(call "vget_high", $p2))>;
def OP_MLALHi_N : Op<(call "vmlal_n", $p0, (call "vget_high", $p1), $p2)>;
def OP_MLS : Op<(op "-", $p0, (op "*", $p1, $p2))>;
+def OP_FMLS : Op<(call "vfma", $p0, (op "-", $p1), $p2)>;
def OP_MLSL : Op<(op "-", $p0, (call "vmull", $p1, $p2))>;
def OP_MLSLHi : Op<(call "vmlsl", $p0, (call "vget_high", $p1),
(call "vget_high", $p2))>;
def OP_MLA_N : Op<(op "+", $p0, (op "*", $p1, (dup $p2)))>;
def OP_MLS_N : Op<(op "-", $p0, (op "*", $p1, (dup $p2)))>;
def OP_FMLA_N : Op<(call "vfma", $p0, $p1, (dup $p2))>;
-def OP_FMLS_N : Op<(call "vfms", $p0, $p1, (dup $p2))>;
+def OP_FMLS_N : Op<(call "vfma", $p0, (op "-", $p1), (dup $p2))>;
def OP_MLAL_N : Op<(op "+", $p0, (call "vmull", $p1, (dup $p2)))>;
def OP_MLSL_N : Op<(op "-", $p0, (call "vmull", $p1, (dup $p2)))>;
def OP_MUL_LN : Op<(op "*", $p0, (splat $p1, $p2))>;
def OP_QRDMLSH : Op<(call "vqsub", $p0, (call "vqrdmulh", $p1, $p2))>;
def OP_QRDMLAH_LN : Op<(call "vqadd", $p0, (call "vqrdmulh", $p1, (splat $p2, $p3)))>;
def OP_QRDMLSH_LN : Op<(call "vqsub", $p0, (call "vqrdmulh", $p1, (splat $p2, $p3)))>;
-def OP_FMS_LN : Op<(call "vfma_lane", $p0, $p1, (op "-", $p2), $p3)>;
-def OP_FMS_LNQ : Op<(call "vfma_laneq", $p0, $p1, (op "-", $p2), $p3)>;
+def OP_FMS_LN : Op<(call "vfma_lane", $p0, (op "-", $p1), $p2, $p3)>;
+def OP_FMS_LNQ : Op<(call "vfma_laneq", $p0, (op "-", $p1), $p2, $p3)>;
def OP_TRN1 : Op<(shuffle $p0, $p1, (interleave (decimate mask0, 2),
(decimate mask1, 2)))>;
def OP_ZIP1 : Op<(shuffle $p0, $p1, (lowhalf (interleave mask0, mask1)))>;
let ArchGuard = "defined(__ARM_FEATURE_FMA)" in {
def VFMA : SInst<"vfma", "dddd", "fQf">;
- def VFMS : SInst<"vfms", "dddd", "fQf">;
+ def VFMS : SOpInst<"vfms", "dddd", "fQf", OP_FMLS>;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Vector fused multiply-add operations
def FMLA : SInst<"vfma", "dddd", "dQd">;
-def FMLS : SInst<"vfms", "dddd", "dQd">;
+def FMLS : SOpInst<"vfms", "dddd", "dQd", OP_FMLS>;
////////////////////////////////////////////////////////////////////////////////
// MUL, MLA, MLS, FMA, FMS definitions with scalar argument
Ops[2] = Builder.CreateExtractElement(Ops[2], Ops[3], "extract");
return Builder.CreateCall(F, {Ops[1], Ops[2], Ops[0]});
}
- case NEON::BI__builtin_neon_vfms_v:
- case NEON::BI__builtin_neon_vfmsq_v: { // Only used for FP types
- // FIXME: probably remove when we no longer support aarch64_simd.h
- // (arm_neon.h delegates to vfma).
-
- // The ARM builtins (and instructions) have the addend as the first
- // operand, but the 'fma' intrinsics have it last. Swap it around here.
- Value *Subtrahend = Ops[0];
- Value *Multiplicand = Ops[2];
- Ops[0] = Multiplicand;
- Ops[2] = Subtrahend;
- Ops[1] = Builder.CreateBitCast(Ops[1], VTy);
- Ops[1] = Builder.CreateFNeg(Ops[1]);
- Int = Intrinsic::fma;
- return EmitNeonCall(CGM.getIntrinsic(Int, Ty), Ops, "fmls");
- }
case NEON::BI__builtin_neon_vmull_v:
// FIXME: improve sharing scheme to cope with 3 alternative LLVM intrinsics.
Int = usgn ? Intrinsic::aarch64_neon_umull : Intrinsic::aarch64_neon_smull;
}
// CHECK-LABEL: define <2 x float> @test_vfms_lane_f32(<2 x float> %a, <2 x float> %b, <2 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x float> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x float> %v to <8 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
// CHECK: [[LANE:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> [[TMP3]], <2 x i32> <i32 1, i32 1>
// CHECK: [[FMLA:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
}
// CHECK-LABEL: define <4 x float> @test_vfmsq_lane_f32(<4 x float> %a, <4 x float> %b, <2 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <4 x float> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x float> %v to <8 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
// CHECK: [[LANE:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> [[TMP3]], <4 x i32> <i32 1, i32 1, i32 1, i32 1>
// CHECK: [[FMLA:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
}
// CHECK-LABEL: define <2 x float> @test_vfms_laneq_f32(<2 x float> %a, <2 x float> %b, <4 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x float> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x float> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
}
// CHECK-LABEL: define <4 x float> @test_vfmsq_laneq_f32(<4 x float> %a, <4 x float> %b, <4 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <4 x float> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x float> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
}
// CHECK-LABEL: define <2 x double> @test_vfmsq_lane_f64(<2 x double> %a, <2 x double> %b, <1 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <1 x double> <double -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x double> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x double> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <1 x double> [[SUB]] to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <1 x double> %v to <8 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <1 x double>
// CHECK: [[LANE:%.*]] = shufflevector <1 x double> [[TMP3]], <1 x double> [[TMP3]], <2 x i32> zeroinitializer
// CHECK: [[FMLA:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
}
// CHECK-LABEL: define <2 x double> @test_vfmsq_laneq_f64(<2 x double> %a, <2 x double> %b, <2 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x double> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x double> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x double> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
}
// CHECK-LABEL: define double @test_vfmsd_lane_f64(double %a, double %b, <1 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <1 x double> <double -0.000000e+00>, %v
-// CHECK: [[TMP0:%.*]] = bitcast <1 x double> [[SUB]] to <8 x i8>
+// CHECK: [[SUB:%.*]] = fsub double -0.000000e+00, %b
+// CHECK: [[TMP0:%.*]] = bitcast <1 x double> %v to <8 x i8>
// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <1 x double>
// CHECK: [[EXTRACT:%.*]] = extractelement <1 x double> [[TMP1]], i32 0
-// CHECK: [[TMP2:%.*]] = call double @llvm.fma.f64(double %b, double [[EXTRACT]], double %a)
+// CHECK: [[TMP2:%.*]] = call double @llvm.fma.f64(double [[SUB]], double [[EXTRACT]], double %a)
// CHECK: ret double [[TMP2]]
float64_t test_vfmsd_lane_f64(float64_t a, float64_t b, float64x1_t v) {
return vfmsd_lane_f64(a, b, v, 0);
}
// CHECK-LABEL: define float @test_vfmss_laneq_f32(float %a, float %b, <4 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %v
-// CHECK: [[TMP0:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[SUB:%.*]] = fsub float -0.000000e+00, %b
+// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %v to <16 x i8>
// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
// CHECK: [[EXTRACT:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
-// CHECK: [[TMP2:%.*]] = call float @llvm.fma.f32(float %b, float [[EXTRACT]], float %a)
+// CHECK: [[TMP2:%.*]] = call float @llvm.fma.f32(float [[SUB]], float [[EXTRACT]], float %a)
// CHECK: ret float [[TMP2]]
float32_t test_vfmss_laneq_f32(float32_t a, float32_t b, float32x4_t v) {
return vfmss_laneq_f32(a, b, v, 3);
}
// CHECK-LABEL: define double @test_vfmsd_laneq_f64(double %a, double %b, <2 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %v
-// CHECK: [[TMP0:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[SUB:%.*]] = fsub double -0.000000e+00, %b
+// CHECK: [[TMP0:%.*]] = bitcast <2 x double> %v to <16 x i8>
// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
// CHECK: [[EXTRACT:%.*]] = extractelement <2 x double> [[TMP1]], i32 1
-// CHECK: [[TMP2:%.*]] = call double @llvm.fma.f64(double %b, double [[EXTRACT]], double %a)
+// CHECK: [[TMP2:%.*]] = call double @llvm.fma.f64(double [[SUB]], double [[EXTRACT]], double %a)
// CHECK: ret double [[TMP2]]
float64_t test_vfmsd_laneq_f64(float64_t a, float64_t b, float64x2_t v) {
return vfmsd_laneq_f64(a, b, v, 1);
}
// CHECK-LABEL: define <2 x float> @test_vfms_lane_f32_0(<2 x float> %a, <2 x float> %b, <2 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x float> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x float> %v to <8 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
// CHECK: [[LANE:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> [[TMP3]], <2 x i32> zeroinitializer
// CHECK: [[FMLA:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
}
// CHECK-LABEL: define <4 x float> @test_vfmsq_lane_f32_0(<4 x float> %a, <4 x float> %b, <2 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <4 x float> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x float> %v to <8 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
// CHECK: [[LANE:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> [[TMP3]], <4 x i32> zeroinitializer
// CHECK: [[FMLA:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
}
// CHECK-LABEL: define <2 x float> @test_vfms_laneq_f32_0(<2 x float> %a, <2 x float> %b, <4 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x float> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x float> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
}
// CHECK-LABEL: define <4 x float> @test_vfmsq_laneq_f32_0(<4 x float> %a, <4 x float> %b, <4 x float> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <4 x float> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x float> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
}
// CHECK-LABEL: define <2 x double> @test_vfmsq_laneq_f64_0(<2 x double> %a, <2 x double> %b, <2 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <2 x double> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x double> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x double> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
}
// CHECK-LABEL: define <2 x float> @test_vfms_n_f32(<2 x float> %a, <2 x float> %b, float %n) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[VECINIT_I:%.*]] = insertelement <2 x float> undef, float %n, i32 0
// CHECK: [[VECINIT1_I:%.*]] = insertelement <2 x float> [[VECINIT_I]], float %n, i32 1
// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x float> %b to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB_I]] to <8 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <2 x float> [[VECINIT1_I]] to <8 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
-// CHECK: [[TMP4:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I_I:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
-// CHECK: [[FMLS1_I_I:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
-// CHECK: [[FMLS2_I_I:%.*]] = call <2 x float> @llvm.fma.v2f32(<2 x float> [[FMLS_I_I]], <2 x float> [[TMP4]], <2 x float> [[FMLS1_I_I]]) #2
-// CHECK: ret <2 x float> [[FMLS2_I_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
+// CHECK: [[TMP5:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
+// CHECK: [[TMP6:%.*]] = call <2 x float> @llvm.fma.v2f32(<2 x float> [[TMP4]], <2 x float> [[TMP5]], <2 x float> [[TMP3]]) #2
+// CHECK: ret <2 x float> [[TMP6]]
float32x2_t test_vfms_n_f32(float32x2_t a, float32x2_t b, float32_t n) {
return vfms_n_f32(a, b, n);
}
// CHECK-LABEL: define <4 x float> @test_vfmsq_n_f32(<4 x float> %a, <4 x float> %b, float %n) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %b
// CHECK: [[VECINIT_I:%.*]] = insertelement <4 x float> undef, float %n, i32 0
// CHECK: [[VECINIT1_I:%.*]] = insertelement <4 x float> [[VECINIT_I]], float %n, i32 1
// CHECK: [[VECINIT2_I:%.*]] = insertelement <4 x float> [[VECINIT1_I]], float %n, i32 2
// CHECK: [[VECINIT3_I:%.*]] = insertelement <4 x float> [[VECINIT2_I]], float %n, i32 3
// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <4 x float> %b to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB_I]] to <16 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <4 x float> [[VECINIT3_I]] to <16 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
-// CHECK: [[TMP4:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I_I:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
-// CHECK: [[FMLS1_I_I:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
-// CHECK: [[FMLS2_I_I:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[FMLS_I_I]], <4 x float> [[TMP4]], <4 x float> [[FMLS1_I_I]]) #2
-// CHECK: ret <4 x float> [[FMLS2_I_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
+// CHECK: [[TMP6:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x float> [[TMP3]]) #2
+// CHECK: ret <4 x float> [[TMP6]]
float32x4_t test_vfmsq_n_f32(float32x4_t a, float32x4_t b, float32_t n) {
return vfmsq_n_f32(a, b, n);
}
}
// CHECK-LABEL: define <2 x double> @test_vfmsq_n_f64(<2 x double> %a, <2 x double> %b, double %c) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %b
// CHECK: [[VECINIT_I:%.*]] = insertelement <2 x double> undef, double %c, i32 0
// CHECK: [[VECINIT1_I:%.*]] = insertelement <2 x double> [[VECINIT_I]], double %c, i32 1
// CHECK: [[TMP0:%.*]] = bitcast <2 x double> %a to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x double> %b to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x double> [[SUB_I]] to <16 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <2 x double> [[VECINIT1_I]] to <16 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
-// CHECK: [[TMP4:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I_I:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
-// CHECK: [[FMLS1_I_I:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
-// CHECK: [[FMLS2_I_I:%.*]] = call <2 x double> @llvm.fma.v2f64(<2 x double> [[FMLS_I_I]], <2 x double> [[TMP4]], <2 x double> [[FMLS1_I_I]]) #2
-// CHECK: ret <2 x double> [[FMLS2_I_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
+// CHECK: [[TMP6:%.*]] = call <2 x double> @llvm.fma.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP5]], <2 x double> [[TMP3]]) #2
+// CHECK: ret <2 x double> [[TMP6]]
float64x2_t test_vfmsq_n_f64(float64x2_t a, float64x2_t b, float64_t c) {
return vfmsq_n_f64(a, b, c);
}
return vfmaq_f64(v1, v2, v3);
}
// CHECK-LABEL: define <2 x float> @test_vfms_f32(<2 x float> %v1, <2 x float> %v2, <2 x float> %v3) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %v2
// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %v1 to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x float> %v2 to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB_I]] to <8 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <2 x float> %v3 to <8 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
-// CHECK: [[TMP4:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
-// CHECK: [[FMLS1_I:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
-// CHECK: [[FMLS2_I:%.*]] = call <2 x float> @llvm.fma.v2f32(<2 x float> [[FMLS_I]], <2 x float> [[TMP4]], <2 x float> [[FMLS1_I]]) #4
-// CHECK: ret <2 x float> [[FMLS2_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
+// CHECK: [[TMP5:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
+// CHECK: [[TMP6:%.*]] = call <2 x float> @llvm.fma.v2f32(<2 x float> [[TMP4]], <2 x float> [[TMP5]], <2 x float> [[TMP3]]) #4
+// CHECK: ret <2 x float> [[TMP6]]
float32x2_t test_vfms_f32(float32x2_t v1, float32x2_t v2, float32x2_t v3) {
return vfms_f32(v1, v2, v3);
}
// CHECK-LABEL: define <4 x float> @test_vfmsq_f32(<4 x float> %v1, <4 x float> %v2, <4 x float> %v3) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %v2
// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %v1 to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <4 x float> %v2 to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB_I]] to <16 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <4 x float> %v3 to <16 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
-// CHECK: [[TMP4:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
-// CHECK: [[FMLS1_I:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
-// CHECK: [[FMLS2_I:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[FMLS_I]], <4 x float> [[TMP4]], <4 x float> [[FMLS1_I]]) #4
-// CHECK: ret <4 x float> [[FMLS2_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
+// CHECK: [[TMP6:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x float> [[TMP3]]) #4
+// CHECK: ret <4 x float> [[TMP6]]
float32x4_t test_vfmsq_f32(float32x4_t v1, float32x4_t v2, float32x4_t v3) {
return vfmsq_f32(v1, v2, v3);
}
// CHECK-LABEL: define <2 x double> @test_vfmsq_f64(<2 x double> %v1, <2 x double> %v2, <2 x double> %v3) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %v2
// CHECK: [[TMP0:%.*]] = bitcast <2 x double> %v1 to <16 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <2 x double> %v2 to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x double> [[SUB_I]] to <16 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <2 x double> %v3 to <16 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
-// CHECK: [[TMP4:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
-// CHECK: [[FMLS1_I:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
-// CHECK: [[FMLS2_I:%.*]] = call <2 x double> @llvm.fma.v2f64(<2 x double> [[FMLS_I]], <2 x double> [[TMP4]], <2 x double> [[FMLS1_I]]) #4
-// CHECK: ret <2 x double> [[FMLS2_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
+// CHECK: [[TMP6:%.*]] = call <2 x double> @llvm.fma.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP5]], <2 x double> [[TMP3]]) #4
+// CHECK: ret <2 x double> [[TMP6]]
float64x2_t test_vfmsq_f64(float64x2_t v1, float64x2_t v2, float64x2_t v3) {
return vfmsq_f64(v1, v2, v3);
}
}
// CHECK-LABEL: define <1 x double> @test_vfms_f64(<1 x double> %a, <1 x double> %b, <1 x double> %c) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <1 x double> <double -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <1 x double> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <1 x double> %b to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <1 x double> [[SUB_I]] to <8 x i8>
// CHECK: [[TMP2:%.*]] = bitcast <1 x double> %c to <8 x i8>
-// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <1 x double>
-// CHECK: [[TMP4:%.*]] = fsub <1 x double> <double -0.000000e+00>, [[TMP3]]
-// CHECK: [[FMLS_I:%.*]] = bitcast <8 x i8> [[TMP2]] to <1 x double>
-// CHECK: [[FMLS1_I:%.*]] = bitcast <8 x i8> [[TMP0]] to <1 x double>
-// CHECK: [[FMLS2_I:%.*]] = call <1 x double> @llvm.fma.v1f64(<1 x double> [[FMLS_I]], <1 x double> [[TMP4]], <1 x double> [[FMLS1_I]]) #4
-// CHECK: ret <1 x double> [[FMLS2_I]]
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <1 x double>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <1 x double>
+// CHECK: [[TMP5:%.*]] = bitcast <8 x i8> [[TMP2]] to <1 x double>
+// CHECK: [[TMP6:%.*]] = call <1 x double> @llvm.fma.v1f64(<1 x double> [[TMP4]], <1 x double> [[TMP5]], <1 x double> [[TMP3]]) #4
+// CHECK: ret <1 x double> [[TMP6]]
float64x1_t test_vfms_f64(float64x1_t a, float64x1_t b, float64x1_t c) {
return vfms_f64(a, b, c);
}
}
// CHECK-LABEL: define float @test_vfmss_lane_f32(float %a, float %b, <2 x float> %c) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %c
-// CHECK: [[TMP0:%.*]] = bitcast <2 x float> [[SUB]] to <8 x i8>
+// CHECK: [[SUB:%.*]] = fsub float -0.000000e+00, %b
+// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %c to <8 x i8>
// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
// CHECK: [[EXTRACT:%.*]] = extractelement <2 x float> [[TMP1]], i32 1
-// CHECK: [[TMP2:%.*]] = call float @llvm.fma.f32(float %b, float [[EXTRACT]], float %a)
+// CHECK: [[TMP2:%.*]] = call float @llvm.fma.f32(float [[SUB]], float [[EXTRACT]], float %a)
// CHECK: ret float [[TMP2]]
float32_t test_vfmss_lane_f32(float32_t a, float32_t b, float32x2_t c) {
return vfmss_lane_f32(a, b, c, 1);
}
// CHECK-LABEL: define <1 x double> @test_vfms_lane_f64(<1 x double> %a, <1 x double> %b, <1 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <1 x double> <double -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <1 x double> <double -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <1 x double> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <1 x double> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <1 x double> [[SUB]] to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <1 x double> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <1 x double> %v to <8 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <1 x double>
// CHECK: [[LANE:%.*]] = shufflevector <1 x double> [[TMP3]], <1 x double> [[TMP3]], <1 x i32> zeroinitializer
// CHECK: [[FMLA:%.*]] = bitcast <8 x i8> [[TMP1]] to <1 x double>
}
// CHECK-LABEL: define <1 x double> @test_vfms_laneq_f64(<1 x double> %a, <1 x double> %b, <2 x double> %v) #0 {
-// CHECK: [[SUB:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %v
+// CHECK: [[SUB:%.*]] = fsub <1 x double> <double -0.000000e+00>, %b
// CHECK: [[TMP0:%.*]] = bitcast <1 x double> %a to <8 x i8>
-// CHECK: [[TMP1:%.*]] = bitcast <1 x double> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <2 x double> [[SUB]] to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <1 x double> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x double> %v to <16 x i8>
// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to double
// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to double
// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <2 x double>
return vfmaq_f32(a, b, c);
}
+// CHECK-LABEL: define <2 x float> @test_vfms_f32(<2 x float> %a, <2 x float> %b, <2 x float> %c) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <2 x float> <float -0.000000e+00, float -0.000000e+00>, %b
+// CHECK: [[TMP0:%.*]] = bitcast <2 x float> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <2 x float> [[SUB_I]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <2 x float> %c to <8 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <2 x float>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <2 x float>
+// CHECK: [[TMP5:%.*]] = bitcast <8 x i8> [[TMP2]] to <2 x float>
+// CHECK: [[TMP6:%.*]] = call <2 x float> @llvm.fma.v2f32(<2 x float> [[TMP4]], <2 x float> [[TMP5]], <2 x float> [[TMP3]]) #4
+// CHECK: ret <2 x float> [[TMP6]]
+float32x2_t test_vfms_f32(float32x2_t a, float32x2_t b, float32x2_t c) {
+ return vfms_f32(a, b, c);
+}
+
+// CHECK-LABEL: define <4 x float> @test_vfmsq_f32(<4 x float> %a, <4 x float> %b, <4 x float> %c) #0 {
+// CHECK: [[SUB_I:%.*]] = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %b
+// CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x float> [[SUB_I]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x float> %c to <16 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <4 x float>
+// CHECK: [[TMP6:%.*]] = call <4 x float> @llvm.fma.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x float> [[TMP3]]) #4
+// CHECK: ret <4 x float> [[TMP6]]
+float32x4_t test_vfmsq_f32(float32x4_t a, float32x4_t b, float32x4_t c) {
+ return vfmsq_f32(a, b, c);
+}
+
// CHECK-LABEL: define <8 x i8> @test_vget_high_s8(<16 x i8> %a) #0 {
// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <16 x i8> %a, <16 x i8> %a, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>