hero poly'd into rope golem form could choke headless or non-breathing monsts
hero poly'd into creature with hug attack could hug a long worm's tail which
rendered the whole worm immobile
+smudging of an engraving has been relocated to after a succesful move
+ and both your former location and your resulting location are
+ subject to the smudging
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
using ':' to look at current location could cause a crash
when items were on the floor just inside a shop's door where the shopkeeper
doesn't buy and sell stuff, those items showed a 'for sale' price
-separate most of domove() into domove_core() and introduce a pair of global
- variables that allow for assessment of domove_core() results in
- domove() after one of the many return paths
-new domove()-related global variables mentioned above also replace a couple
- of booleans in rhack() that were used for similar upcoming action
- identification
-smudging of an engraving has been relocated and follows domove_core() and is
- carried out only after a successful move attempt; your former
- location and resulting location are both potentially impacted now
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status