the situation when invisibility would be an expected attribute */
else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis)
you_are("visible","");
- if (Displaced) you_are("displaced","");
+ if (Displaced) you_are("displaced",from_what(DISPLACED));
if (Stealth) you_are("stealthy",from_what(STEALTH));
if (Aggravate_monster)
- enl_msg("You aggravate", "", "d", " monsters","");
- if (Conflict) enl_msg("You cause", "", "d", " conflict","");
+ enl_msg("You aggravate", "", "d",
+ " monsters",from_what(AGGRAVATE_MONSTER));
+ if (Conflict) enl_msg("You cause", "", "d", " conflict",from_what(CONFLICT));
/*** Transportation ***/
if (Jumping) you_can("jump",from_what(JUMPING));