don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
-trap messages referring to named steed were ackwardly worded when hallucination
+trap messages referring to named steed were awkwardly worded when hallucination
overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
could reach the bottom of a pit
a closed one if an intact open door is present
guarantee that hostile djinn released from bottles really are hostile
handle lava when removing or losing water walking boots
-fix incomplete sentence occuring when unique monster's corpse fell down stairs
+fix incomplete sentence occurring when unique monster's corpse fell down stairs
fractured boulders or statues produced inconsistent object settings on the
resulting rocks
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
monsters evading a kick on noteleport levels would cause a "teleports" message
interrupt current activity during certain stages of petrification or vomiting
warning about bad food didn't recognize tin of Medusa meat
-eating tainted Medusa corpse caused food poisioning instead of petrification
+eating tainted Medusa corpse caused food poisoning instead of petrification
avoid potential stale pointer use after magic bag explosion
nymphs and monkeys can't steal rings worn under gloves
monkeys can't steal rings worn under cursed weapon
resulted in line-of-sight anomalies
unicorn can't catch gems if it is asleep or paralyzed
fix grammar when choking on gold
-prevent lose-level+regain-level cycle from arbritrarily boosting HP and Pw
+prevent lose-level+regain-level cycle from arbitrarily boosting HP and Pw
prevent polymorphing into "new man" at low level from magnifying HP and Pw
some messages which referred to "mirror" ought to have used "looking glass"
incubi react to mirrors
properly handle destruction of equipment carried by monsters hit by
disintegration breath; life-saving retained conferred properties of
formerly worn items (loss of steed's saddle caused much confusion)
-don't exercize or abuse wisdom when rumors get used for random graffiti
-don't exercize wisdom twice for each minor oracle consultation
+don't exercise or abuse wisdom when rumors get used for random graffiti
+don't exercise wisdom twice for each minor oracle consultation
don't welcome the hero to Delphi if the Oracle was angered before first entry
create_object() created lizard corpses without timers and troll corpses with
their revive timers, then changed the corpsenm field
temple donation can recover protection previously stolen by attrcurse attack
even when protection amount is so big that no increment would be given
meditating monsters stop meditating when affected by something which wakes
- sleeping mosnters
+ sleeping monsters
monsters capable of hiding can't do so when trapped or while holding you
limit recursive calls to spoteffects (poly'd hero fell into water, reverted
to human because of it, fell into same water, then crawled out twice)
suppress "you rise from the dead" if game ends due to be turned into slime
hero poly'd into stone golem and wielding cockatrice corpse casts stone-to-
flesh at self to become flesh golem will revert to stone if no gloves
-don't give erroneous "<mon> disppears" message for hero poly'd into quantum
+don't give erroneous "<mon> disappears" message for hero poly'd into quantum
mechanic who hits engulfer while swallowed and blinded
demon lords/princes can't be summoned to the elemental or Astral planes
feedback from casting spell of protection was wrong in some situations
attempting to kick beyond map edge performed an out of array bounds memory
access; symptom seen was "show_glyph: bad pos" warning when blind
attempting to engrave with an empty wand should always use a turn
-don't access freed memory after engraving "wrests one last charnge" from wand
+don't access freed memory after engraving "wrests one last charge" from wand
a magic portal could be rendered inactive for the hero if a successful
hangup save took place during level change; leaving the level by any
means other than triggering the portal would reactivate it
potion thrown by monster which hit a long worm's tail gave feedback about
hitting its head
implement energy vortex's previously unused energy drain attack
-changing alignment type resets alignment record to 0 (nomimally aligned)
+changing alignment type resets alignment record to 0 (nominally aligned)
jellyfish do not technically have a head
while polymorphed, suppress attribute gain/lose earned by pre-poly exercise
wizard mode #monpolycontrol prompting asked about "it" when monster was unseen
monsters who ate green slime corpses weren't turned into green slime
"hand slip" while naming an object would never pick 'z' as a substitute letter
hero would "gladly take off <armor>" for nymph or succubus even while asleep
-concealed mimic wasn't revealed if kicking attmpt yielded a clumsy miss
+concealed mimic wasn't revealed if kicking attempt yielded a clumsy miss
too accurate feedback given to a blinded hero when a monster summons insects
if life-saved steed became untame, repeated "placing steed onto map?" warnings
would be given as long as the hero remained mounted
scrolls given names can be written by assigned name as well as by description
fix writing feedback "the spellbook warps strangely, then turns parchment"
make stone artifacts usually resist stone-to-flesh
-when reading an unknown scroll and learning it, discovery of teleporation was
+when reading an unknown scroll and learning it, discovery of teleportation was
too late if hero happened to land on another scroll of teleportation
using an unlocking tool on a closed door which was actually a mimic reported
that there was no door to unlock instead of exposing the mimic
MSDOS/Windows keystroke hackery) didn't function as G movement prefix
if an angry shopkeeper chased the hero to a different level and then got paid
off, he'd dismiss kops on that other level but not on his shop level
-objects inside the Wizard's Tower can't be teleport to outside and vica versa
+objects inside the Wizard's Tower can't be teleport to outside and vice versa
dying in lava and being life-saved or leaving bones would destroy ring of
fire resistance if it happened to be made of wood, and also burn up
scrolls of fire and spellbook of fireball
for hero poly'd into a monster form that lacks a weapon attack but has a claw
attack, use wielded weapon even when claw attack isn't the very first
rename the SLEEPING property and Sleeping attribute to SLEEPY and Sleepy, resp.
-character escape sequence handling during options processing was vulernable
+character escape sequence handling during options processing was vulnerable
to malformed escapes and could potentially be abused to clobber the
stack and launch a buffer overrun attack
give alternate message for "<mon> turns to flee" when mon can't move
underwater could put hero on top of the water after restore
fix bug preventing stone-resistant monsters w/o gloves from wielding cockatrices
items conferring life drain resistance were affected by drain life spell
-'a'pply command could be used to recogniize undiscovered potions of oil
+'a'pply command could be used to recognize undiscovered potions of oil
fix replacing an existing bones file in wizard mode [load?y, unlink?n, die?y,
save?y, replace?y] for configurations using external file compression
theft of worn armor with wear/unwear delay would interfere with completion of
data.base "vampire bat" matched twice; use the bat entry
data.base dagger attribution started with spaces instead of tabs
remove 'if (Deaf)' guards preceding You_hear which already checks deafness
-tse a menu to loot multiple containers
+use a menu to loot multiple containers
do_look() in post-3.4.3 used glyph prior to setting it in pager.c
charge for a boulder that fills a pit in shop
abuse wisdom in keeping with Rider eating message
add clicklook option to allow looking at things on the display by clicking
right mouse button when floating mouse pointer over them
Izchak's lighting store is now able to stock oil for your lamp
-provide core support for saving of messsage history in save file
+provide core support for saving of message history in save file
the following actions can now be continued after save/restore: digging,
eating, studying, removing armor
hero-created and monster-created ice will eventually melt away