than secondary weapon's skill had "with" duplicated in the feedback
corpse of monster with gender specific names (king vs queen and so forth)
was always described by the neutral name (ruler and such)
-prevent obj_pmname() from calling mon_pmname(&monst) when monst->data is null
+prevent obj_pmname() from calling mon_pmname(monst) when monst->data is null
to prevent a null pointer dereference
curses: 'msg_window' option wasn't functional for curses unless the binary
return pmname(&mons[obj->corpsenm], mgend);
}
- return "";
+ return "two-legged glorkum-seeker";
}
/* fake monsters used to be in a hard-coded array, now in a data file */