<email deleted> wrote:
> * #chatting to hostile prisoners gives "This will teach you not to disturb me!"
> This only makes sense for djinn and water demons.
I don't have a clue what they should say, this only deals with
what they shouldn't say.
pline_msg = "gurgles.";
else
verbl_msg = "I'm free!";
- } else verbl_msg = "This will teach you not to disturb me!";
+ } else {
+ if (ptr != &mons[PM_PRISONER])
+ verbl_msg = "This will teach you not to disturb me!";
+#if 0
+ else
+ verbl_msg = "??????????";
+#endif
+ }
break;
case MS_BOAST: /* giants */
if (!mtmp->mpeaceful) {