alignment of Angels was handled inconsistently
pets capable of digging could pass through walls and stone on the Rogue level
avoid inappropriate "the corridor disappears" when vault guard gets killed
+adjust message for gas effect from chest trap if hero resists hallucination
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)trap.c 3.5 2005/06/22 */
+/* SCCS Id: @(#)trap.c 3.5 2005/11/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
if(!Stunned) {
if (Hallucination)
pline("What a groovy feeling!");
- else if (Blind)
- You("%s and get dizzy...",
- stagger(youmonst.data, "stagger"));
else
- You("%s and your vision blurs...",
- stagger(youmonst.data, "stagger"));
+ You("%s%s...",
+ stagger(youmonst.data, "stagger"),
+ Halluc_resistance ? "" :
+ Blind ? " and get dizzy" :
+ " and your vision blurs");
}
make_stunned(HStun + rn1(7, 16),FALSE);
(void) make_hallucinated(HHallucination + rn1(5, 16),FALSE,0L);