From: nethack.allison Date: Sun, 8 Jun 2003 00:22:28 +0000 (+0000) Subject: font_size descriptions X-Git-Tag: MOVE2GIT~1935 X-Git-Url: https://granicus.if.org/sourcecode?a=commitdiff_plain;h=083efbb630c7446775b0c795ecc02a87b0b16724;p=nethack font_size descriptions In May 2002, wrote: >In src/options.c, there are these options with their descriptions: > >##################### >{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME }, > /*WC*/ >{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME > }, /*WC*/ >{ "font_size_message", "the size of the map font", 20, > DISP_IN_GAME }, /*WC*/ >{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME > }, /*WC*/ >{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME > }, /*WC*/ ##################### > >Surely all those descriptions shouldn't be the same? --- diff --git a/doc/fixes34.2 b/doc/fixes34.2 index 1ce180a99..2917889a0 100644 --- a/doc/fixes34.2 +++ b/doc/fixes34.2 @@ -88,6 +88,8 @@ prevent monsters from level teleporting out of the quest into the main dungeon they included a cockatrice corpse which hero was unequipped to handle use correct pronoun for unique monsters hostile monsters who follow you between levels won't do so if they're fleeing +options for font_size for map, menu, message, status, and text all had the + same description of "the size of the map font" in options.c Platform- and/or Interface-Specific Fixes diff --git a/src/options.c b/src/options.c index 869322c17..2df559978 100644 --- a/src/options.c +++ b/src/options.c @@ -226,10 +226,10 @@ static struct Comp_Opt { "font_message", "the font to use in the message window", 40, DISP_IN_GAME }, /*WC*/ { "font_size_map", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ - { "font_size_menu", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ - { "font_size_message", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ - { "font_size_status", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ - { "font_size_text", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ + { "font_size_menu", "the size of the menu font", 20, DISP_IN_GAME }, /*WC*/ + { "font_size_message", "the size of the message font", 20, DISP_IN_GAME }, /*WC*/ + { "font_size_status", "the size of the status font", 20, DISP_IN_GAME }, /*WC*/ + { "font_size_text", "the size of the text font", 20, DISP_IN_GAME }, /*WC*/ { "font_status", "the font to use in status window", 40, DISP_IN_GAME }, /*WC*/ { "font_text", "the font to use in text windows", 40, DISP_IN_GAME }, /*WC*/ { "fruit", "the name of a fruit you enjoy eating",