namespace {
struct good {};
struct bad {};
- static inline good is_good(good); // static inline to suppress unused warning
+
+ // These silly little functions have to be static inline to suppress
+ // unused warnings, and they have to be defined to suppress other
+ // warnings.
+ static inline good is_good(good) {}
typedef Stmt::child_range children_t();
- template <class T> good implements_children(children_t T::*);
- static inline bad implements_children(children_t Stmt::*);
+ template <class T> good implements_children(children_t T::*) {}
+ static inline bad implements_children(children_t Stmt::*) {}
typedef SourceRange getSourceRange_t() const;
- template <class T> good implements_getSourceRange(getSourceRange_t T::*);
- static inline bad implements_getSourceRange(getSourceRange_t Stmt::*);
+ template <class T> good implements_getSourceRange(getSourceRange_t T::*) {}
+ static inline bad implements_getSourceRange(getSourceRange_t Stmt::*) {}
#define ASSERT_IMPLEMENTS_children(type) \
(void) sizeof(is_good(implements_children(&type::children)))