//
void Magick::Image::extent ( const Geometry &geometry_ )
{
- RectangleInfo extentInfo = geometry_;
modifyImage();
ExceptionInfo exceptionInfo;
GetExceptionInfo( &exceptionInfo );
+ RectangleInfo extentInfo = geometry_;
+ extentInfo.x = geometry_.xOff();
+ extentInfo.y = geometry_.yOff();
MagickCore::Image* newImage =
ExtentImage ( image(), &extentInfo, &exceptionInfo );
replaceImage( newImage );
RectangleInfo geometry;
SetGeometry(image(), &geometry);
+ geometry.width = geometry_.width();
+ geometry.height = geometry_.height();
GravityAdjustGeometry(image()->columns, image()->rows, gravity_, &geometry);
- extent ( geometry_ );
+ extent ( geometry );
}
void Magick::Image::extent ( const Geometry &geometry_, const Color &backgroundColor_, const GravityType gravity_ )
{
- image()->gravity = gravity_;
backgroundColor ( backgroundColor_ );
- extent ( geometry_ );
+ extent ( geometry_, gravity_ );
}
// Flip image (reflect each scanline in the vertical direction)