const GRState *StNull = Assume(state, L, false, isFeasibleNull);
if (isFeasibleNull) {
+ QualType RetTy = ME->getType();
+
// Check if the receiver was nil and the return value a struct.
- if(ME->getType()->isRecordType()) {
+ if(RetTy->isRecordType()) {
if (BR.getParentMap().isConsumedExpr(ME)) {
// The [0 ...] expressions will return garbage. Flag either an
// explicit or implicit error. Because of the structure of this
}
}
}
- else if (BR.getParentMap().isConsumedExpr(ME)) {
+ else {
ASTContext& Ctx = getContext();
- // sizeof(void *)
- const uint64_t voidPtrSize = Ctx.getTypeSize(Ctx.VoidPtrTy);
- // sizeof(return type)
- const uint64_t returnTypeSize = Ctx.getTypeSize(ME->getType());
-
- if(voidPtrSize < returnTypeSize) {
- if (NodeTy* N = Builder->generateNode(ME, StNull, Pred)) {
- N->markAsSink();
- if(isFeasibleNotNull)
- NilReceiverLargerThanVoidPtrRetImplicit.insert(N);
- else {
- NilReceiverLargerThanVoidPtrRetExplicit.insert(N);
+ if (RetTy != Ctx.VoidTy) {
+ if (BR.getParentMap().isConsumedExpr(ME)) {
+ // sizeof(void *)
+ const uint64_t voidPtrSize = Ctx.getTypeSize(Ctx.VoidPtrTy);
+ // sizeof(return type)
+ const uint64_t returnTypeSize = Ctx.getTypeSize(ME->getType());
+
+ if(voidPtrSize < returnTypeSize) {
+ if (NodeTy* N = Builder->generateNode(ME, StNull, Pred)) {
+ N->markAsSink();
+ if(isFeasibleNotNull)
+ NilReceiverLargerThanVoidPtrRetImplicit.insert(N);
+ else {
+ NilReceiverLargerThanVoidPtrRetExplicit.insert(N);
+ return;
+ }
+ }
+ }
+ else if (!isFeasibleNotNull) {
+ // Handle the safe cases where the return value is 0 if the
+ // receiver is nil.
+ //
+ // FIXME: For now take the conservative approach that we only
+ // return null values if we *know* that the receiver is nil.
+ // This is because we can have surprises like:
+ //
+ // ... = [[NSScreens screens] objectAtIndex:0];
+ //
+ // What can happen is that [... screens] could return nil, but
+ // it most likely isn't nil. We should assume the semantics
+ // of this case unless we have *a lot* more knowledge.
+ //
+ SVal V = SVal::MakeZero(getBasicVals(), ME->getType());
+ MakeNode(Dst, ME, Pred, BindExpr(StNull, ME, V));
return;
}
}
}
- else if (!isFeasibleNotNull) {
- // FIXME: For now take the conservative approach that we only
- // return null values if we *know* that the receiver is nil.
- // This is because we can have surprises like:
- //
- // if ([[NSScreens screens] count]) {
- // ... = [[NSScreens screens] objectAtIndex:0];
- //
- // What can happen is that [... screens] should return the same
- // value, but we won't necessarily catch that (yet).
- //
-
- // Handle the safe cases where the return value is 0 if the receiver
- // is nil.
- SVal V = SVal::MakeZero(getBasicVals(), ME->getType());
- MakeNode(Dst, ME, Pred, BindExpr(StNull, ME, V));
- return;
- }
}
-
// We have handled the cases where the receiver is nil. The remainder
// of this method should assume that the receiver is not nil.
state = StNotNull;