{\r
// Constant or Peak Framerate for a set framerate.\r
\r
- if (presetQuery.FramerateMode == FramerateMode.PFR)\r
- mainWindow.radio_peakAndVariable.Checked = true;\r
- else\r
+ if (presetQuery.FramerateMode == FramerateMode.CFR)\r
mainWindow.radio_constantFramerate.Checked = true;\r
- } \r
+ else\r
+ mainWindow.radio_peakAndVariable.Checked = true;\r
+ }\r
else\r
{\r
// Constant or Variable Framerate for Same as Source.\r
- if (presetQuery.FramerateMode == FramerateMode.VFR)\r
- mainWindow.radio_peakAndVariable.Checked = true;\r
- else\r
+ if (presetQuery.FramerateMode == FramerateMode.CFR)\r
mainWindow.radio_constantFramerate.Checked = true;\r
+ else\r
+ mainWindow.radio_peakAndVariable.Checked = true;\r
}\r
\r
mainWindow.check_turbo.CheckState = presetQuery.TurboFirstPass ? CheckState.Checked : CheckState.Unchecked;\r
\r
if (pfr.Success)\r
parsed.FramerateMode = FramerateMode.PFR;\r
- else if (vfr.Success)\r
- parsed.FramerateMode = FramerateMode.VFR;\r
else if (cfr.Success)\r
parsed.FramerateMode = FramerateMode.CFR;\r
+ else\r
+ parsed.FramerateMode = FramerateMode.VFR; // Default to VFR\r
\r
parsed.Grayscale = grayscale.Success;\r
parsed.TwoPass = twoPass.Success;\r