Give similar feedback for attacking with a rubber hose as for bullwhip:
the wielder "lashes" rather than "swings".
{
const char *verb;
int otyp = mwep->otyp,
- lash = (otyp == BULLWHIP),
+ /* (monsters don't actually wield towels, wet or otherwise) */
+ lash = (objects[otyp].oc_skill == P_WHIP || is_wet_towel(mwep)),
/* some weapons can have more than one strike type; for those,
give a mix of thrust and swing (caller doesn't care either way) */
thrust = ((objects[otyp].oc_dir & PIERCE) != 0
You("%s %s%s",
(obj && (is_shield(obj)
|| obj->otyp == HEAVY_IRON_BALL)) ? "bash"
- : (obj && (obj->otyp == BULLWHIP
+ : (obj && (objects[obj->otyp].oc_skill == P_WHIP
|| is_wet_towel(obj))) ? "lash"
: Role_if(PM_BARBARIAN) ? "smite"
: "hit",