extern void glCompClick(glCompObj * o, GLfloat x, GLfloat y,
glMouseButtonType t)
{
-
+ (void)o;
+ (void)x;
+ (void)y;
+ (void)t;
}
extern void glCompDoubleClick(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t)
{
-
+ (void)obj;
+ (void)x;
+ (void)y;
+ (void)t;
}
extern void glCompMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t)
{
-
+ (void)obj;
+ (void)x;
+ (void)y;
+ (void)t;
}
extern void glCompMouseIn(glCompObj * obj, GLfloat x, GLfloat y)
{
-
+ (void)obj;
+ (void)x;
+ (void)y;
}
extern void glCompMouseOut(glCompObj * obj, GLfloat x, GLfloat y)
{
-
+ (void)obj;
+ (void)x;
+ (void)y;
}
extern void glCompMouseOver(glCompObj * obj, GLfloat x, GLfloat y)
{
-
+ (void)obj;
+ (void)x;
+ (void)y;
}
extern void glCompMouseUp(glCompObj * obj, GLfloat x, GLfloat y,
glMouseButtonType t)
{
-
+ (void)obj;
+ (void)x;
+ (void)y;
+ (void)t;
}
extern void glCompMouseDrag(glCompObj * obj, GLfloat dx, GLfloat dy,
glMouseButtonType t)
{
-
+ (void)obj;
+ (void)dx;
+ (void)dy;
+ (void)t;
}