width+=(geometry.x < 0 ? -1 : 1)*geometry.x;
height+=(geometry.y < 0 ? -1 : 1)*geometry.y;
}
- if ((width % geometry.width) != 0)
- delta.x=(double) (width+(geometry.width >> 1))/geometry.width;
- else
- delta.x=(double) width/geometry.width;
- if ((height % geometry.height) != 0)
- delta.y=(double) (height+(geometry.height >> 1))/geometry.height;
- else
- delta.y=(double) height/geometry.height;
+ delta.x=((double)width)/((double)geometry.width);
+ delta.y=((double)height)/((double)geometry.height);
for (offset.y=0; offset.y < (double) height; )
{
if ((flags & AspectValue) == 0)