unsigned NumResults) {
// Print the results.
for (unsigned I = 0; I != NumResults; ++I) {
+ OS << "COMPLETION: ";
switch (Results[I].Kind) {
case Result::RK_Declaration:
OS << Results[I].Declaration->getNameAsString() << " : "
for (unsigned I = 0; I != NumCandidates; ++I) {
if (CodeCompletionString *CCS
= Candidates[I].CreateSignatureString(CurrentArg, SemaRef)) {
- OS << CCS->getAsString() << "\n";
+ OS << "OVERLOAD: " << CCS->getAsString() << "\n";
delete CCS;
}
}
Results.push_back(R);
return;
}
-
+
+ // Skip unnamed entities.
+ if (!R.Declaration->getDeclName())
+ return;
+
// Look through using declarations.
if (UsingDecl *Using = dyn_cast<UsingDecl>(R.Declaration))
MaybeAddResult(Result(Using->getTargetDecl(), R.Rank, R.Qualifier),
if (Id->isStr("__va_list_tag") || Id->isStr("__builtin_va_list"))
return;
- // FIXME: Should we filter out other names in the implementation's
- // namespace, e.g., those containing a __ or that start with _[A-Z]?
+ // Filter out names reserved for the implementation (C99 7.1.3,
+ // C++ [lib.global.names]). Users don't need to see those.
+ if (Id->getLength() >= 2) {
+ const char *Name = Id->getName();
+ if (Name[0] == '_' &&
+ (Name[1] == '_' || (Name[1] >= 'A' && Name[1] <= 'Z')))
+ return;
+ }
}
// C++ constructors are never found by name lookup.