don't reveal surface information that you can neither feel or see
if the hero or a monster is already in a pit don't have them "fall into a chasm"
from drum of earthquake
+monsters who ate lizard corpses to cure confusion would lose intrinsic speed
+monsters couldn't eat lizard corpses to cure being stunned
+code handling a monster's use of potion or food to cure stoning or confusion
+ was accessing freed memory after the object had been used up
Platform- and/or Interface-Specific Fixes
attempt causes the hero to move onto a trap's location
thrown silver weapon hitting silver-hating poly'd hero got double silver damage
wielded silver weapon hitting silver-hating poly'd hero lacked silver message
-monsters who ate lizard corpses to cure confusion would lose intrinsic speed
-monsters couldn't eat lizard corpses to cure being stunned
-code handling a monster's use of potion or food to cure stoning or confusion
- was accessing freed memory after the object had been used up
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)muse.c 3.5 2006/04/11 */
+/* SCCS Id: @(#)muse.c 3.5 2006/04/17 */
/* Copyright (C) 1990 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
distant_name(obj, doname));
obj->quan = save_quan;
} else if (!Deaf)
- You_hear("%s.", (obj->otyp == POT_ACID) ? "drinking" : "chewing");
+ You_hear("%s.", (obj->oclass == POTION_CLASS) ? "drinking" : "chewing");
m_useup(mon, obj);
+ /* obj is now gone */
if (acid && !tinned && !resists_acid(mon)) {
mon->mhp -= rnd(15);