Switch the default Linux build behavior to use random instead of lrand48,
since lrand48 exhibits some obviously non-random behavior. random() has
been in glibc for a long time. Even if no other changes are made to
nethack's random number generator, this will improve the Linux behavior.
FreeBSD: incorrect srandom declaration
unix: don't autosave if hangup occurs after game is over
linux: add example use of nroff on recent Linux distros
+linux: use random() by default instead of lrand48()
General New Features
#endif
/* Use the high quality random number routines. */
-#if defined(BSD) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
+#if defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
#define Rand() random()
#else
#define Rand() lrand48()
#ifdef RANDOM /* srandom() from sys/share/random.c */
srandom((unsigned int) time((time_t *)0));
#else
-# if defined(__APPLE__) || defined(BSD) || defined(ULTRIX) || defined(CYGWIN32) /* system srandom() */
+# if defined(__APPLE__) || defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) /* system srandom() */
# ifdef BSD
# if defined(SUNOS4)
(void)