From: PatR Date: Thu, 5 May 2016 22:21:22 +0000 (-0700) Subject: Vlad's Tower bookkeeping X-Git-Tag: NetHack-3.6.1_RC01~792 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=09062d1217c0e1cc871f757a56488f18c2d4d54d;p=nethack Vlad's Tower bookkeeping The lower two levels of Vlad's Tower were got showing the wizard-mode special level indicator '[level_abbrev]' in #overview, nor appearing for ^O or in the level teleport menu, indicating that Is_special() wasn't finding them. It took a while to figure out why, but the fix is trivial. --- diff --git a/dat/dungeon.def b/dat/dungeon.def index eeb0cbbe1..d4d61fbaf 100644 --- a/dat/dungeon.def +++ b/dat/dungeon.def @@ -1,4 +1,4 @@ -# NetHack 3.6 dungeon.def $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ +# NetHack 3.6 dungeon.def $NHDT-Date: 1462486876 2016/05/05 22:21:16 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.14 $ # Copyright (c) 1990-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # @@ -119,6 +119,10 @@ DESCRIPTION: mazelike ALIGNMENT: chaotic ENTRY: -1 LEVEL: "tower1" "none" @ (1, 0) +# it isn't necessary to list these last two, but doing so makes them +# show up in ^O output and in the level teleport menu +LEVEL: "tower2" "none" @ (2, 0) +LEVEL: "tower3" "none" @ (3, 0) # # The Endgame levels diff --git a/doc/fixes36.1 b/doc/fixes36.1 index b1879b438..724ed89d5 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -227,6 +227,7 @@ digging down on a grave converted the terrain to floor but did not create a when feel_location removed a remembered-unseen-monster glyph from a known water location while hero was levitating, the map was redrawn showing floor instead of water at that spot +Vlad's tower2 and tower3 didn't show up in wizard-mode ^O output or ^V? menu Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository