much sense
floating eye is classified as a flyer but flying is blocked while levitating,
so don't set intrinsic flying if hero is polymorphed into one
-being trapped (bear trap, web, molten or solidified lava, chained to buried
- iron ball) blocks both levitation and flight (note: being stuck in a
- pit ends when either of those starts so doesn't apply)
change default value for the 'autodescribe' option to 'on'
Elbereth hypocrisy penalty doesn't apply if attacking a monster which isn't
frightened by Elbereth; normal scuffing of engravings still applies
needed for interfaces (tty) without text popup scrollbar support;
end of game disclosure of attributes remains single-forward-pass
for ^X, include current state of 'autopickup'
+being trapped (bear trap, web, molten or solidified lava, chained to buried
+ iron ball) blocks both levitation and flight (note: being stuck in a
+ pit ends when either of those starts so doesn't apply)
+early level traps are sometimes covered by the remains of fake players
+fake player characters resist Conflict
NetHack Community Patches (or Variation) Included
-/* NetHack 3.6 zap.c $NHDT-Date: 1545431660 2018/12/21 22:34:20 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.303 $ */
+/* NetHack 3.6 zap.c $NHDT-Date: 1545614662 2018/12/24 01:24:22 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.304 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
int resisted;
int alev, dlev;
+ /* fake players always pass resistance test against Conflict
+ (this doesn't guarantee that they're never affected by it) */
+ if (oclass == RING_CLASS && !damage && !tell && is_mplayer(mtmp->data))
+ return 1;
+
/* attack level */
switch (oclass) {
case WAND_CLASS: