bool OverlapWithAssignments(LiveInterval *li, int Color) const;
int ColorSlot(LiveInterval *li);
bool ColorSlots(MachineFunction &MF);
- void RewriteInstruction(MachineInstr *MI, SmallVectorImpl<int> &SlotMapping,
+ void RewriteInstruction(MachineInstr &MI, SmallVectorImpl<int> &SlotMapping,
MachineFunction &MF);
bool RemoveDeadStores(MachineBasicBlock* MBB);
};
}
// Rewrite all MO_FrameIndex operands. Look for dead stores.
- for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
- MBBI != E; ++MBBI) {
- MachineBasicBlock *MBB = &*MBBI;
- for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
- MII != EE; ++MII)
- RewriteInstruction(MII, SlotMapping, MF);
- RemoveDeadStores(MBB);
+ for (MachineBasicBlock &MBB : MF) {
+ for (MachineInstr &MI : MBB)
+ RewriteInstruction(MI, SlotMapping, MF);
+ RemoveDeadStores(&MBB);
}
// Delete unused stack slots.
/// RewriteInstruction - Rewrite specified instruction by replacing references
/// to old frame index with new one.
-void StackSlotColoring::RewriteInstruction(MachineInstr *MI,
+void StackSlotColoring::RewriteInstruction(MachineInstr &MI,
SmallVectorImpl<int> &SlotMapping,
MachineFunction &MF) {
// Update the operands.
- for (unsigned i = 0, ee = MI->getNumOperands(); i != ee; ++i) {
- MachineOperand &MO = MI->getOperand(i);
+ for (unsigned i = 0, ee = MI.getNumOperands(); i != ee; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
if (!MO.isFI())
continue;
int OldFI = MO.getIndex();
FirstSS != -1) {
++NumDead;
changed = true;
- toErase.push_back(I);
+ toErase.push_back(&*I);
continue;
}
if (NextMI->findRegisterUseOperandIdx(LoadReg, true, nullptr) != -1) {
++NumDead;
- toErase.push_back(I);
+ toErase.push_back(&*I);
}
- toErase.push_back(NextMI);
+ toErase.push_back(&*NextMI);
++I;
}