score" are condition- - ally displayed depending upon your other option settings. + The pseudo-field "characteristics" can be used to set all six + of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit + dice", an approximation of experience level displayed when - Instead of a behavior, "condition" takes the following condi- - tion flags: stone, slime, strngl, foodpois, termill, blind, - deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- - jor_troubles" as an alias for stone through termill, "mi- - nor_troubles" for blind through hallu, "movement" for lev, fly, - and ride, and "all" for every condition. - Allowed behaviors are "always", "up", "down", "changed", a per- - centage or absolute number threshold, or text to match against. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 87 - NetHack Guidebook 87 + polymorphed. "experience", "time", and "score" are condition- + ally displayed depending upon your other option settings. + Instead of a behavior, "condition" takes the following condi- + tion flags: stone, slime, strngl, foodpois, termill, blind, + deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma- + jor_troubles" as an alias for stone through termill, "mi- + nor_troubles" for blind through hallu, "movement" for lev, fly, + and ride, and "all" for every condition. + Allowed behaviors are "always", "up", "down", "changed", a per- + centage or absolute number threshold, or text to match against. * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times out after statushilites turns. * "changed" sets the field attribute for when the field val- - ue changes. This attribute times out after statushilites - turns. (If a field has both a "changed" rule and an "up" - or "down" rule which matches a change in the field's val- + ue changes. This attribute times out after statushilites + turns. (If a field has both a "changed" rule and an "up" + or "down" rule which matches a change in the field's val- ue, the "up" or "down" one takes precedence.) - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- perience level to the start of the next level. So if lev- - el 2 starts at 20 points and level 3 starts at 40 points, - having 30 points is 50% and 35 points is 75%. 100% is - unattainable for experience because you'll gain a level + el 2 starts at 20 points and level 3 starts at 40 points, + having 30 points is 50% and 35 points is 75%. 100% is + unattainable for experience because you'll gain a level and the calculations will be reset for that new level, but - a rule for =100% is allowed and matches the special case + a rule for =100% is allowed and matches the special case of being exactly 1 experience point short of the next lev- el. - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is pre- - ceded by `<=' or `>=' instead, it also matches when value - is below or above. If the prefix is `<' or `>', only - match when strictly above or below. + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value + is below or above. If the prefix is `<' or `>', only - * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; - the character's name is ignored. - The in-game options menu can help you determine the correct - syntax for a configuration file. + NetHack 3.7 December 16, 2020 - The whole feature can be disabled by setting option sta- - tushilites to 0. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 88 - NetHack Guidebook 88 + match when strictly above or below. + + * text match sets the attribute when the field value matches + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; + the character's name is ignored. + The in-game options menu can help you determine the correct + syntax for a configuration file. + The whole feature can be disabled by setting option sta- + tushilites to 0. Example hilites: @@ -5763,28 +5777,41 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - prefix to take the following character literally. Thus \ needs - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + value string in conventional C fashion. This means that \ is a + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols Symbol Name Description ----------------------------------------------------------------- + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 89 + + + S_air (air) _ S_altar (altar) " S_amulet (amulet) @@ -5799,19 +5826,6 @@ B S_bat (bat or bird) ^ S_bear_trap (bear trap) - S_blcorn (bottom left corner) - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 89 - - - b S_blob (blob) + S_book (spellbook) ) S_boomleft (boomerang open left) @@ -5851,6 +5865,19 @@ ! S_flashbeam (flash beam) % S_food (piece of food) { S_fountain (fountain) + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 90 + + + F S_fungus (fungus or mold) * S_gem (gem or rock) S_ghost (ghost) @@ -5865,19 +5892,6 @@ . S_hodbridge (horizontal lowered drawbridge) | S_hodoor (open door in horizontal wall) ^ S_hole (hole) - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 90 - - - @ S_human (human or elf) h S_humanoid (humanoid) - S_hwall (horizontal wall) @@ -5917,6 +5931,19 @@ q S_quadruped (quadruped) Q S_quantmech (quantum mechanic) = S_ring (ring) + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 91 + + + ` S_rock (boulder or statue) r S_rodent (rodent) ^ S_rolling_boulder_trap (rolling boulder trap) @@ -5931,19 +5958,6 @@ s S_spider (arachnid or centipede) ^ S_spiked_pit (spiked pit) ^ S_squeaky_board (squeaky board) - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 91 - - - 0 S_ss1 (magic shield 1 of 4) # S_ss2 (magic shield 2 of 4) @ S_ss3 (magic shield 3 of 4) @@ -5983,6 +5997,19 @@ + S_vcdoor (closed door in vertical wall) . S_venom (splash of venom) ^ S_vibrating_square (vibrating square) + + + + NetHack 3.7 December 16, 2020 + + + + + + NetHack Guidebook 92 + + + . S_vodbridge (vertical lowered drawbridge) - S_vodoor (open door in vertical wall) v S_vortex (vortex) @@ -5997,19 +6024,6 @@ x S_xan (xan or other extraordinary insect) X S_xorn (xorn) Y S_yeti (apelike creature) - - - - NetHack 3.7 December 13, 2020 - - - - - - NetHack Guidebook 92 - - - Z S_zombie (zombie) z S_zruty (zruty) S_pet_override (any pet if ACCESSIBILITY=1 is set) @@ -6018,55 +6032,41 @@ Notes: * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- + space character, except for S_pet_override and S_hero_override + which don't have any default value and can only be used if en- abled in the "sysconf" file. - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all if overridden by the more specific S_boulder. 9.15. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes the MS-DOS versions - of NetHack completely accessible to the blind who use speech - and/or Braille access technologies. Players will require a good - working knowledge of their screen-reader's review features, and - will have to know how to navigate horizontally and vertically - character by character. They will also find the search capabili- - ties of their screen-readers to be quite valuable. Be certain to - examine this Guidebook before playing so you have an idea what - the screen layout is like. You'll also need to be able to locate - the PC cursor. It is always where your character is located. - Merely searching for an @-sign will not always find your charac- + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes the MS-DOS versions + of NetHack completely accessible to the blind who use speech + and/or Braille access technologies. Players will require a good + working knowledge of their screen-reader's review features, and + will have to know how to navigate horizontally and vertically + character by character. They will also find the search capabili- + ties of their screen-readers to be quite valuable. Be certain to + examine this Guidebook before playing so you have an idea what + the screen layout is like. You'll also need to be able to locate + the PC cursor. It is always where your character is located. + Merely searching for an @-sign will not always find your charac- ter since there are other humanoids represented by the same sign. - Your screen-reader should also have a function which gives you - the row and column of your review cursor and the PC cursor. - These co-ordinates are often useful in giving players a better + Your screen-reader should also have a function which gives you + the row and column of your review cursor and the PC cursor. + These co-ordinates are often useful in giving players a better sense of the overall location of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled - with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER - to an executable, which will be executed with the game message as - the program's only parameter. - - While it is not difficult for experienced users to edit the - defaults.nh file to accomplish this, novices may find this task - somewhat daunting. Included within the "symbols" file of all of- - ficial distributions of NetHack is a symset called NHAccess. Se- - lecting that symset in your configuration file will cause the - game to run in a manner accessible to the blind. After you have + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -6076,22 +6076,36 @@ - gained some experience with the game and with editing files, you + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled + with the capability. When compiling NetHack from source on Linux + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER + to an executable, which will be executed with the game message as + the program's only parameter. + + While it is not difficult for experienced users to edit the + defaults.nh file to accomplish this, novices may find this task + somewhat daunting. Included within the "symbols" file of all of- + ficial distributions of NetHack is a symset called NHAccess. Se- + lecting that symset in your configuration file will cause the + game to run in a manner accessible to the blind. After you have + gained some experience with the game and with editing files, you may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your configuration file to better suit your preferences. See the pre- - vious section for the special symbols S_pet_override to force a - consistent symbol for all pets and S_hero_override to force a - unique symbol for the player character if accessibility is en- + vious section for the special symbols S_pet_override to force a + consistent symbol for all pets and S_hero_override to force a + unique symbol for the player character if accessibility is en- abled in the sysconf file. - The most crucial settings to make the game more accessible + The most crucial settings to make the game more accessible are: symset:NHAccess Load a symbol set appropriate for use by blind players. roguesymset:NHAccess - Load a symbol set for the rogue level that is appropriate for + Load a symbol set for the rogue level that is appropriate for use by blind players. menustyle:traditional @@ -6101,59 +6115,59 @@ Show menus on a cleared screen and aligned to the left edge. number_pad - A lot of speech access programs use the number-pad to review + A lot of speech access programs use the number-pad to review the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. - whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are - considered. - whatis_moveskip - When targeting with cursor and using fast-move, skip the same - glyphs instead of moving 8 units at a time. + NetHack 3.7 December 16, 2020 - nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- - formation can be seen via the "#attributes" command. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 94 - NetHack Guidebook 94 + whatis_filter:area + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are + considered. + whatis_moveskip + When targeting with cursor and using fast-move, skip the same + glyphs instead of moving 8 units at a time. + nostatus_updates + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- + formation can be seen via the "#attributes" command. 9.16. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options + same directory as the other NetHack support files. The options recognized in this file are listed below. Any option not set us- - es a compiled-in default (which may not be appropriate for your + es a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -6161,56 +6175,55 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. SAVEFORMAT = A list of up to two save file formats separated by - space. The first format in the list will written as well as - read. The second format will be read only if no save file in - the first format exists. Valid choices are "historical" for - binary writing of entire structs, "lendian" for binary writing - of each field in little-endian order, "ascii" for writing the + space. The first format in the list will written as well as + read. The second format will be read only if no save file in + the first format exists. Valid choices are "historical" for + binary writing of entire structs, "lendian" for binary writing + of each field in little-endian order, "ascii" for writing the save file content in ascii text. - BONESFORMAT = A list of up to two bones file formats separated + BONESFORMAT = A list of up to two bones file formats separated by space. The first format in the list will written as well as - read. The second format will be read only if no bones files in + read. The second format will be read only if no bones files in the first format exist. Valid choices are "historical" for bi- nary writing of entire structs, "lendian" for binary writing of - each field in little-endian order, "ascii" for writing the + each field in little-endian order, "ascii" for writing the bones file content in ascii text. - SUPPORT = A string explaining how to get local support (no de- - fault value). - - RECOVER = A string explaining how to recover a game on this - system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE - option. When disabled, incubi and succubi behave like nymphs. + NetHack 3.7 December 16, 2020 - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- - ARDS, and SHELLERS check for the player name instead of the us- - er's login name. - NetHack 3.7 December 13, 2020 + NetHack Guidebook 95 + SUPPORT = A string explaining how to get local support (no de- + fault value). - NetHack Guidebook 95 + RECOVER = A string explaining how to recover a game on this + system (no default value). + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + option. When disabled, incubi and succubi behave like nymphs. + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + ARDS, and SHELLERS check for the player name instead of the us- + er's login name. CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who saved). The following options affect the score file: @@ -6219,26 +6232,26 @@ ENTRYMAX = Maximum number of entries in the score file. - POINTSMIN = Minimum number of points to get an entry in the + POINTSMIN = Minimum number of points to get an entry in the score file. - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- spectively, to identify unique people for the score file. - MAX_STATUENAME_RANK = Maximum number of score file entries to + MAX_STATUENAME_RANK = Maximum number of score file entries to use for random statue names (default is 10). - ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the - ability for players to set S_pet_override and S_hero_override + ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the + ability for players to set S_pet_override and S_hero_override symbols in their configuration file. - PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will - look for all of its external files, and write to all of its - output files in one place rather than at the standard loca- + PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will + look for all of its external files, and write to all of its + output files in one place rather than at the standard loca- tions. DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- + saved. Not defining this will prevent dumplog from being cre- ated. Only available if your game is compiled with DUMPLOG. Al- lows the following placeholders: @@ -6249,154 +6262,141 @@ %T - current time, UNIX timestamp format %d - game start time, YYYYMMDDhhmmss format %D - current time, YYYYMMDDhhmmss format - %n - player name - %N - first character of player name - 10. Scoring - NetHack maintains a list of the top scores or scorers on - your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept - can also be set up when NetHack is compiled. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 96 - NetHack Guidebook 96 + %n - player name + %N - first character of player name + 10. Scoring + NetHack maintains a list of the top scores or scorers on + your machine, depending on how it is set up. In the latter case, + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept + can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you + Your score is chiefly based upon how much experience you gained, how much loot you accumulated, how deep you explored, and how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of + your gold intact. If, however, you get killed in the Mazes of Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with + whatever you have. If you quit, you keep all your gold, but if you swing and live, you might find more. - If you just want to see what the current top players/games + If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. 11. Explore mode - NetHack is an intricate and difficult game. Novices might + NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score list. - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" - extended command while already playing the game. Starting a new + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" + extended command while already playing the game. Starting a new game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - other benefits of explore mode are left for the trepid reader to + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to discover. 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - It is initiated by starting the game with the -D command-line - switch or with the playmode:debug option. - - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore - mode instead. - - + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 97 - NetHack Guidebook 97 + switch or with the playmode:debug option. + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore + mode instead. 12. Credits - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this document were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this document were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from Further Exploration of the Dungeons of Doom, by Ken Arromdee. NetHack is the product of literally scores of people's work. - Main events in the course of the game development are described + Main events in the course of the game development are described below: - Jay Fenlason wrote the original Hack, with help from Kenny + Jay Fenlason wrote the original Hack, with help from Kenny Woodland, Mike Thome, and Jon Payne. - Andries Brouwer did a major re-write while at Stichting + Andries Brouwer did a major re-write while at Stichting Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans- - forming Hack into a very different game. He published the Hack - source code for use on UNIX systems by posting that to Usenet + forming Hack into a very different game. He published the Hack + source code for use on UNIX systems by posting that to Usenet newsgroup net.sources (later renamed comp.sources) releasing ver- sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi- - nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack - (later renamed rec.games.hack, eventually replaced by + nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack + (later renamed rec.games.hack, eventually replaced by rec.games.roguelike.nethack) was created for discussing it. - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- sion numbers, not contemporary NetHack ones). - R. Black ported PC HACK 3.51 to Lattice C and the Atari + R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, - incorporating many of the added features, and produced NetHack - version 1.4 in 1987. He then coordinated a cast of thousands in + incorporating many of the added features, and produced NetHack + version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions - 2.2 and 2.3. Like Hack, they were released by posting their - source code to Usenet where they remained available in various - archives accessible via ftp and uucp after expiring from the + 2.2 and 2.3. Like Hack, they were released by posting their + source code to Usenet where they remained available in various + archives accessible via ftp and uucp after expiring from the newsgroup. - Later, Mike coordinated a major re-write of the game, head- - ing a team which included Ken Arromdee, Jean-Christophe Collet, - Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, - John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack - 3.0c. - - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three - of them and Kevin Darcy later joined the main NetHack Development - Team to produce subsequent revisions of 3.0. - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -6406,63 +6406,63 @@ - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later + Later, Mike coordinated a major re-write of the game, head- + ing a team which included Ken Arromdee, Jean-Christophe Collet, + Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, + John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack + 3.0c. + + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + of them and Kevin Darcy later joined the main NetHack Development + Team to produce subsequent revisions of 3.0. + + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. - Version 3.0 went through ten relatively rapidly released - "patch-level" revisions. Versions at the time were known as 3.0 - for the base release and variously as "3.0a" through "3.0j", - "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" + Version 3.0 went through ten relatively rapidly released + "patch-level" revisions. Versions at the time were known as 3.0 + for the base release and variously as "3.0a" through "3.0j", + "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the three component numbering scheme began to be used with 3.1.0. - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new - features, and produced NetHack 3.1. Version 3.1.0 was released + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new + features, and produced NetHack 3.1. Version 3.1.0 was released in January of 1993. - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their de- velopment, Bart House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port- - ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua - Delahunty, was responsible for the VMS version of NetHack 3.1. + ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua + Delahunty, was responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - Dean Luick, with help from David Cohrs, developed NetHack - 3.1 for X11. It drew the map as text rather than graphically but - included nh10.bdf, an optionally used custom X11 font which has - tiny images in place of letters and punctuation, a precursor of - tiles. Those images don't extend to individual monster and ob- - ject types, just replacements for monster and object classes (so - one custom image for all "a" insects and another for all "[" ar- - mor and so forth, not separate images for beetles and ants or for - cloaks and boots). - - - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -6472,63 +6472,63 @@ - Warwick Allison wrote a graphically displayed version of - NetHack for the Atari where the tiny pictures were described as - "icons" and were distinct for specific types of monsters and ob- + Dean Luick, with help from David Cohrs, developed NetHack + 3.1 for X11. It drew the map as text rather than graphically but + included nh10.bdf, an optionally used custom X11 font which has + tiny images in place of letters and punctuation, a precursor of + tiles. Those images don't extend to individual monster and ob- + ject types, just replacements for monster and object classes (so + one custom image for all "a" insects and another for all "[" ar- + mor and so forth, not separate images for beetles and ants or for + cloaks and boots). + + Warwick Allison wrote a graphically displayed version of + NetHack for the Atari where the tiny pictures were described as + "icons" and were distinct for specific types of monsters and ob- jects rather than just their classes. He contributed them to the - NetHack Development Team which rechristened them "tiles", origi- - nal usage which has subsequently been picked up by various other - games. NetHack's tiles support was then implemented on other - platforms (initially MS-DOS but eventually Windows, Qt, and X11 + NetHack Development Team which rechristened them "tiles", origi- + nal usage which has subsequently been picked up by various other + games. NetHack's tiles support was then implemented on other + platforms (initially MS-DOS but eventually Windows, Qt, and X11 too). The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- - ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released + ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2.0 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2.0, one - of the founding members of the NetHack Development Team, Dr. - Izchak Miller, was diagnosed with cancer and passed away. That - release of the game was dedicated to him by the development and + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2.0, one + of the founding members of the NetHack Development Team, Dr. + Izchak Miller, was diagnosed with cancer and passed away. That + release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. - Many bugs were fixed, abuses eliminated, and game features tuned + Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and + asts of the game added their own modifications to the game and made these "variants" publicly available: - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack-- when some people incorrectly assumed - that it was a conversion of the C source code to C++. Working - independently, Stephen White wrote NetHack Plus. Tom Proudfoot + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack-- when some people incorrectly assumed + that it was a conversion of the C source code to C++. Working + independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. - Larry Stewart-Zerba and Warwick Allison improved the spell cast- - ing system with the Wizard Patch. Warwick Allison also ported + Larry Stewart-Zerba and Warwick Allison improved the spell cast- + ing system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and in- - corporated the best of these ideas into NetHack 3.3. - - The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in - time for the Year 2000. Because of the newer version, 3.2.3 was - released as a source code patch only, without any ready-to-play - distribution for systems that usually had such. - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -6538,79 +6538,91 @@ - (To anyone considering resurrecting an old version: all - versions before 3.2.3 had a Y2K bug. The high scores file and - the log file contained dates which were formatted using a two- - digit year, and 1999's year 99 was followed by 2000's year 100. - That got written out successfully but it unintentionally intro- - duced an extra column in the file layout which prevented score - entries from being read back in correctly, interfering with in- - sertion of new high scores and with retrieval of old character - names to use for random ghost and statue names in the current + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and in- + corporated the best of these ideas into NetHack 3.3. + + The final update to 3.2 was the bug fix release 3.2.3, which + was released simultaneously with 3.3.0 in December 1999 just in + time for the Year 2000. Because of the newer version, 3.2.3 was + released as a source code patch only, without any ready-to-play + distribution for systems that usually had such. + + (To anyone considering resurrecting an old version: all + versions before 3.2.3 had a Y2K bug. The high scores file and + the log file contained dates which were formatted using a two- + digit year, and 1999's year 99 was followed by 2000's year 100. + That got written out successfully but it unintentionally intro- + duced an extra column in the file layout which prevented score + entries from being read back in correctly, interfering with in- + sertion of new high scores and with retrieval of old character + names to use for random ghost and statue names in the current game.) - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- + separate race and profession. The Elf class was removed in pref- erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year and a half. - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- - form. Paul Winner and Yitzhak Sapir provided encouragement. - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- - hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft - Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- - dows CE port for 3.4.1. + NetHack 3.7 December 16, 2020 + - NetHack 3.7 December 13, 2020 + NetHack Guidebook 101 - NetHack Guidebook 101 + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + form. Paul Winner and Yitzhak Sapir provided encouragement. + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + hanced the Macintosh port of 3.4. + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Windows platform. Alex Kompel contributed a new graphical inter- + face for the Windows port. Alex Kompel also contributed a Win- + dows CE port for 3.4.1. Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian "Marvin" Bressler maintained 3.4 for the Atari af- @@ -6619,139 +6631,139 @@ The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several new variants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. In September 2014, an interim snapshot of the code under de- - velopment was released publicly by other parties. Since that - code was a work-in-progress and had not gone through the process - of debugging it as a suitable release, it was decided that the - version numbers present on that code snapshot would be retired - and never used in an official NetHack release. An announcement + velopment was released publicly by other parties. Since that + code was a work-in-progress and had not gone through the process + of debugging it as a suitable release, it was decided that the + version numbers present on that code snapshot would be retired + and never used in an official NetHack release. An announcement was posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the - release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek - S. Ray joined the NetHack Development Team. + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike - Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack - 3.6.0 introduced a tribute to him. - 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the - beloved community patches. Many bugs were fixed and some code was + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 102 - NetHack Guidebook 102 + Stephenson, Janet Walz, and Paul Winner. In early 2015, ahead of + the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and + Derek S. Ray joined the NetHack Development Team. + Near the end of the development of 3.6.0, one of the signif- + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack + 3.6.0 introduced a tribute to him. + 3.6.0 was released in December 2015, and merged work done by + the development team since the release of 3.4.3 with some of the + beloved community patches. Many bugs were fixed and some code was restructured. - The NetHack Development Team, as well as Steve VanDevender + The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- ate on various UNIX flavors and maintained the X11 interface. - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- tained the port of NetHack 3.6 for Mac OSX. - Michael Allison, David Cohrs, Bart House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- tained the port of NetHack 3.6 for Microsoft Windows. - Pat Rankin attempted to keep the VMS port running for + Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 + dated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX. - Ray Chason resurrected the MS-DOS port for 3.6 and contrib- + Ray Chason resurrected the MS-DOS port for 3.6 and contrib- uted the necessary updates to the community at large. - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. - Bart House, who had contributed to the game as a porting + Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. - NetHack 3.6.3 was released on December 5, 2019 containing + NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug fixes to NetHack 3.6.2. - NetHack 3.6.4 was released on December 18, 2019 containing a - security fix and a few bug fixes. - NetHack 3.6.5 was released on January 27, 2020 containing - some security fixes and a small number of bug fixes. - NetHack 3.6.6 was released on March 8, 2020 containing a se- - curity fix and some bug fixes. - The official NetHack web site is maintained by Ken Lorber at - https://www.nethack.org/. + NetHack 3.7 December 16, 2020 - NetHack 3.7 December 13, 2020 + NetHack Guidebook 103 + NetHack 3.6.4 was released on December 18, 2019 containing a + security fix and a few bug fixes. - NetHack Guidebook 103 + NetHack 3.6.5 was released on January 27, 2020 containing + some security fixes and a small number of bug fixes. + NetHack 3.6.6 was released on March 8, 2020 containing a se- + curity fix and some bug fixes. + The official NetHack web site is maintained by Ken Lorber at + https://www.nethack.org/. 12.1. SPECIAL THANKS On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament, + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament, and in days past, devnull.net (gone for now, but not forgotten). - - - - - - - - - - - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list + of the names of the worst of these miscreants in this, the list of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola Alex Kompel Janet Walz Nathan Eady @@ -6777,22 +6789,10 @@ Dean Luick Kevin Hugo Ross Brown Del Lamb Kevin Sitze Sascha Wostmann Derek S. Ray Kevin Smolkowski Scott Bigham - Deron Meranda Kevin Sweet Scott R. Turner - Dion Nicolaas Lars Huttar Sean Hunt - Dylan O'Donnell Leon Arnott Stephen Spackman - Eric Backus M. Drew Streib Stefan Thielscher - Eric Hendrickson Malcolm Ryan Stephen White - Eric R. Smith Mark Gooderum Steve Creps - Eric S. Raymond Mark Modrall Steve Linhart - Erik Andersen Marvin Bressler Steve VanDevender - Fredrik Ljungdahl Matthew Day Teemu Suikki - Frederick Roeber Merlyn LeRoy Tim Lennan - Gil Neiger Michael Allison Timo Hakulinen - Greg Laskin Michael Feir Tom Almy - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020 @@ -6802,6 +6802,18 @@ + Deron Meranda Kevin Sweet Scott R. Turner + Dion Nicolaas Lars Huttar Sean Hunt + Dylan O'Donnell Leon Arnott Stephen Spackman + Eric Backus M. Drew Streib Stefan Thielscher + Eric Hendrickson Malcolm Ryan Stephen White + Eric R. Smith Mark Gooderum Steve Creps + Eric S. Raymond Mark Modrall Steve Linhart + Erik Andersen Marvin Bressler Steve VanDevender + Fredrik Ljungdahl Matthew Day Teemu Suikki + Frederick Roeber Merlyn LeRoy Tim Lennan + Gil Neiger Michael Allison Timo Hakulinen + Greg Laskin Michael Feir Tom Almy Greg Olson Michael Hamel Tom West Gregg Wonderly Michael Sokolov Warren Cheung Hao-yang Wang Mike Engber Warwick Allison @@ -6809,7 +6821,7 @@ Irina Rempt-Drijfhout Mike Passaretti Izchak Miller Mike Stephenson - Brand and product names are trademarks or registered trade- + Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -6846,19 +6858,7 @@ - - - - - - - - - - - - - NetHack 3.7 December 13, 2020 + NetHack 3.7 December 16, 2020