c->color = parent->color;
c->layer = parent->layer + 1;
c->pos.z = parent->pos.z;
- glCompSetAddObj((glCompSet *) parent->compset, childObj);
+ glCompSetAddObj(parent->compset, childObj);
} else {
c->parent = NULL;
c->color.R = GLCOMPSET_PANEL_COLOR_R;
s->textureCount = 0;
s->textures = NULL;
s->common.font = glNewFontFromParent((glCompObj *) s, NULL);
- s->common.compset = (glCompSet *) s;
+ s->common.compset = s;
s->common.functions.mouseover = (glcompmouseoverfunc_t)glCompMouseMove;
s->common.functions.mousedown = (glcompmousedownfunc_t)glCompSetMouseDown;
s->common.functions.mouseup = (glcompmouseupfunc_t)glCompSetMouseUp;