};
/* invoked properties with special powers */
-#define TAMING (LAST_PROP + 1)
-#define HEALING (LAST_PROP + 2)
-#define ENERGY_BOOST (LAST_PROP + 3)
-#define UNTRAP (LAST_PROP + 4)
-#define CHARGE_OBJ (LAST_PROP + 5)
-#define LEV_TELE (LAST_PROP + 6)
-#define CREATE_PORTAL (LAST_PROP + 7)
-#define ENLIGHTENING (LAST_PROP + 8)
-#define CREATE_AMMO (LAST_PROP + 9)
+enum invoke_prop_types {
+ TAMING = (LAST_PROP + 1),
+ HEALING,
+ ENERGY_BOOST,
+ UNTRAP,
+ CHARGE_OBJ,
+ LEV_TELE,
+ CREATE_PORTAL,
+ ENLIGHTENING,
+ CREATE_AMMO
+};
#endif /* ARTIFACT_H */
* Property #0 is not used.
*/
/* Resistances to troubles */
-#define FIRE_RES 1
-#define COLD_RES 2
-#define SLEEP_RES 3
-#define DISINT_RES 4
-#define SHOCK_RES 5
-#define POISON_RES 6
-#define ACID_RES 7
-#define STONE_RES 8
-/* note: for the first eight properties, MR_xxx == (1 << (xxx_RES - 1)) */
-#define DRAIN_RES 9
-#define SICK_RES 10
-#define INVULNERABLE 11
-#define ANTIMAGIC 12
-/* Troubles */
-#define STUNNED 13
-#define CONFUSION 14
-#define BLINDED 15
-#define DEAF 16
-#define SICK 17
-#define STONED 18
-#define STRANGLED 19
-#define VOMITING 20
-#define GLIB 21
-#define SLIMED 22
-#define HALLUC 23
-#define HALLUC_RES 24
-#define FUMBLING 25
-#define WOUNDED_LEGS 26
-#define SLEEPY 27
-#define HUNGER 28
-/* Vision and senses */
-#define SEE_INVIS 29
-#define TELEPAT 30
-#define WARNING 31
-#define WARN_OF_MON 32
-#define WARN_UNDEAD 33
-#define SEARCHING 34
-#define CLAIRVOYANT 35
-#define INFRAVISION 36
-#define DETECT_MONSTERS 37
-/* Appearance and behavior */
-#define ADORNED 38
-#define INVIS 39
-#define DISPLACED 40
-#define STEALTH 41
-#define AGGRAVATE_MONSTER 42
-#define CONFLICT 43
-/* Transportation */
-#define JUMPING 44
-#define TELEPORT 45
-#define TELEPORT_CONTROL 46
-#define LEVITATION 47
-#define FLYING 48
-#define WWALKING 49
-#define SWIMMING 50
-#define MAGICAL_BREATHING 51
-#define PASSES_WALLS 52
-/* Physical attributes */
-#define SLOW_DIGESTION 53
-#define HALF_SPDAM 54
-#define HALF_PHDAM 55
-#define REGENERATION 56
-#define ENERGY_REGENERATION 57
-#define PROTECTION 58
-#define PROT_FROM_SHAPE_CHANGERS 59
-#define POLYMORPH 60
-#define POLYMORPH_CONTROL 61
-#define UNCHANGING 62
-#define FAST 63
-#define REFLECTING 64
-#define FREE_ACTION 65
-#define FIXED_ABIL 66
-#define LIFESAVED 67
+enum prop_types {
+ FIRE_RES = 1,
+ COLD_RES,
+ SLEEP_RES,
+ DISINT_RES,
+ SHOCK_RES,
+ POISON_RES,
+ ACID_RES,
+ STONE_RES,
+ /* note: for the first eight properties, MR_xxx == (1 << (xxx_RES - 1)) */
+ DRAIN_RES,
+ SICK_RES,
+ INVULNERABLE,
+ ANTIMAGIC,
+ /* Troubles */
+ STUNNED,
+ CONFUSION,
+ BLINDED,
+ DEAF,
+ SICK,
+ STONED,
+ STRANGLED,
+ VOMITING,
+ GLIB,
+ SLIMED,
+ HALLUC,
+ HALLUC_RES,
+ FUMBLING,
+ WOUNDED_LEGS,
+ SLEEPY,
+ HUNGER,
+ /* Vision and senses */
+ SEE_INVIS,
+ TELEPAT,
+ WARNING,
+ WARN_OF_MON,
+ WARN_UNDEAD,
+ SEARCHING,
+ CLAIRVOYANT,
+ INFRAVISION,
+ DETECT_MONSTERS,
+ /* Appearance and behavior */
+ ADORNED,
+ INVIS,
+ DISPLACED,
+ STEALTH,
+ AGGRAVATE_MONSTER,
+ CONFLICT,
+ /* Transportation */
+ JUMPING,
+ TELEPORT,
+ TELEPORT_CONTROL,
+ LEVITATION,
+ FLYING,
+ WWALKING,
+ SWIMMING,
+ MAGICAL_BREATHING,
+ PASSES_WALLS,
+ /* Physical attributes */
+ SLOW_DIGESTION,
+ HALF_SPDAM,
+ HALF_PHDAM,
+ REGENERATION,
+ ENERGY_REGENERATION,
+ PROTECTION,
+ PROT_FROM_SHAPE_CHANGERS,
+ POLYMORPH,
+ POLYMORPH_CONTROL,
+ UNCHANGING,
+ FAST,
+ REFLECTING,
+ FREE_ACTION,
+ FIXED_ABIL,
+ LIFESAVED
+};
#define LAST_PROP (LIFESAVED)
/*** Where the properties come from ***/