left word in format string in get_wet() causing "The spellbook fadefades"
two bad wizkit items in a row shouldn't make the user hit space many times
kicking thrones no longer loosens rocks
+wall symbol not replaced when digging while blind and levitating
Platform- and/or Interface-Specific Fixes
* underneath if already seen. Otherwise, show the appropriate
* floor symbol.
*
+ * Similarly, if the hero digs a hole in a wall. In this case,
+ * there's no reason to assume anything was underneath, so
+ * just show the appropriate floor symbol. If something was
+ * embedded in the wall, the glyph will probably already
+ * reflect that. Don't change the symbol in this case.
+ *
* This isn't quite correct. If the boulder was on top of some
* other objects they should be seen once the boulder is removed.
* However, we have no way of knowing that what is there now
cmap_to_glyph(S_stone);
show_glyph(x,y,lev->glyph);
}
+ } else if (lev->glyph >= cmap_to_glyph(S_stone) &&
+ lev->glyph < cmap_to_glyph(S_room)) {
+ lev->glyph = lev->waslit ? cmap_to_glyph(S_room) :
+ cmap_to_glyph(S_stone);
+ show_glyph(x,y,lev->glyph);
}
} else {
/* We feel it (I think hallways are the only things left). */