CI_None = 0x00,
CI_AllowsMemory = 0x01,
CI_AllowsRegister = 0x02,
- CI_ReadWrite = 0x04 // "+r" output constraint (read and write).
+ CI_ReadWrite = 0x04, // "+r" output constraint (read and write).
+ CI_HasMatchingInput = 0x08 // This output operand has a matching input.
};
unsigned Flags;
int TiedOperand;
bool isReadWrite() const { return (Flags & CI_ReadWrite) != 0; }
bool allowsRegister() const { return (Flags & CI_AllowsRegister) != 0; }
bool allowsMemory() const { return (Flags & CI_AllowsMemory) != 0; }
+
+ /// hasMatchingInput - Return true if this output operand has a matching
+ /// (tied) input operand.
+ bool hasMatchingInput() const { return (Flags & CI_HasMatchingInput) != 0; }
+
+ /// hasTiedOperand() - Return true if this input operand is a matching
+ /// constraint that ties it to an output operand. If this returns true,
+ /// then getTiedOperand will indicate which output operand this is tied to.
bool hasTiedOperand() const { return TiedOperand != -1; }
unsigned getTiedOperand() const {
assert(hasTiedOperand() && "Has no tied operand!");
void setIsReadWrite() { Flags |= CI_ReadWrite; }
void setAllowsMemory() { Flags |= CI_AllowsMemory; }
void setAllowsRegister() { Flags |= CI_AllowsRegister; }
+ void setHasMatchingInput() { Flags |= CI_HasMatchingInput; }
/// setTiedOperand - Indicate that this is an input operand that is tied to
/// the specified output operand. Copy over the various constraint
/// information from the output.
void setTiedOperand(unsigned N, ConstraintInfo &Output) {
+ Output.setHasMatchingInput();
Flags = Output.Flags;
TiedOperand = N;
// Don't copy Name or constraint string.