struct mkroom *tmproomlist[MAX_NESTED_ROOMS + 1];
boolean failed_room[MAX_NESTED_ROOMS + 1];
int n_subroom;
- int lvl_is_joined;
+ boolean lvl_is_joined;
boolean check_inaccessibles;
int allow_flips;
};
coder->allow_flips = 3; /* allow flipping level horiz/vert */
coder->croom = NULL;
coder->n_subroom = 1;
- coder->lvl_is_joined = 0;
+ coder->lvl_is_joined = FALSE;
coder->room_stack = 0;
splev_init_present = FALSE;
des.level_init({ style = "mines", fg = ".", bg = "}", joined = true });
des.reset_level();
- des.level_init({ style = "mines", fg = ".", bg = "L", smoothed = 1, joined = 1, lit = 0 });
+ des.level_init({ style = "mines", fg = ".", bg = "L", smoothed = true, joined = true, lit = 0 });
des.reset_level();
des.level_init({ style = "mines", fg = ".", bg = " ", smoothed = true, joined = true, walled = true });