#endif
#endif
-/*
- * Section 4: THE FUN STUFF!!!
- *
- * Conditional compilation of special options are controlled here.
- * If you define the following flags, you will add not only to the
- * complexity of the game but also to the size of the load module.
- */
-/* display features */
-/* dungeon features */
-/* dungeon levels */
-/* monsters & objects */
-/* I/O */
#if !defined(MAC)
#if !defined(NOCLIPPING)
#define CLIPPING /* allow smaller screens -- ERS */
#define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
-/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
/*
- * Section 5: EXPERIMENTAL STUFF
+ * Section 4: EXPERIMENTAL STUFF
*
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line updating process */
/* #define STATUS_HILITES */ /* support hilites of status fields */
/* #define WINCHAIN*/ /* stacked window systems */
+/* #define SCORE_ON_BOTL */ /* show estimated score on status line */
+#define FREE_ALL_MEMORY /* free all memory at exit */
+/* #define DEBUG_MIGRATING_MONS */ /* add a wizard-mode command to help debug
+ migrating monsters */
-/* End of Section 5 */
+/* End of Section 4 */
#include "global.h" /* Define everything else according to choices above */