putstr(0, 0, pbuf);
putstr(0, 0, "");
+ /* info about current game state */
dump_map();
putstr(0, 0, do_statusline1());
putstr(0, 0, do_statusline2());
dump_plines();
putstr(0, 0, "");
- show_gamelog((how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
- putstr(0, 0, "");
putstr(0, 0, "Inventory:");
(void) display_inventory((char *) 0, TRUE);
container_contents(g.invent, TRUE, TRUE, FALSE);
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
(how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
putstr(0, 0, "");
+
+ /* overview of the game up to this point */
+ show_gamelog((how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
+ putstr(0, 0, "");
list_vanquished('d', FALSE); /* 'd' => 'y' */
putstr(0, 0, "");
list_genocided('d', FALSE); /* 'd' => 'y' */