ThrowImageException;
}
-void Magick::Image::sigmoidalContrast(const size_t sharpen_,
+void Magick::Image::sigmoidalContrast(const bool sharpen_,
const double contrast,const double midpoint)
{
modifyImage();
void shear(const double xShearAngle_,const double yShearAngle_);
// adjust the image contrast with a non-linear sigmoidal contrast algorithm
- void sigmoidalContrast(const size_t sharpen_,const double contrast,
+ void sigmoidalContrast(const bool sharpen_,const double contrast,
const double midpoint=QuantumRange/2.0);
// Image signature. Set force_ to true in order to re-calculate